Commit Graph

16371 Commits

Author SHA1 Message Date
Aaron Franke 9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
Rémi Verschelde a2f097d603
Merge pull request #96176 from adamscott/fix-wrong-plural-method-debugger
Fix weird plural of public method names of `EditorDebuggerNode`
2024-08-27 22:27:55 +02:00
Rémi Verschelde 012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
passivestar 06baff5f01 [macOS] Change breakpoint shortcuts to avoid conflict with the settings shortcut 2024-08-27 23:12:32 +04:00
Adam Scott dfe7ef7964
Fix weird plural public method names 2024-08-27 13:37:37 -04:00
Rémi Verschelde 431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Rémi Verschelde ae241abde7
Merge pull request #95259 from kleonc/polygon2d_uv_editor_fix_zoomed_snapping
Fix snapping when zoomed in `Polygon2D` UV editor
2024-08-27 17:52:33 +02:00
kleonc 1b7626f391 Fix snapping when zoomed in Polygon2D UV editor 2024-08-27 17:01:41 +02:00
Rémi Verschelde 8e80c10704
Merge pull request #96162 from passivestar/missing-date
Fix missing project date showing the unix epoch
2024-08-27 16:55:34 +02:00
Rémi Verschelde 046ed80340
Merge pull request #96141 from jsjtxietian/custom-node-doc
Support opening custom class documentation with "Open Documentation" menu entry
2024-08-27 16:55:23 +02:00
Rémi Verschelde 23a0dac7d8
Merge pull request #96136 from SaracenOne/auto_mapper_fix
Prevent automapper throwing obscure error.
2024-08-27 16:55:19 +02:00
Rémi Verschelde 61f2a33353
Merge pull request #96007 from kitbdev/fix-external-script-reloading
Fix script overwriting with external editor
2024-08-27 16:55:11 +02:00
Rémi Verschelde 9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde 3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde 1b29f8bbaa
Merge pull request #95738 from SomeRanDev/shader_editor_context_menu
Add a context menu for the shader editor file list
2024-08-27 16:54:58 +02:00
Rémi Verschelde 21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde 58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde 5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Sébastien Dunne Fulmer c3ed8a842c
Remove confusing USER prefix from script-logged errors 2024-08-27 15:00:48 +01:00
jsjtxietian b5fa2a3d3a Support opening custom class documentation with "Open Documentation" menu entry 2024-08-27 21:52:07 +08:00
passivestar 6ed54ab9ba Fix missing project date showing the unix epoch 2024-08-27 16:03:19 +04:00
Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
Robert Borghese 8a087c7ec4 Add context menu for shader editor list 2024-08-27 01:18:03 -04:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Saracen 3caba6e4fb Prevent automapper throwing obscure error.
Add check to prevent the skeleton auto-mapper throwing a cryptic
error when neither a head or neck bone could initially be detected.
2024-08-26 23:45:03 +01:00
Rémi Verschelde 34779211e0
Merge pull request #95891 from KoBeWi/kilometer_long_tree_branch
Disable text trimming in SceneTreeEditor
2024-08-26 23:29:10 +02:00
Rémi Verschelde 0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde 056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde 347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde 7e8fffa008
Merge pull request #96122 from SaracenOne/fix_post_import_regression
Prevent empty post-import script paths throwing errors.
2024-08-26 22:46:14 +02:00
Rémi Verschelde b99222e57d
Merge pull request #96095 from SaracenOne/revert_advanced_importer_scale_fix
Revert scaled armature advanced importer preview fix.
2024-08-26 22:46:01 +02:00
Rémi Verschelde 002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde 4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Rémi Verschelde 0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Rémi Verschelde a5e157dd37
Merge pull request #91854 from ImpishOaths/PullReady
Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe
2024-08-26 22:44:52 +02:00
Saracen 2453911013
Revert "Fix importer preview for models with scaled armatures"
This reverts commit 06709e6865.
2024-08-26 22:25:25 +02:00
Sofox eccd1452fa Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time 2024-08-26 20:48:04 +01:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Saracen 064f471103 Prevent empty post-import script paths throwing errors. 2024-08-26 16:42:39 +01:00
Daniel Lowe 67a5932a4f Update AnimationPlayer in real-time when keyframe properties change 2024-08-26 07:19:01 -04:00
Rémi Verschelde abce2babe1
Merge pull request #94429 from mihe/animation-res-ref
Fix animation library copy-paste not preserving resource reference
2024-08-26 10:51:31 +02:00
Rémi Verschelde 04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde e63e8453da
Merge pull request #84063 from jsjtxietian/add-shortcuts-for-text-shader-editor
Add several shortcuts for text shader editor
2024-08-26 10:51:07 +02:00
jsjtxietian 5d7f87603d Add several shortcuts for text shader editor 2024-08-26 11:38:58 +08:00
Rémi Verschelde ac4410ce34
Merge pull request #96079 from adamscott/relative-import-script-path
Add import tab `import_script/path` relative path support
2024-08-25 22:24:28 +02:00
Rémi Verschelde 5beb4ee691
Merge pull request #92684 from smix8/mesh_conv_dialog
Add confirm dialog for render mesh to navigation mesh conversion
2024-08-25 22:24:10 +02:00
Rémi Verschelde bc2d0e9f39
Merge pull request #96067 from SaracenOne/advanced_importer_scale_fix
Fix importer preview for models with scaled armatures.
