Rémi Verschelde
8cb5036b9a
Merge pull request #10820 from toger5/imoporter_dock_update_label
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fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rodrigo Troncoso
00a3ef44da
Fix import dock defaults: Set as default actions
2017-08-31 11:59:59 -03:00
Rémi Verschelde
5fac1406fd
Merge pull request #10818 from Jellonator/master
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Fixed incorrect KinematicBody::_move normal return
2017-08-31 16:59:01 +02:00
toger5
85cc4e823e
fixed update import label in importer dock
2017-08-31 16:58:43 +02:00
James Beedie
6fc5d1cd37
Fixed return of KinematicBody::_move
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Fixed incorrect normal
Added missing collider velocity
2017-08-31 10:46:21 -04:00
Juan Linietsky
5653477a30
Exposed new ClearMode function to Viewport clases, closes #9995
2017-08-31 11:15:10 -03:00
Rémi Verschelde
d57ba499cb
Merge pull request #10814 from volzhs/editor-fonts-master
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Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
caf1447bef
Contributors missing in project manager title
2017-08-31 09:50:35 -03:00
volzhs
a4a4f6dada
Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai
2017-08-31 21:49:48 +09:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
volzhs
f031b111dd
Update source code pro font to 2.030
2017-08-31 21:31:46 +09:00
Rémi Verschelde
41e1bbd30c
Merge pull request #10811 from godotengine/revert-10590-fix-10589
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Revert "Fix shader function calls being assignable"
2017-08-31 14:20:29 +02:00
Rémi Verschelde
6dd6e05662
Revert "Fix shader function calls being assignable"
2017-08-31 14:19:27 +02:00
Rémi Verschelde
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
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fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Juan Linietsky
4d4c1dfc1b
Do not error flood if removing default environment. Closes #9945
2017-08-31 08:56:15 -03:00
Rémi Verschelde
6f762ad709
Merge pull request #10422 from endragor/gdnative-android
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Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Juan Linietsky
51066fcde7
Merge pull request #10305 from H4kor/gles3
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Fixes a bug in multimesh_instance_get_color
2017-08-31 08:44:22 -03:00
Rémi Verschelde
c109a6e5a4
Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
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Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Rémi Verschelde
82208c1e8b
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
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Implement texture UV transpose in the gles3 renderer
2017-08-31 13:17:39 +02:00
Rémi Verschelde
6889d4650a
Merge pull request #10766 from poke1024/project-manager-dir
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Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde
0cee288c11
Merge pull request #10148 from leezh/pcre2
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Replacement of internal RegEx with PCRE2
2017-08-31 11:56:19 +02:00
Rémi Verschelde
3b0b0a1d99
Merge pull request #7269 from Tugsav/simulator_renderer
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Non-realtime simulation
2017-08-31 11:52:06 +02:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
f1e3dec442
Merge pull request #10624 from letheed/master
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Fix shadow filter pcf5 implemented as pcf7
2017-08-31 11:01:57 +02:00
Rémi Verschelde
b86aa5614f
Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21
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Fix pre-Lollipop Android debug
2017-08-31 11:00:01 +02:00
Rémi Verschelde
433d4ada05
Merge pull request #10765 from poke1024/osx-system-dir
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Implements OS_OSX::get_system_dir()
2017-08-31 10:58:02 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
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Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024
f2dc0c68fd
Adds default directory for default_project_path
2017-08-31 07:15:17 +02:00
toger5
ff0a149de9
added setting for icon/font color: auto,dark,light
2017-08-30 21:47:10 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
toger5
97d7d84cac
renamed light_color to contrast_color
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- added tab highlighting
- other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5
b2f70ca10c
White Theme
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- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5
8610654c58
removed misc/scripts/svgs_2_pngs.py
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- deprecated because icon conversion now happens in godot itself
2017-08-30 21:42:56 +02:00
toger5
57c6dbf253
removed svg's in icons/dark
2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1
Implement color conversion for dark SVG icons
2017-08-30 21:20:02 +02:00
toger5
426c6b2c49
added to_ABGR32() to core/Color
2017-08-30 21:20:01 +02:00
toger5
c8448cb0ac
moved 'scale import setting' into svg section
2017-08-30 21:19:13 +02:00
Pedro J. Estébanez
d5447a90cc
Fix pre-Lollipop (21) Android debug
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Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.
A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30 20:39:01 +02:00
Paulo Gomes
2eb46801cb
second attempt on fixing the indent glitch.
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I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653 ).
I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them.
Hope this will solve the problem without messing anything else.
2017-08-30 19:35:38 +01:00
Pedro J. Estébanez
a464659d5b
Fix parsing of Android API level
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And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:21:26 +02:00
Rémi Verschelde
752459cc5a
Merge pull request #10641 from tagcup/o3_posscale_decomposition
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Add a new decomposition to Basis.
2017-08-30 18:39:20 +02:00
Rémi Verschelde
6611dfbd6c
Merge pull request #10378 from RandomShaper/nav-keep-start-end
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Guarantee start & end points are returned by Navigation2D
2017-08-30 16:12:12 +02:00
Rémi Verschelde
a469bb029d
Merge pull request #10786 from hpvb/fix-crash-on-early-dialog
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Fix a crash when an early dialog tries to appear
2017-08-30 16:06:40 +02:00
Rémi Verschelde
348eb4e4c5
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
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Let TileMap apply its material
2017-08-30 16:02:12 +02:00
Ferenc Arn
5ad8d310f2
Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Gustav Lund
417113edf3
Renderer/Simulator flags
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Now hopefully with correct code style
2017-08-30 14:22:43 +02:00
Hein-Pieter van Braam
89fbc5482d
Fix a crash when an early dialog tries to appear
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This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.
This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Ruslan Mustakov
5ccdeccb6e
Make GDNative work on Android
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The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.
- .so libraries are exported to lib/ folder in .apk, instead of assets/,
because that's where Android expects them to be and it resolves the
library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
the current device. So we establish the convention that Android .so
files in the project must be located in the folder corresponding to
the ABI they were compiled for.
- Godot callbacks (event handlers) are now called from the same thread
from which Main::iteration is called. It is also what Godot now
considers to be the main thread, because Main::setup is also called
from there. This makes threading on Android more consistent with
other platforms, making the code that depends on Thread::get_main_id
more portable (GDNative has such code).
- Sizes of GDNative API types have been fixed to work on 32-bit
platforms.
2017-08-30 18:14:19 +07:00
Juan Linietsky
a1d7c496b9
Improved default directional shadow params, added bias split scale, closes #9828
2017-08-30 08:08:44 -03:00