Max Hilbrunner
|
1df0900d8e
|
[DOCS] StreamPeerTCP
|
2018-10-21 22:28:21 +02:00 |
Rémi Verschelde
|
cd0b82fd56
|
Mark AnimatedTexture frame_* properties as internal
This way they no longer appear in the documentation, and the related
setters and getters do.
|
2018-09-13 22:54:35 +02:00 |
luz.paz
|
08bde5b2de
|
Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
|
2018-09-12 21:39:17 -04:00 |
Rémi Verschelde
|
3fa77b3172
|
doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
|
2018-02-27 13:40:49 +01:00 |
Rémi Verschelde
|
fee29570d0
|
doc: Sync classref with current source
|
2018-02-19 10:47:16 +01:00 |
Rémi Verschelde
|
3c7a39b40c
|
doc: Update version string in header
|
2018-02-19 10:46:33 +01:00 |
Marlon Henry Schweigert
|
87adf9cfba
|
Display set_nodelay to GDScript
Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
|
2018-01-30 13:22:15 -02:00 |
Rémi Verschelde
|
d516aab8fa
|
doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
|
2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
|
e28cdc4654
|
doc: Update version string in XML
|
2018-01-13 11:43:42 +01:00 |
Rémi Verschelde
|
7dfba3cda9
|
doc: Fix enum tags thanks to 2bc6db6
|
2017-11-24 23:16:30 +01:00 |
Rémi Verschelde
|
bc75fae579
|
doc: Update header version for 3.0-beta
|
2017-11-24 09:16:52 +01:00 |
Rémi Verschelde
|
967bfb0c4a
|
doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
|
2017-11-15 20:41:16 +01:00 |
Rémi Verschelde
|
fc09e14366
|
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
|
2017-10-22 12:56:17 +02:00 |
Juan Linietsky
|
4f929a0fdf
|
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
|
2017-09-12 17:45:41 -03:00 |