Commit Graph

52 Commits

Author SHA1 Message Date
Rémi Verschelde 98666f9855
Bump version to 3.2.4-rc 2021-01-27 12:47:30 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Rémi Verschelde 31d0f8ad8d
Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.

Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde a24e30abd7 Bump version to 3.2.3-rc 2020-07-24 14:10:13 +02:00
Rémi Verschelde 11bb4ef4c3 Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00
Rémi Verschelde 6a9fbafcbb Bump version to 3.2.2-stable
This release includes many bugfixes, UX enhancements but also a number
of new features such as C# support on iOS, 2D batching for GLES2, a new
plugin system for Android, and DTLS support!

Thanks to all contributors! <3
2020-06-26 08:17:54 +02:00
Rémi Verschelde e241dae44d Set version to 3.2.2-rc once again 2020-06-11 10:00:52 +02:00
Rémi Verschelde 2ec4af6f16 Set version to 3.2.2-beta
The 3.2.2 release will include quite a few new features which warrant
at least one beta build before RC:

- GLES2 2D batching
- Mono/C# support for iOS
- New Android plugin system
2020-04-16 11:07:56 +02:00
Rémi Verschelde 34dc32aeb8 Bump version to 3.2.2-rc 2020-03-11 14:47:38 +01:00
Rémi Verschelde b0eca5828c Bump version to 3.2.1-stable
Many bugfixes have been cherry-picked since the 3.2-stable release of
late January 2020, including some regressions.

Thanks to all contributors! <3
2020-03-10 09:59:30 +01:00
Rémi Verschelde 2af79844aa Bump version to 3.2.1-rc 2020-02-06 13:01:30 +01:00
Rémi Verschelde 4e7d75ccd3 Bump version to 3.2-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than 10 months of development from close to
450 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.2 includes more than 6000 commits made since the 3.1 release in
March 2019, 3000 Pull Requests have been merged, and over 2000 issues
have been fixed!

This release builds upon the feature set and usability of Godot 3.1,
making it even more stable and powerful, and thus a very mature game
development tool for both 2D and 3D.

Now onwards to the 4.0 with Vulkan and a lot of modernization of the
codebase!
2020-01-29 10:47:08 +01:00
Rémi Verschelde 7a72dc7bff Bump version to 3.2-rc
'I guess there is no one to (git) blame
We're leaving ground...
Will things ever be the same again?'
2020-01-16 23:16:17 +01:00
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde 077b5f6c2c Bump version to 3.2-beta
Release freeze is now active, only major bug fixes will be considered.
2019-11-05 13:22:05 +01:00
Rémi Verschelde a758175da8 Bump version to 3.2-alpha
IMPORTANT: This means that the master branch is now considered feature-complete
for the upcoming 3.2 release, and thus in *feature freeze*.

Unless explicitly allowed by project maintainers, no new feature PRs will be
considered for merge until Godot 3.2-stable is released. Current PRs made
before the feature freeze will still be reviewed and potentially merged before
the beta stage, if deemed satisfactory.
2019-09-01 13:14:39 +02:00
Rémi Verschelde b10dd110e5 Print engine version to stdout when starting Godot
Also include website URL and make it configurable via version.py
together with the rest of the engine branding.

Add mention to MIT license in --help output.
2019-05-28 11:19:21 +02:00
Rémi Verschelde 860f097cc6 Bump version to 3.2-dev
No rest for the wicked.
2019-03-13 18:43:13 +01:00
Rémi Verschelde 320f49f204 Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde 38b12d25e9 Bump version to 3.1-rc
Ice cream for everyone!

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2019-03-06 23:31:46 +01:00
Rémi Verschelde 195c5e0925 Move YEAR definition to version.py
If it needs to be hardcoded (for the sake of reproducible builds),
it should be together with the other hardcoded version info.

And yeah, two months in, let's move to 2019.
2019-03-05 23:07:03 +01:00
Rémi Verschelde bcecf56267 Bump version to 3.1-beta
Release freeze is now active, only major bug fixes will be considered.
2019-01-07 17:13:59 +01:00
Rémi Verschelde 79c6a83c99 Bump version to 3.1-alpha
IMPORTANT: This means that the master branch is now considered feature-complete
for the upcoming 3.1 release, and thus in *feature freeze*.

