Pedro J. Estébanez
4c710780d4
Implement async shader compilation plus caching for GL ES 3
...
Async. compilation via ubershader is currently available in the scene and particles shaders only.
Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde
08028fa1ee
glad: Sync with upstream 0.1.34
2020-11-17 16:42:42 +01:00
Rémi Verschelde
92c3b6c85e
glad: Sync with upstream 0.1.33
2019-11-12 08:45:51 +01:00
Rémi Verschelde
2bbcc521b6
glad: Sync with upstream 0.1.31
2019-07-11 10:36:32 +02:00
clayjohn
a3d5aec68d
added MSAA to GLES backend
2019-05-02 14:24:20 -07:00
Rémi Verschelde
e860d69183
glad: Sync with upstream 0.1.29
2019-03-04 12:48:43 +01:00
Rémi Verschelde
1a41daf3d8
glad: Sync with upstream 0.1.28
2018-11-23 00:53:45 +01:00
Rémi Verschelde
a431492b62
glad: Sync with upstream 0.1.25
2018-07-28 11:01:43 +02:00
Chaosus
9cb468da7f
Update GLAD to 0.1.20a0
2018-05-04 22:57:22 +03:00
bruvzg
e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
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Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS.
2018-03-02 13:15:12 +02:00
Indah Sylvia
7f68960be5
glad: Sync with upstream 0.1.16a0
2017-11-30 14:38:34 +07:00
Rémi Verschelde
0a87979d2e
glad: Sync with upstream 0.1.14a0
2017-06-14 20:15:37 +02:00
Rémi Verschelde
12d1fc7a18
glad: Update to upstream 0.1.13a0
...
Upstreams the workaround we had to use for OSX.
2017-01-06 22:51:15 +01:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00