Commit Graph

26451 Commits

Author SHA1 Message Date
Aaron Franke fa60e77964 Document that SpringArm exclusions only work with PhysicsBody objects
(cherry picked from commit d961663707)
2020-03-04 12:40:15 +01:00
Danil Alexeev 4bf0c52a30 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.

(cherry picked from commit 6e5cd36b12)
2020-03-04 12:40:15 +01:00
Mateo Dev .59 d6c94fd527 os: execute parse the command output from utf8
(cherry picked from commit 8a88637705)
2020-03-04 12:40:15 +01:00
fhuya 7de67f6c48 Fix android template install validation.
(cherry picked from commit 5b80dc9a2a)
2020-03-04 12:40:15 +01:00
Raul Santos 447acafa97 Fix missing null check in Mono Binding of GD.print
(cherry picked from commit 6b9c22542f)
2020-03-04 12:40:15 +01:00
Yuri Roubinsky cbeb22eb73 Fix InputEventKey::echo type from INT to BOOL
(cherry picked from commit 5e3c64828a)
2020-03-04 12:40:15 +01:00
simpuid 621c20db90 Implement undo-redo feature for Parameter Paste in the Inspector
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params"

Changes made
* Removed the call for clearing the history on paste params case.
* Instead of directly setting the properties value, EditorData::undo_redo is used.

(cherry picked from commit f817ba8379)
2020-03-04 12:40:15 +01:00
Michael Alexsander 867ea694da Fix import changing disabling checking on multiple files
(cherry picked from commit d35386263f)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 1191766609 doc: Mention concatenation using the `+` operator in Array
This closes https://github.com/godotengine/godot-docs/issues/2452.

(cherry picked from commit 8d53562954)
2020-03-04 12:40:15 +01:00
Hugo Locurcio a78bbcf8ce Improve the RegEx class documentation
This closes https://github.com/godotengine/godot-docs/issues/2522.

(cherry picked from commit 5b78f5c464)
2020-03-04 12:40:14 +01:00
Hugo Locurcio 08cb8420f7 Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
(cherry picked from commit 810be27c78)
2020-03-04 12:40:14 +01:00
Richard Menzies 367048030b Fix wrong selection on cloning a line down in the editor
(cherry picked from commit 28f74327be)
2020-03-04 12:40:14 +01:00
Hugo Locurcio d679edfa7f Add a practical example for `@GDScript.linear2db()`
One of its most common applications in games is for volume sliders.

See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.

(cherry picked from commit a6fd6b78dd)
2020-03-04 12:40:14 +01:00
Hugo Locurcio 21a45dda7a Improve the `@GDScript.inverse_lerp()` documentation
This closes https://github.com/godotengine/godot-docs/issues/2589.

(cherry picked from commit 6b5573700b)
2020-03-04 12:40:14 +01:00
Hugo Locurcio 4e879ed803 Improve documentation related to fixed physics processing
(cherry picked from commit b89a37269b)
2020-03-04 12:40:14 +01:00
Ivan Shakhov f0b63b47aa use Rider MSBuild on Windows, when Rider is selected as external editor
(cherry picked from commit a9c2ab81cf)
2020-03-04 12:40:14 +01:00
Ivan Shakhov 8337cc5f7d Support toolbox custom "Tools install location", by reading .settings.json
(cherry picked from commit 33af53c1a6)
2020-03-04 12:40:14 +01:00
Hugo Locurcio 6488570251 Fix a typo in the "Create Single Convex Collision Sibling" option
(cherry picked from commit 7348dfb5b7)
2020-03-04 12:40:14 +01:00
Maurizio Petrarota 53b4689979 Fixed TextureAtlas import.
(cherry picked from commit 744c1fafff)
2020-03-04 12:40:14 +01:00
Andrea Catania 30688769f4 Fixed editor crash when the animation player has no root assigned.
(cherry picked from commit c9b86d54bf)
2020-03-04 12:40:14 +01:00
Michael Alexsander 6e4aa5a580 Don't show a copy of the property's name in the inspector's tooltip if there's no description
(cherry picked from commit 28d3f85e64)
2020-03-04 12:40:14 +01:00
Fabio Alessandrelli e92669654a Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing?