2024-08-25 20:18:46 +02:00
Adam Scott 7e580150f9
Add import tab "import_script/path" relative path support 2024-08-25 12:50:50 -04:00
Saracen 06709e6865 Fix importer preview for models with scaled armatures. 2024-08-25 13:15:26 +01:00
kit 23927c3d9b Fix script overwriting with external editor 2024-08-23 16:34:24 -04:00
David Giardi e371587147 Improve SpinBox interaction, split arrows, add theme attributes 2024-08-23 18:21:20 +02:00
Lars Pettersson dfdf7ebcda
Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
bruvzg fba7ad8c7b
Remove spaces and punctuation from the beginning of translatable strings. 2024-08-22 20:51:13 +03:00
passivestar 155033384c Fix animation timeline resize widget allowing impossible internal values 2024-08-22 16:32:38 +04:00
Raul Santos 4dd6e8eca5
GDExtension: Implement `GDExtensionLoader` concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde 720615a913
Merge pull request #95898 from KoBeWi/capital_of_nonexistent_properties
Remove references to deleted `capitalize_properties` setting
2024-08-22 00:10:50 +02:00
Rémi Verschelde 9396e058f5
Merge pull request #95874 from tetrapod00/remember-view-grid
Remember "View Grid" (per-viewport) setting between editor sessions
2024-08-22 00:10:43 +02:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Rémi Verschelde 3b81db3bf0
Merge pull request #93577 from passivestar/themable-animation-editor
Allow theming animation editor
2024-08-22 00:10:22 +02:00
Rémi Verschelde d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
kobewi b314a9105a Remove references to deleted capitalize_properties setting 2024-08-21 17:27:54 +02:00
kit 307e40e873 Clean up Viewport forced_mouse_focus 2024-08-21 09:37:44 -04:00
passivestar 6120786ddc Allow theming animation editor 2024-08-21 15:29:27 +04:00
kobewi d917d88b5b Disable text trimming in SceneTreeEditor 2024-08-21 11:08:33 +02:00
Rémi Verschelde 4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Hilderin 1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
tetrapod00 080acd7246 Remember "View Grid" (per-viewport) setting between editor sessions 2024-08-20 15:59:07 -07:00
Yuri Rubinsky eef236db63 Fix visual shader inputs to follow the alphabet order 2024-08-20 20:51:47 +03:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde 49e4ad1460
Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene
Fix display dialog while saving scene
2024-08-20 12:08:49 +02:00
Rémi Verschelde 8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +02:00
Rémi Verschelde fbbc527de6
Merge pull request #95816 from matheusmdx/fix-autocomplete-icon
Fallback to theme icon when no custom icon is set in autocompletion
2024-08-20 10:02:53 +02:00
Rémi Verschelde 26e87f4fbd
Merge pull request #95687 from aryan-11825114/fix-small-graph-editor-pins
Fix small graph editor pins at higher display scales
2024-08-20 10:02:18 +02:00
Rémi Verschelde a55b6a4ac0
Merge pull request #95518 from mihe/bezier-delete-errors
Fix errors about `UndoRedo` history mismatch when deleting bezier track
2024-08-20 10:02:12 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde 554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +02:00
Rémi Verschelde 7f8b4364e8
Merge pull request #82093 from jsjtxietian/add-support-for-drag-a-shader-to-material
Add support for dragging a shader to user exported material property
2024-08-20 10:01:19 +02:00
bruvzg 97085358ce [Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update. 2024-08-20 10:23:00 +03:00
jsjtxietian da5f7c6b40 Add support for dragging a shader to user exported material property 2024-08-20 11:05:52 +08:00
matheusmdx e8254dc3f4 Fallback to theme icon when no custom icon is set in autocompletion 2024-08-19 16:16:06 -03:00
Mikael Hermansson 4db3e6e6cd Fix errors about `UndoRedo` history mismatch when deleting bezier track 2024-08-19 17:53:49 +02:00
Rémi Verschelde da5f39889f
Merge pull request #95763 from gongpha/audiostreamplayer-icons-improvement
Improve AudioStreamPlayer icons
2024-08-19 16:05:30 +02:00
Rémi Verschelde 93fe5c6598
Merge pull request #94553 from juanjp600/gizmo-bvh
Fix gizmos without visible geometry not being selectable
2024-08-19 16:05:11 +02:00
Rémi Verschelde 80933392f3
Merge pull request #87135 from ryevdokimov/do-not-apply-material-on-ui-cancel
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-08-19 16:04:28 +02:00
oeelis bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.

