kobewi
970f5533dd
Fix filtering editor nodes in Create Dialog
2023-01-27 12:26:26 +01:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942
2023-01-27 12:07:53 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
...
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Rémi Verschelde
8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
...
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
...
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Pedro J. Estébanez
f630940591
Booleanize various sync primitives' wait & locking methods
2023-01-27 11:15:30 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
...
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
...
Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
...
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
...
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
...
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
a0a633ae58
Merge pull request #72102 from Riteo/keymapx11-scope-goodness
...
Put KeyMappingX11 stuff inside its own scope
2023-01-27 10:30:20 +01:00
Rémi Verschelde
af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
...
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Rémi Verschelde
d8bcbde677
Merge pull request #72165 from bruvzg/ssh_non_interactive
...
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27 10:30:11 +01:00
Rémi Verschelde
37afc7f077
Merge pull request #72164 from daviirodrig/fix-ssh
...
Fix split allow empty string in SSH export plugin
2023-01-27 10:30:08 +01:00
Rémi Verschelde
846021da20
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
...
Avoid nested skeletons, and handle skinned meshes with children.
2023-01-27 10:30:04 +01:00
Rémi Verschelde
e92393d295
Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text
...
Make InputEventAction as_text() return the text of the first valid event for the action.
2023-01-27 10:30:00 +01:00
Rémi Verschelde
9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
...
GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
Rémi Verschelde
1a3b537bc7
Merge pull request #72166 from TokageItLab/method-break
...
Fix AnimationTree MethodTrack discards all process
2023-01-27 10:29:48 +01:00
Rémi Verschelde
01b5644785
Merge pull request #69547 from raulsntos/dotnet/pascal-case
...
C#: Renames to follow .NET naming conventions
2023-01-27 10:27:01 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
...
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27 10:24:15 +02:00
Danil Alexeev
af8bf6f1d0
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 11:14:54 +03:00
daviirodrig
240374c58f
Fix split allow empty string in SSH export plugin
2023-01-27 05:09:30 -03:00
Lyuma
3f4ea98b34
Make BoneAttachment3D and Skeleton3D names consistent.
...
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.
This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
Lyuma
03bd1da32b
Avoid nested skeletons, and handle skinned meshes with children.
...
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.
In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.
This change will break existing imported scenes with bone attachments and more than one skeleton.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-26 22:41:58 -08:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
Dmitrii Maganov
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
Raul Santos
1aceacaa6b
C#: Rename `Object` to `GodotObject`
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
...
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
...
Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
...
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
...
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
...
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
...
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
...
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
Rémi Verschelde
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
...
C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde
fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
...
Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
...
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde
bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
...
C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde
c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
...
C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde
fdd02b8827
Merge pull request #71988 from raulsntos/ 🦭 -attributes
...
Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde
0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
...
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
MinusKube
cf46404082
Fix signal disconnect undo not working
2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00