Rémi Verschelde
51dfdf549e
ExportDialog: Validate path before allowing export
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Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.
Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.
Also fixed being able to click "Export project" without selecting
a preset.
2018-08-31 11:19:13 +02:00
Will Nations
dee0ee749d
Fix Script Classes not instancing with custom name.
2018-08-30 16:01:39 -05:00
JFonS
07d9b7af7a
Fix regression #21262 in Path Gizmo
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closes #21262
2018-08-30 14:24:24 +02:00
Rémi Verschelde
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
Rémi Verschelde
6003cf70b1
Merge pull request #21578 from volzhs/font-hindi
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Add Hindi font for editor
2018-08-29 22:41:09 +02:00
volzhs
1dc6d47df9
Add Hindi font for editor
2018-08-30 05:11:09 +09:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
Rémi Verschelde
39cbb992c3
Merge pull request #21516 from elasota/fix-bptc
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Fix BPTC regressions
2018-08-29 16:35:34 +02:00
Marcelo Fernandez
20bea1e231
Unexpose TileMap set_celld
2018-08-29 09:00:00 -03:00
Rémi Verschelde
6c8aa939e4
Merge pull request #21539 from yurchor/master
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Fix minor typos and word puzzles
2018-08-29 12:21:33 +02:00
Yuri Chornoivan
06e73522dc
Fix vformat(), minor typos and word puzzles
2018-08-29 11:50:39 +03:00
Bernhard M. Wiedemann
83b856c046
BuildSystem: Sort input file lists
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so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461
See https://reproducible-builds.org/ for why this is good.
Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way
Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way
Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
2018-08-29 10:24:07 +02:00
Bernhard M. Wiedemann
f312582326
BuildSystem: Fix font list
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We want to add the individual strings to the list
and not add a list object to the list.
Without this patch, sorting failed because "str < list"
is not a valid operation in python.
2018-08-29 10:24:07 +02:00
Rémi Verschelde
b6c170165c
Merge pull request #21485 from JFonS/fix_selection
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Saner selection code for instanced scenes in 3D, should close #21447
2018-08-29 10:08:41 +02:00
Rémi Verschelde
7e79fb80db
Fix z-fighting on origin grid lines in spatial editor
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Fixes #21264 .
2018-08-29 09:27:50 +02:00
Will Nations
ca14766e3a
Fix making _editor_icon meta during CLEAR_SCRIPT
2018-08-28 15:32:35 -05:00
Tommi Komulainen
aded18104b
Scale the Item List Editor window size with the editor scale
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Makes the dialog bigger and more usable on HiDPI screens.
Fixes #21520
2018-08-28 19:17:29 +02:00
Marcin Zawiejski
eaa0dbc7d8
Fix for p_width - 1=-1 out of size
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Fixes a zero-size image creation by moving the profiler plot update call
to the Clear button handler so it is not called during initialization.
2018-08-28 11:49:12 +02:00
Rémi Verschelde
ac38b7e97b
Merge pull request #21496 from tko/macos-complete
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[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
2018-08-28 07:40:55 +02:00
Rémi Verschelde
cda5a56808
Merge pull request #21495 from tko/macos-replace
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[macOS] fix conflicting keybindings for (Find and) Replace...
2018-08-28 07:38:30 +02:00
elasota
084cbdefa2
Fix BPTC and fix importing HDR images with LDR compression
2018-08-27 23:05:04 -04:00
K. S. Ernest (iFire) Lee
fa62037ff6
In the GLTF importer normalize Quaternions after every operation and when reading from the format.
2018-08-27 14:59:28 -07:00
Tommi Komulainen
c2f0b4c9c6
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
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The default shortcut for Spotlight search is Command+Space so try not to
use it. Instead use Ctrl+Space similar to Xcode.
2018-08-27 20:39:43 +02:00
Tommi Komulainen
464756ec0f
[macOS] fix conflicting keybindings for (Find and) Replace...
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```
Play Scene Command+R (no change)
Replace... Command+R => Option+Command+F
Find Function... Option+Command+F => Ctrl+Command+J
```
On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"
And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"
Fixes #19817
2018-08-27 20:28:24 +02:00
Juan Linietsky
0565adb20f
Removed fallback system and merged bptc into s3tc
2018-08-27 13:47:35 -03:00
Rémi Verschelde
9df5ddae29
Merge pull request #21456 from MarianoGnu/tileset_editor
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TileSet editor Fixes
2018-08-27 17:49:02 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
Omicron
71397e0e17
Typo in text string
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reported by Yuri Chornoivan on weblate
2018-08-27 16:12:48 +02:00
JFonS
b58bb95c86
Saner selection code for instanced scenes in 3D, should close #21447
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Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes.
I will probably work on fixing all the shenanigans around selection, but that will take some time.
This part of the code should work better for the moment.
2018-08-27 16:02:49 +02:00
Rémi Verschelde
fc1d464f1f
Merge pull request #21381 from YeldhamDev/members_help_overview_fix
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Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-27 09:43:00 +02:00
Rémi Verschelde
0f4ba4481a
Merge pull request #21432 from JFonS/fix_material_convert
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Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-27 08:55:41 +02:00
Rémi Verschelde
a543c68959
Merge pull request #21466 from elasota/fix-layered-texture-import
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Fix crash when importing layered textures
2018-08-27 08:00:15 +02:00
Michael Alexsander Silva Dias
df4f3aecd8
Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-26 23:55:45 -03:00
elasota
02d3d4c2ce
Fix crash when importing layered textures
2018-08-26 20:21:27 -04:00
Mariano Javier Suligoy
c64ab97063
TileSet editor Fixes
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Properly draw navigation and oclusion polygons for SINGLE type tiles. Fixes #21398
Add some checks for TileID validation before accessing to it's properties. Fixes #21397
Fix 'Keep inside region' snap option for tiles with SINGLE_TILE mode. Fixes #21402
Restore hability to asign/unasign an script to a tileset. Fixes #20886
2018-08-26 17:10:01 -03:00
JFonS
ee06cfe6e5
Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-26 12:25:41 +02:00
Andrea Catania
2e722caead
Fixed physics bone crash: #20397
2018-08-26 11:55:58 +02:00
Mariano Suligoy
1f4a891a9c
Texture Region: Cache auto-slice information into the texture. Fixes #11503
2018-08-25 09:02:05 -03:00
Rémi Verschelde
0b67d1665d
Style: Fix previous commits from @reduz
2018-08-24 16:50:29 +02:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
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Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
cd945e28de
Merge pull request #21272 from paulloz/tilemap-tools-enhancements
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tilemap_editor: change move and duplicate tools
2018-08-24 15:18:06 +02:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
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Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
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Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
548c262399
Merge pull request #21359 from dragmz/fix-plot-clear-when-stopped
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Fix clear button not clearing plot when stopped
2018-08-24 13:50:22 +02:00
Juan Linietsky
0161e95f01
some checks for node removed, may fix #20863
2018-08-24 08:29:40 -03:00
Marcin Zawiejski
92a9a8969d
Fix clear button not clearing plot when stopped
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Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
2018-08-24 12:41:25 +02:00
Paul Joannon
3f1b977263
tilemap_editor: change move and duplicate tools
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* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
2018-08-24 11:58:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00