(cherry picked from commit d8ba07ea8f)
2020-03-04 12:40:14 +01:00
Rémi Verschelde 105b7468b1 Expression: Fix parsing integers as 32-bit
(cherry picked from commit ceba2b6761)
2020-03-04 12:40:14 +01:00
Mateo Dev .59 e13324a889 Core: Change _Marshall class inherit from Reference to Object
(cherry picked from commit 9e8e5ebdc7)
2020-03-04 12:40:14 +01:00
Rafał Mikrut d001ca320d Fix suspicious | and + operators
(cherry picked from commit d0621b954b)
2020-03-04 12:40:14 +01:00
Michael Alexsander 6e300a0c49 Remove extra margin in the top of the debugger
(cherry picked from commit 5c5a2b7472)
2020-03-04 12:40:14 +01:00
Juan Linietsky 03c8e12d54 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.

(cherry picked from commit 9a34f39d32)
2020-03-04 12:40:14 +01:00
janglee ffea9fc39f Added tween support for Rect2
Fixes #34575

(cherry picked from commit 4bbe87abb7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio 73240f81d0 Decrease the script editor's default split width to 70
This also makes its value change to match the editor scale.

(cherry picked from commit ac3c93077c)
2020-03-04 12:40:14 +01:00
Hugo Locurcio b80190721b Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Dominik 'dreamsComeTrue' Jasiński f328ac36d6 Fix: auto brace complete for quoted strings
Fixes #36002

(cherry picked from commit 6a404a88e4)
2020-03-04 09:53:44 +01:00
Yuri Sizov 04b3e208fa Add a button to quickly repeat last search in files
(cherry picked from commit 8c80b602ac)
2020-03-04 09:52:55 +01:00
Phischermen c75459ac95 Enabled concave collision detection with Areas in Bullet.
(cherry picked from commit 2c01cf54f8)
2020-03-04 09:51:15 +01:00
Eevee e70e0d24d9 Fix inverted use of Camera2D.offset_v
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.

The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back.  The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.

(cherry picked from commit 40816574ac)
2020-03-04 09:50:21 +01:00
Fabio Iotti 45248fb0ec Fix OGG audio loops
(cherry picked from commit 4f8d1c47b8)
2020-03-04 09:50:21 +01:00
Rémi Verschelde 2bae35353d Revert "Fix control node transform animation jitter with pivot offset"
This reverts commit 15315f118c.

It caused a regression: #36087.
2020-03-04 09:50:21 +01:00
Rémi Verschelde 0d5e483a90
Merge pull request #36754 from mbrlabs/newline-fix-32
Improved custom Android template exports for the 3.2 branch
2020-03-04 08:15:05 +01:00
Marcus Brummer 9190f516b1 Improved custom Android template exports
Prevent newlines from beeing appended in AndroidManifest.xml and
build.gradle. Fixes #36708.
2020-03-03 10:49:13 +01:00
Rémi Verschelde 416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
Rémi Verschelde 685f255f2f
Merge pull request #36694 from clayjohn/ETC-mipmaps
Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:30:12 +01:00
clayjohn 2c0d391c48 Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:23:56 -08:00
Rémi Verschelde f4e3701893
Merge pull request #36470 from SkyLucilfer/3.2
Add abort mechanism when invoking EditorNavigationMeshGenerator::bake…
2020-02-23 09:13:47 +01:00
SkyJJ 0c53718e7b Add abort mechanism when invoking EditorNavigationMeshGenerator::bake in-game 2020-02-23 02:43:17 +01:00
Rémi Verschelde f1a77a7e0a Travis: Force updating homebrew on macOS
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296

(cherry picked from commit 1b01896e90)
2020-02-21 09:43:23 +01:00
Hugo Locurcio 1bc1939c63 Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.

(cherry picked from commit 72ac757ad5)
2020-02-20 08:01:18 +01:00
Twarit 6d78636163 Remove unused driver/dummy/audio_driver_dummy.h
(cherry picked from commit 04882a481b)
2020-02-20 08:00:34 +01:00
Rémi Verschelde 80dd96c095 Travis: Fix clang-format on non-master branches
`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```

The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.

We do it manually to ensure that it's going to work as we want it.

(cherry picked from commit e479231b21)
2020-02-20 08:00:15 +01:00
janglee 56437cddeb Make orthogonal view mode persistent in new scene
Fixes #36339.

(cherry picked from commit d3c580f0bc)
2020-02-20 07:59:45 +01:00
Fabio Alessandrelli ec4abf421a Disable NetSocket reuse address on Windows.
It actually means reuse port -.- ...

(cherry picked from commits cae0d8853d
and 19ef28a614)
2020-02-20 07:57:50 +01:00
Rémi Verschelde 0ad54edeae
Merge pull request #36354 from madmiraal/appveyor-3.2-cache
Enable Appveyor cache on 3.2 branch.
2020-02-19 14:41:43 +01:00