This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.

Fixes #84764
2024-08-19 14:56:02 +02:00
Rémi Verschelde 3241b440ef
Merge pull request #94911 from yahkr/91542-fix
Fix for folding "Editable Children" nodes in Scene tree not being saved
2024-08-19 14:33:58 +02:00
Rémi Verschelde 219eba940f
Merge pull request #94773 from Hilderin/fix-add-child-node-problem-no-auto-expand
Fix scene node selection problem when no auto expand
2024-08-19 14:33:53 +02:00
Rémi Verschelde 955f1535c0
Merge pull request #94703 from fstxz/fix_get_selected_paths
Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSystemDock is in split mode
2024-08-19 14:33:48 +02:00
Mikael Hermansson 351f454a94 Allow keying properties with multiple nodes selected 2024-08-19 14:05:33 +02:00
Rémi Verschelde 7a4a6fbc03
Merge pull request #95768 from AThousandShips/fix_far
Fix compilation issues caused by `far` identifier
2024-08-19 12:09:43 +02:00
Rémi Verschelde 7f6b4eb5ee
Merge pull request #95704 from KoBeWi/what_in_the_name_of_godot
Don't mark settings as modified while loading
2024-08-19 12:09:29 +02:00
A Thousand Ships 0c3b975ada
Fix compilation issues caused by `far` identifier
Breaks some builds on Win due to macro use of this name
2024-08-19 11:13:56 +02:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
aaronp64 4d0e2ee47d Improve time to close scene with many 3D gizmos
Changed EditorNode3DGizmoPlugin::current_gizmos from List to HashSet, to avoid having to iterate through all gizmos when ~EditorNode3DGizmo unregisters itself.
2024-08-18 19:47:19 -04:00
Kongfa Waroros cb2b4ea092 Improve AudioStreamPlayer icons 2024-08-19 02:07:32 +07:00
BlueCube3310 394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
kobewi 84e8831b89 Don't mark settings as modified while loading 2024-08-17 19:23:06 +02:00
Artemy Fedotov b55e97cd85
Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSystemDock is in split mode 2024-08-17 19:31:15 +04:00
Hilderin da31679d12 Fix display dialog while saving scene 2024-08-17 08:45:13 -04:00
Hilderin b1c97313e0 Fix uid:// Paths Fail to Load at Editor Startup 2024-08-17 07:19:08 -04:00
Hilderin e46280dbb5 Fix scene node selection problem when no auto expand 2024-08-17 06:32:56 -04:00
aryan-11825114 3f7efd2291 Fix small graph editor pins at higher display scales 2024-08-17 15:01:05 +05:30
Yuri Rubinsky f202a3d24e Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00
Rémi Verschelde 69c96144e2
Merge pull request #95344 from eobet/godot-panel-icons
Make editor panel icons more discreet
2024-08-17 00:47:02 +02:00
Rémi Verschelde 1e3258cd18
Merge pull request #95281 from Lunarisnia/fix/project-settings
Fix project settings not properly saved after a file deletion
2024-08-17 00:46:55 +02:00
Rémi Verschelde c430c775ca
Merge pull request #95258 from kleonc/polygon2d_uv_editor_fix_leaf_bone_drawing
Fix drawing leaf `Bone2D` in `Polygon2D` UV editor
2024-08-17 00:46:41 +02:00
Rémi Verschelde 9bb86dfa4a
Merge pull request #95249 from KoBeWi/pluginector
Fix usage of `add_inspector_plugin()`
2024-08-17 00:46:35 +02:00
Rémi Verschelde 01c0b39399
Merge pull request #95193 from Giganzo/fix-checkbox-alignment-compact-mode
Fix checkbox alignment when using compact theme spacing
2024-08-17 00:46:19 +02:00
Rémi Verschelde 01b87a9a9c
Merge pull request #95171 from KoBeWi/remove_save
Avoid saving EditorSettings on startup
2024-08-17 00:46:03 +02:00
Rémi Verschelde a7200cedbc
Merge pull request #95154 from jsjtxietian/quit-freelook
Fix Pressing Escape doesn't exit freelook in the 3D editor
2024-08-17 00:45:57 +02:00
Rémi Verschelde 195a174864
Merge pull request #90690 from jsjtxietian/camera-aspect
Adjust orthographic camera gizmo with respect to `keep_aspect` setting
2024-08-17 00:45:34 +02:00
Rémi Verschelde 2e400bc475
Merge pull request #95299 from bruvzg/kern_img
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Rémi Verschelde 759d7d40d3
Merge pull request #94241 from zeux/optimize-cache
Optimize base and shadow meshes for vertex cache
2024-08-16 23:45:15 +02:00
Rémi Verschelde d6175a43da
Merge pull request #92576 from aaronfranke/shader-lang-editors
Make shader language editors inherit the same base class
2024-08-16 23:44:57 +02:00
eobet da8e4a5b9e Make editor panel icons more discreet
The Godot panel icons in the main editor window is very "shouty".
