Hugo Locurcio
28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
...
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Michael Alexsander Silva Dias
bb1c5f5525
Enhancements for the audio bus editor
2019-06-09 00:23:08 -03:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Guilherme Felipe
6ab1ed5763
Change font of audio notches to default font
2019-04-08 11:14:37 -03:00
Rémi Verschelde
a994db62df
Merge pull request #27644 from lupoDharkael/bus
...
Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
Rémi Verschelde
1415dd4e90
Merge pull request #25810 from TheYokai/mixer_improvements
...
New Nonlinear Audio Bus Fader
2019-04-07 12:17:07 +02:00
Eoin O'Neill
b526060d74
New Nonlinear Audio Bus Mixer
...
This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.
It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
lupoDharkael
650b698f51
Allow default audio bus layout modification
2019-04-05 17:19:25 +02:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
merumelu
5634f627da
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:13:02 +01:00
groud
cb37de33ad
Adds color to the audio buses buttons
2019-01-24 23:02:53 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marcelo Fernandez
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
...
Update icons when theme changed
2018-03-13 13:48:37 +01:00
Poommetee Ketson
555a8c0b8d
EditorAudioBus: expand effects list
2018-03-02 18:51:47 +07:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Unknown
1d26c51856
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
Poommetee Ketson
872dd67876
EditorAudioBus: restore delete option on master bus
2017-10-01 21:26:17 +07:00
Daniel J. Ramirez
0f5f916bf0
Improved audio buses editor
2017-09-25 01:48:57 -05:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Marcelo Fernandez
ff285bcee2
Added an option to reset the bus volume to 0db
2017-09-06 21:11:31 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
3c5ce736e6
Node: Add debug info to add_child reparenting check
...
Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Poommetee Ketson
03db00e6f6
EditorAudioBus: Rename delete_popup, disable delete for Master
...
Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
2017-08-26 21:42:28 +07:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
cbcf40bd31
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
...
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Daniel J. Ramirez
9b41333340
Fixes to buses editor
...
Fixed unselectable bus
Added bus options button
2017-08-10 18:07:24 -05:00
Daniel J. Ramirez
273d2ab9d4
Several ui improvements (mostly margins)
...
Improved colors
Added some missing icons
2017-08-08 11:44:37 -05:00
Daniel J. Ramirez
12db63df14
Added some missing icons, fixed some ui icons
2017-07-12 14:11:56 -05:00
Gilles Roudiere
0e5daa7436
Fix: audio buses buttons hard to see if pressed or not
2017-06-07 19:38:03 +02:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Andreas Haas
4d8e45de17
Fix errors on engine startup.
...
Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
...
This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00