Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
f0f04d5082
Merge pull request #6862 from Faless/fix_6388
...
Fix Keyboard Input Hangs when using modifiers
2016-11-11 10:47:10 +01:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP
2016-11-03 14:51:08 -02:00
George Marques
b113c7b7a3
Rename WINRT_ENABLED to UWP_ENABLED
2016-11-03 14:51:08 -02:00
Tim Roes
c34aa331ec
Fix typos and missing newlines in --help
2016-11-03 16:27:40 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Juan Linietsky
ab4126f510
Merge branch 'master' of https://github.com/godotengine/godot
2016-10-30 09:00:45 -03:00
Fabio Alessandrelli
17d7e6a142
Fix Keyboard Input Hangs when using modifiers
...
Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.
Fixes #6388 .
2016-10-19 17:52:49 +02:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
...
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Andreas Haas
fa502b7ccc
Allow whitespace in Gamepad mappings.
...
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
2016-10-15 17:55:15 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
...
PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
...
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
Rémi Verschelde
73a7b91459
Merge pull request #6568 from Hinsbart/joy_names
...
Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
...
Closes #6476
2016-09-20 23:36:09 +02:00
Juan Linietsky
8b15b26eed
Click the inspected objet name to see all subresources.
2016-09-17 19:01:47 -03:00
Rémi Verschelde
1830b80719
Merge pull request #6504 from Hinsbart/joy_axis
...
Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Andreas Haas
84783fe77b
Fix input action pressed state not changing for quick joystick movements.
...
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
...
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
...
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
c2b70fdd69
Merge pull request #6413 from caryoscelus/script_load_singletons
...
enable autoload for command-line scripts
2016-09-10 11:47:12 -03:00
George Marques
365f3d7a6e
Merge pull request #6442 from RandomShaper/fix-action-release
...
Fix Input.action_release() marking action as pressed
2016-09-10 11:12:59 -03:00
Pedro J. Estébanez
fae6dbc7f3
Fix Input.action_release() marking action as pressed
2016-09-10 04:57:21 +02:00
Andreas Haas
20bad652ef
x11: fix x360 wireless gamepad mapping.
...
Uses hat values instead of buttons for the dpad now.
Fixes #6419
2016-09-08 13:54:41 +02:00
caryoscelus
8ddc0b697b
enable autoload for command-line scripts
...
fixes #6360
2016-09-06 21:41:03 +03:00
George Marques
e21702f764
Implement missing WinRT functions
...
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
2016-09-03 19:28:49 -03:00
Andreas Haas
808bd53934
Update gamepad mappings from community db.
2016-09-02 23:02:57 +02:00
Juan Linietsky
5b96c3a552
-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
2016-09-01 18:59:46 -03:00
Andreas Haas
02a8604906
Fix crash when trying to access the guid of an unavailable Gamepad.
...
Throws an error now.
2016-08-28 17:14:40 +02:00
Andreas Haas
e52567bd29
Fix steam controller gamepad mapping
...
The left stick click was missing
2016-08-05 15:47:41 +02:00
Andreas Haas
ccf6b3151d
Add gamepad mapping for the steam controller userspace driver.
2016-07-26 11:54:59 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
Rémi Verschelde
9397458cc0
Merge pull request #5634 from vnen/assetlib-map-crash
...
Fix crash on asset lib install
2016-07-11 00:17:54 +02:00
George Marques
1a1b62748a
Fix crash on asset lib install
...
This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
2016-07-10 17:19:29 -03:00
punto-
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
...
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
0e6e0ed0e5
Merge pull request #5533 from Hinsbart/cursor_atex
...
Can use AtlasTextures as custom mouse cursor.
2016-07-10 12:41:57 -03:00
Juan Linietsky
920310e72a
removed target_fps option, moved it to debug (it makes no sense for games). Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09 12:34:30 -03:00
Rémi Verschelde
dd01286137
Regenerate hardcoded Godot icon to match current one
...
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
2016-07-09 16:05:00 +02:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
...
fixes #5465
2016-07-05 14:08:02 +02:00
Andreas Haas
91add16300
Can use AtlasTextures as custom mouse cursor.
...
fixes #3957
2016-07-03 19:36:12 +02:00
Andreas Haas
6d09183c44
Set default duration parameter of joystick vibration to 0.
2016-06-21 17:06:41 +02:00
Wilhem Barbier
913e3206db
Fix the joystick vibration timestamp
2016-06-20 09:57:23 +02:00
Rémi Verschelde
57e1387199
Merge pull request #5225 from Hinsbart/x_rumble
...
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00