Commit Graph

9711 Commits

Author SHA1 Message Date
Rémi Verschelde bc80776618
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
Rémi Verschelde 8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde 15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde bfa687ae55
Merge pull request #84758 from timothyqiu/decompress
Fix crash when saving compressed image as JPG & WebP
2023-11-11 23:06:00 +01:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Haoyu Qiu c07cd406cb Fix crash when saving compressed image as JPG & WebP 2023-11-12 00:15:49 +08:00
Rémi Verschelde e38686f85b
Merge pull request #84723 from lawnjelly/fix_vorbis_inf_loop
Fix OGG Vorbis infinite error spam with corrupt file.
2023-11-10 21:56:59 +01:00
Rémi Verschelde 313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
Rémi Verschelde 61b62fc047
Merge pull request #81438 from 0xafbf/patch-2
Fix subpixel layouts in text rendering
2023-11-10 21:52:48 +01:00
lawnjelly 188266af47 Fix OGG Vorbis infinite error spam with corrupt file.
When OGG Vorbis encountered unreadable file, it emitted infinite error spam.
This PR returns the full number of frames in the case of error, to prevent infinite loop.
2023-11-10 15:48:28 +00:00
Rémi Verschelde a9c864dc35
Merge pull request #83039 from KoBeWi/it's_always_the_cache
Fix GDScript cache assigning UID as scene path
2023-11-10 10:44:33 +01:00
kobewi a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
Pedro J. Estébanez 271511726b Fixup thread-owned lambda bookkeeping on thread exit 2023-11-10 00:05:38 +01:00
Aaron Franke 6d8f029df4
Use the Blender file name instead of the generated GLTF file name 2023-11-09 12:11:39 -06:00
A Thousand Ships 668761fa8e Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde 26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Rémi Verschelde 84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov 4c96e9676b Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
Yuri Sizov 3c68ab679a Merge pull request #84271 from aaronfranke/gltf-compat-version
Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov a8bcbff59f Merge pull request #82133 from MewPurPur/svg-tweaks
Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
Hugo Locurcio 6b7ec62b96
Tweak FastNoiseLite property hints for better slider usability
- Mark Frequency as exponential to make low frequency values easier
  to control when dragging the slider. The default now
  conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
  slider dragging more controllable, but allow lower/greater
  values to be entered manually.
2023-11-05 23:25:05 +01:00
MewPurPur 03d1830176 Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode 2023-11-04 17:36:18 +02:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
smix8 0cba21f2da Fix CSGShape debug_collision_shape crash
Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
Rémi Verschelde 44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
bruvzg 9ad55dc32d
[TextServer] Fix line breaks for dropcap and resizing embedded objects. 2023-10-31 22:39:42 +02:00
Rémi Verschelde 6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
Rémi Verschelde 8c7f836c19
Merge pull request #84191 from akien-mga/scons-gdscript-fix-no-lsp-build
SCons: Fix build with GDScript LSP disabled
2023-10-31 20:15:53 +01:00
bruvzg f52559bf98
[TextServer] Fix glyph comparator ambiguous output, causing "bad comparison function" error spam when processing text with excessive use of combining diacritics. 2023-10-31 08:41:35 +02:00
Rémi Verschelde 67941551ca
Merge pull request #83809 from raulsntos/dotnet/free-dialogs
C#: Free dialogs when exiting the editor
2023-10-30 16:26:15 +01:00
Rémi Verschelde bfd7a50036
SCons: Fix build with GDScript LSP disabled
Fixes #83947.
2023-10-30 15:28:34 +01:00
Rémi Verschelde 5dc10b5aa5
Merge pull request #84181 from jsjtxietian/fix-FastNoiseLite.get_image-crash
Fix `FastNoiseLite.get_image` crashes with bad param
2023-10-30 13:58:06 +01:00
Rémi Verschelde 23bcb702ec
Merge pull request #84174 from jsjtxietian/hide_debug_collision_shape_when_csgshape_invisible
Hide CSGShape's `debug_collision_shape` when it is invisible
2023-10-30 13:57:42 +01:00
jsjtxietian ff45c08143 Fix FastNoiseLite.get_image crashes with bad param 2023-10-30 18:44:44 +08:00
jsjtxietian 173e2c7f29 Hide CSGShape's debug_collision_shape when it is invisible 2023-10-30 14:53:09 +08:00
Bastiaan Olij c512e85082 Fix OpenXR sample count 2023-10-28 17:17:13 +11:00
Saracen 4b671eec0e Reimport bone attachment fixes:
Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde 7443fb2cf2
Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
Fix `FastNoiseLite.get_seamless_image` function crash with bad param
2023-10-26 12:10:08 +02:00
jsjtxietian 1fafca56a6 Fix FastNoiseLite.get_seamless_image function will crashes with bad param 2023-10-26 17:13:04 +08:00
Rémi Verschelde f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table 2023-10-26 10:01:48 +02:00
smix8 5e4ff965cc Fix potential crashes with TileMap navmesh baking
Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Rémi Verschelde adc4566b1e
Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
Rémi Verschelde 9d4fe33dd9
Merge pull request #83792 from ryanabx/fixes/gdscript-parser-typo
Fix comment typo in `gdscript_parser.h`
2023-10-24 10:54:35 +02:00
Rémi Verschelde 398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
ryanabx e945a8fbad Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp 2023-10-23 08:48:36 -05:00
Rémi Verschelde c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde 5e8bf6addf
Merge pull request #83815 from timothyqiu/as
Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde 2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
Reverts #82582.
Works around #83674.

Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
bruvzg 0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory. 2023-10-23 11:21:13 +03:00
Haoyu Qiu 2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
Raul Santos 48edcc3b34
C#: Free dialogs when exiting the editor 2023-10-23 02:10:06 +02:00
smix8 9416f0c266 Fix hole in heightmap navigation mesh baking
Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
smix8 ade4d3cf28 Fix NavigationLink enabled toggle
Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00
Rémi Verschelde 46efe48386
Merge pull request #83683 from YuriSizov/random-cleanup
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 22:03:14 +02:00
Danil Alexeev 7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body 2023-10-20 20:43:07 +03:00
Yuri Sizov cd31407cb3 Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde 78e47a4523
Merge pull request #83663 from jsjtxietian/prevent-invalid-gltf-crash-godot
Prevent godot crash from importing a certain kind of invalid gltf
2023-10-20 15:13:50 +02:00
Rémi Verschelde a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde 7270da76ba
Merge pull request #83540 from mattbork/get_shallow_script_fix
Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
2023-10-20 15:09:04 +02:00
Rémi Verschelde db493ede00
Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
Rémi Verschelde aa3beb5f11
Merge pull request #81628 from rune-scape/rune-lambda-hotswap
GDScript: Fix lambda hot reloading
2023-10-20 15:07:05 +02:00
Raul Santos 9750e49c57
Add `NOTIFICATION_PREDELETE_CLEANUP` notification
New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
jsjtxietian 1c70a7ae6a Prevent godot crash from importing a certain kind of invalid gltf
invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
Yuri Sizov 4952d37f4b Fix StringName leaks in VariantParser 2023-10-19 17:13:15 +02:00
Matthew Borkowski 2d262c072b Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
Fixes #75545.
2023-10-18 18:21:59 -04:00
smix8 36146258de Fix NavRegion sync error messages
Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
George Marques 08e3f30299
GDScript: Don't optimize division and modulo on debug
Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
Rémi Verschelde 49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos fe078219fc
C#: Fix generated nested class order 2023-10-18 03:37:57 +02:00
Raul Santos e6ebde8408
Fix C# docs to use the proper XML
Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
Rémi Verschelde dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape 9fb8862d73
GDScript: Lambda hot reloading
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
kleonc 408de3b091 Clarify C# docs for operators performing xform_inv 2023-10-17 19:49:42 +02:00
Raul Santos aa4dba5b56
C#: Improve diagnostic messages and add help link
- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Rémi Verschelde 109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Rémi Verschelde 94810115fe
openxr: Sync with upstream 1.0.30 2023-10-17 15:46:01 +02:00
Lunarisnia 981c6c94c0 Fix grammar typo in GDScript error message 2023-10-17 01:33:37 +07:00
Rémi Verschelde ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde 6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich 99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio 0983022e0c ThorVG: Update to v0.11.1
https://github.com/thorvg/thorvg/releases/tag/v0.11.1

Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
	userSpaceOnUse/objectBoundingBox.

Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Raul Santos be1dfd3b3a
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos d525a45e5c
C#: Fix converting default Callables to native 2023-10-15 02:02:58 +02:00
Raul Santos a186343abd
C#: Fallback to the latest SDK 2023-10-14 14:21:48 +02:00
Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure.
Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde 325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde 56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde 68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev 9c9f1154f8 Fix OGG audio loop offset pop.
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00