Unless explicitly allowed by project maintainers, no new feature PRs will be
considered for merge until Godot 3.1-stable is released. Current PRs made
before the feature freeze will still be reviewed and potentially merged before
the beta stage, if deemed satisfactory.
2018-08-27 18:17:35 +02:00
Rémi Verschelde 9f3138eea9 Bump version to 3.1-dev
On the road again!
2018-01-30 00:19:24 +01:00
Rémi Verschelde 9bd402698c Bump version to 3.0-stable \o/
Congratulations to everyone in the Godot community for the tremendous work
done on this release since 18 months, with hundreds of contributors pushing
almost 7500 commits with more than 3000 PRs and closing over 2000 issues
(and fixing even more than that, as many work-in-progress bugs were fixed
before an issue could be filled).

Godot 3.0 is definitely our biggest and boldest release so far, and we want
to thank the whole community for their unswerving support during this long
wait.

From there on, there is a lot of work to do to strengthen the foundations
that we built with 3.0, fixing the bugs that the many refactorings probably
introduced, optimizing new features and enhancing the usability again...

The 3.x era should be a fruitful one for Godot, and we hope that you will
continue using it to create awesome 2D and 3D games and increase the
notoriety of your favourite engine in the game development industry.

And now, let's all start waiting for 3.1...
2018-01-29 19:15:56 +01:00
Rémi Verschelde d50c0efd2c Bump version to 3.0-rc3
Jamais deux sans trois.
2018-01-22 09:20:56 +01:00
Rémi Verschelde 76bff3ef6e Bump version to 3.0-rc2
Dr. Freeman, we're coming for you!
2018-01-19 08:51:45 +01:00
Rémi Verschelde 30d7943311 Bump version to 3.0-rc1
Nothing to see here.. ;)
2018-01-13 01:45:15 +01:00
Rémi Verschelde d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze*
*Feature freeze* means that from now on, no new features will be considered
for Godot 3.0, unless explicitely decided by core developers.

New pull requests implementing additional features will be automatically
set for the 3.1 milestone, and will only be considered for merging once the
3.0 version goes stable and the *master* branch reopens for feature
development.

Existing PRs made before the freeze will still be reviewed and potentially
be merged, if the features that they implement are deemed important enough
or don't risk to introduce issues.

Otherwise, PRs should now focus on:
- Fixing bugs
- Enhancing existing 3.0 features
2017-11-20 23:53:31 +01:00
Juan Linietsky 79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Rémi Verschelde 45c5c89de9 Bump version to 3.0-alpha
WARNING: This branch is unstable and should not be used in
production for the time being.
See https://godotengine.org/article/warning-head-going-unstable
for more details.

To get the previous 2.2-alpha unreleased version, you can checkout
the '2.2' branch.
2017-01-02 23:02:25 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde c439a6188c Bump version to 2.2-alpha
There are now new developments that will not be in 2.1-stable
2016-08-03 17:59:01 +02:00
Rémi Verschelde 991d9394d7 Bump version to 2.1-rc1 2016-07-24 18:17:20 +02:00
Rémi Verschelde 5545afd52b Bump version to 2.1-beta \o/ 2016-07-12 08:24:09 +02:00
Rémi Verschelde 440ef4b756 Enter the 2.1 alpha phase
To make it clearer that this branch is more recent than
the stable 2.0.x releases.
2016-03-22 18:45:19 +01:00
Rémi Verschelde 81b449908e Add support for patch versions (2.0.x)
(cherry picked from commit 706d576f7b)
2016-03-22 18:41:09 +01:00
reduz 9e2b9f8cb1 bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00
Juan Linietsky bbb31bd835 -bump version to rc1 2016-02-08 17:36:09 -03:00
Juan Linietsky 0be3c3084a bump to beta 2016-01-25 19:46:12 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky d3b42e41b0 version bump to stable 2015-05-21 15:03:21 -03:00
Juan Linietsky a44dd89c55 version bump to rc3 2015-05-17 17:35:44 -03:00
Juan Linietsky 0995a230f6 up version to rc2 2015-05-05 00:39:14 -03:00
Juan Linietsky 88d078df1e bumped version to rc1 2015-05-01 12:30:13 -03:00
Juan Linietsky 68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky 7eb5d049c2 version bump to stable 2014-12-15 15:49:18 -03:00
Juan Linietsky 3aed5de7a9 version update for rc2 2014-12-08 15:51:27 -03:00