In a dark theme, especially at 200% display scaling, it's a huge,
bright and shiny, near white flashlight in your eyes.

Also, not knowing what it was, I actually initially thought the icon
was missing or bugged, as it's just a white square!
2024-08-16 22:26:41 +02:00
Micky edb3d99942 Add RichTextLabel `is_finished()`, deprecate `is_ready()` 2024-08-16 20:08:38 +02:00
BlueCube3310 e0f30d30e2 Improve layered texture preview 2024-08-16 18:20:55 +02:00
Arseny Kapoulkine 0fde03c0e0 Optimize base and shadow meshes for cache
Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
Rémi Verschelde 96be44c0ec
Merge pull request #94802 from Hilderin/fix-autoload-node-cannot-be-accessed-plugin-start-up
Fix autoload node cannot be accessed by plugin on start-up
2024-08-16 14:52:42 +02:00
bruvzg 4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs. 2024-08-16 15:48:56 +03:00
Rémi Verschelde ca8508bee4
Merge pull request #95554 from KoBeWi/subproperty_of_a_subproperty_of_a_property
Allow picking partial properties in PropertySelector
2024-08-16 14:36:21 +02:00
Rémi Verschelde f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde c153b15110
Merge pull request #95546 from KoBeWi/that_array
Remove type icon array from PropertySelector
2024-08-16 14:36:03 +02:00
Rémi Verschelde 0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde 5847d362de
Merge pull request #95505 from lyuma/import_null_external_animation_library
Avoid `[]` for `external_animation_library` import option
2024-08-16 14:35:20 +02:00
Rémi Verschelde 1c43f931ae
Merge pull request #95444 from YeldhamDev/pot_gen_fix
Fix incorrect parsing of nested nodes when generating the POT
2024-08-16 14:34:43 +02:00
Rémi Verschelde a3904585bc
Merge pull request #95440 from Calinou/tileset-editor-tweak-no-tile-source-message
Tweak missing tile source message in the TileSet editor
2024-08-16 14:34:37 +02:00
Rémi Verschelde 45342d06a6
Merge pull request #95420 from TokisanGames/fix-crash-selecting-notdescendant
Fix crash by ensuring selected node is a descendant of the edited scene
2024-08-16 14:34:15 +02:00
Rémi Verschelde 60b0b5cd42
Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing
Fix polygon drawing for transposed tiles in `TileSet` editor
2024-08-16 14:33:37 +02:00
Rémi Verschelde 9527da4329
Merge pull request #95278 from Giganzo/fix-huge-tscn-icon-in-filesystem-split-mode-list-view
Fix huge tscn icon in FileSystem split mode using list view
2024-08-16 14:33:18 +02:00
Rémi Verschelde 252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde 6fd0076ac4
Merge pull request #95028 from kitbdev/fix-spin-slider-hidden
Fix EditorSpinSlider when hidden
2024-08-16 14:32:57 +02:00
Rémi Verschelde 8f6116d3f4
Merge pull request #94904 from bruvzg/tile_poly_gestures
[GenericTilePolygonEditor] Add support for Pan and Magnify gestures.
2024-08-16 14:32:45 +02:00
Rémi Verschelde 58020c8e0d
Merge pull request #94854 from ianmccleary/custom-resource-icon-fix
Fix custom resources using incorrect icons
2024-08-16 14:32:38 +02:00
Rémi Verschelde 7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde 8766361279
Merge pull request #95581 from Naros/remove-print
Remove superfluous `print_line` call
2024-08-16 10:36:51 +02:00
Rémi Verschelde 3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde 12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Aaron Franke 99e997ae15
Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
Chris Cranford b1421a0d98 Remove superfluous `print_line` call 2024-08-15 14:42:51 -04:00