Commit Graph

58366 Commits

Author SHA1 Message Date
Rémi Verschelde 9ca1d78d53
Merge pull request #83281 from capnm/thorvg_0.11.1
ThorVG: update to v0.11.1
2023-10-16 14:42:19 +02:00
Martin Capitanio 0983022e0c ThorVG: Update to v0.11.1
https://github.com/thorvg/thorvg/releases/tag/v0.11.1

Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
	userSpaceOnUse/objectBoundingBox.

Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Rémi Verschelde 1ab77f410e
Merge pull request #83433 from mhilbrunner/fix-android-gradle-docs
Docs: Fix link to Android Gradle build tutorial
2023-10-16 13:01:47 +02:00
Rémi Verschelde 2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde 3d9ce123fa
Merge pull request #83386 from SaracenOne/make_local_inherited
Disallow 'Make Local' command on inherited nodes.
2023-10-16 13:00:59 +02:00
Rémi Verschelde cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde 75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
Rémi Verschelde 0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
Rémi Verschelde 2f5bb6cc97
Merge pull request #82056 from ErezShahaf/Axisjustpressedjitterfix
Fix `Input.is_action_just_pressed` flicker on joypad axes
2023-10-16 12:59:25 +02:00
Rémi Verschelde 72b14b54a1
Merge pull request #73502 from Kurble/text-edit-scrolling-precision
Fix code editor scrolling experience on track pads
2023-10-16 12:58:57 +02:00
jsjtxietian 15e66ccb9b Close shader in Shader Editor tab when deleting shader file in FileSystem panel 2023-10-16 18:50:56 +08:00
Max Hilbrunner 68a1e0c7d4 Docs: Fix link to Android Gradle build tutorial 2023-10-16 12:27:24 +02:00
Lunarisnia 85d592dbf0 Fix multiple comment delimiter break toggle comment shortcut 2023-10-16 16:43:49 +07:00
ErezShahaf ccb8ea613a
Fix `Input.is_action_just_pressed` flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
kobewi c09a43abd7 Fix FindReplaceBar focus problems 2023-10-16 11:12:49 +02:00
Rémi Verschelde 5fb9ff9986
Merge pull request #83422 from raulsntos/dotnet/export-projects-without-csharp
C#: Allow exporting games without C#
2023-10-16 10:43:49 +02:00
Rémi Verschelde aa0be93a89
Merge pull request #83417 from Rubonnek/show-animation-mixer-warning-when-relevant
Show AnimationMixer warning for non-numeric types only when relevant
2023-10-16 10:43:26 +02:00
Rémi Verschelde 7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde 842c1cafc0
Merge pull request #83400 from bitsawer/fix_mobile_instance_uniforms
Fix Mobile renderer shader instance uniform access
2023-10-16 10:42:38 +02:00
Rémi Verschelde bb83995d27
Merge pull request #83371 from Lunarisnia/fix/disabling-depth-prepass
Fix disabling depth prepass break opaque materials
2023-10-16 10:42:10 +02:00
Rémi Verschelde e551d5f523
Merge pull request #83327 from AThousandShips/doc_suggestion
Make error suggestion less ambiguous
2023-10-16 10:41:46 +02:00
Rémi Verschelde c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde c106ff8b35
Merge pull request #83296 from Wierdox/fix_phantom_tab_right_button
Fix phantom tab right button
2023-10-16 10:40:59 +02:00
Rémi Verschelde 81f4953c3a
Merge pull request #83263 from KoBeWi/invalid_node﹖oh_no…_anyway
Don't try updating wrong NodePaths in resources
2023-10-16 10:40:36 +02:00
Rémi Verschelde 39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
Rémi Verschelde 4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
Rémi Verschelde 50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Rémi Verschelde 7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
Rémi Verschelde e897a46a5f
Merge pull request #82627 from kleonc/animation-editor-audio-clip-offset-sliders-limit-to-length
Limit animation audio clip inspector offset sliders to clip length
2023-10-16 10:38:08 +02:00
Rémi Verschelde 897ff71156
Merge pull request #76244 from kgrubbs22/variant-test-updates
Added Unit Tests for Variant for Operator Overloading
2023-10-16 10:37:40 +02:00
kleonc 836d80b306 Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
Raul Santos be1dfd3b3a
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Wilson E. Alvarez 4c8497092a
Show AnimationMixer warning for non-numeric types only when relevant 2023-10-15 20:53:33 -04:00
Michael Alexsander 2102d09812
Disable "Edit Transitions..." item if no animations are present 2023-10-15 12:28:04 -03:00
bitsawer f0a178cbdb Fix Mobile renderer shader instance uniform access 2023-10-15 18:09:54 +03:00
Saracen 0f36040321 Disallow 'Make Local' command on inherited nodes. 2023-10-15 13:35:19 +01:00
Lunarisnia 28f7a62ae4 Fix disabling depth prepass breaks opaque material 2023-10-15 12:18:13 +07:00
Malcolm Nixon 0646b230e4 Fix enabling NavigationRegion3D saved disabled
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
pancelor d66b1752b8 Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
风青山 30904ed3bc Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.

So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.

Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
bruvzg b52826bf55
Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
A Thousand Ships bea7cc784d Make error suggestion less ambiguous 2023-10-14 14:56:05 +02:00
Ricardo Buring c87b2a606e Add brief description in GDExtension API dump with docs
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
Wierdox 7b33ad354a Fix phantom tab right button. 2023-10-13 16:34:05 -07:00
Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure.
Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde 325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde 1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00