Commit Graph

1675 Commits

Author SHA1 Message Date
Hugo Locurcio c118a0ee5e
Make the LineEdit "secret" character customizable 2018-04-30 02:25:17 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Hugo Locurcio 0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Anish 515f2200fb Support of CMD+Backspace and CMD+Delete on MacOS.
Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow

Fixes: #18059
2018-04-24 18:53:04 +05:30
groud c3f982156d Fix GridContainer's children visibility breaking the layout 2018-04-23 20:00:06 +02:00
Anish a126876cc8 Adds support for CMD+Left and CMD+Right on MacOS
CMD+Left and CMD+Right are hotkeys used on MacOS for
moving cursor to start and end of the text, respectively.
They are now supported, alongside ALT+key.

Fixes: #17631
2018-04-23 16:09:20 +05:30
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
thfrwn f48ff4dc64 fix clang6 assignment error 2018-04-21 22:26:43 -07:00
sersoong a1cfc89108 Fixed context menu TTR bugs 2018-04-19 15:31:38 +08:00
Rémi Verschelde 67cf812e45
Merge pull request #18161 from flashyincceo/fixing-bug-#18128
Add popup_closed signal for ColorPickerButton
2018-04-18 15:09:57 +02:00
SASUPERNOVA d8d329883e Updated fork to match current version of Godot. 2018-04-15 14:53:28 +03:00
ShyRed cbcb96ae85 ItemList selection: Check against item count
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-14 14:36:53 +02:00
Peter Folkins 3f837a623f Add popup_closed signal for ColorPickerButton
Fixes #17688
2018-04-13 15:55:10 -05:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Markus Törnqvist 1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
Oliver Gutierrez 63a472aea4 RichTextLabel, doc: Added new method to get total content height 2018-04-11 14:53:13 +01:00
Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
Poommetee Ketson 72aa87758a
Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
Paulb23 aba4247910 Fixed color region calculation for the first line 2018-04-10 20:42:28 +01:00
Rémi Verschelde cb996d7169
Merge pull request #18095 from robfram/fix-lineedit-17113
LineEdit placeholder alignment, content margins, and overflow bugs
2018-04-10 08:18:16 +02:00
Rémi Verschelde a360a9b348
Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
2018-04-10 08:09:18 +02:00
Rémi Verschelde 7e2782e177
Merge pull request #17081 from endragor/no-press-when-scroll
Make Button not emit press when container is scrolled
2018-04-10 07:56:37 +02:00
robfram 53b51f68bf LineEdit placeholder alignment, content margins, and overflow bugs
LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
2018-04-09 23:57:23 +02:00
Rémi Verschelde 24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Pedro J. Estébanez b964a9e678 Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.
2018-04-09 19:55:54 +02:00
Rémi Verschelde 36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Ruslan Mustakov dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
ianb96 9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky 24cf58f917
Merge pull request #16574 from isaacremnant/better_grow_direction
Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky 187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky 51f689de3c
Merge pull request #17744 from robfram/fix-rtl-table
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
2018-04-07 16:36:50 -03:00
Juan Linietsky 644ada1aac
Merge pull request #17752 from nikibobi/texture-progress-tint
Add tint property to TextureProgress
2018-04-07 16:35:49 -03:00
Juan Linietsky 7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Paulb23 b571a29df5 Fixed color regions and added local color region cache 2018-04-07 14:14:19 +01:00
Pedro J. Estébanez 259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Sherjil Ozair 166c7fdc9d Add additional macos shortcuts for going to start/end of line 2018-04-05 15:44:25 -04:00
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Paulb23 f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Wilson E. Alvarez 747c65272d
Added signal to VideoPlayer to notify when the video finished playing 2018-04-01 23:40:26 -04:00
bosak 90918ff5ab add tint for under, progress and over and tint group 2018-04-01 19:22:51 +03:00
Bojidar Marinov 91eb80041d
Fix StyleBox ignoring region rect and ProgressBar using center size
ProgressBar used the center size of the stylebox to calculate its minimum size, thus disallowing certain setups.
If the old behaviour is wanted, it can be forced by providing a custom minimum size, or by giving proper margins to the stylebox.

Fixes #17779.
2018-03-28 20:56:09 +03:00
Pedro J. Estébanez a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
robfram ef2b7b090c Fix `RichTextLabel` column size growing beyond its calculated `max_width`
When `RichTextLabel` calculated the actual width of columns, it let
them grow to sizes greater than its calculated `max_width`. Now this
PR ensures no columns grows beyond `max_width`, and the excess width
is distributed among the columns which can still grow.

It should fix #17731.
2018-03-24 18:09:35 +01:00
Poommetee Ketson ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde 5f0ea4ddcf
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-23 10:22:33 +01:00
bosak 1fa69c24a0 add tint property to TextureProgress changes progress color 2018-03-21 22:33:48 +02:00
Rémi Verschelde cc8f7c78af
Merge pull request #17618 from groud/fix_gridcontainer
Fixes wrong calculation of gridcontainer's children size
2018-03-19 10:12:20 +01:00
Gilles Roudiere 896e5a64d3 Fixes wrong calculation of gridcontainer's children size 2018-03-18 22:33:17 +01:00
robfram 5358befb41 Fix bad rendering of BBCode tables in `RichTextLabel`
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
Fabio Alessandrelli c531262190
Merge pull request #16947 from Faless/ui_actions
GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
Hein-Pieter van Braam 64b336b367
Merge pull request #17293 from bncastle/basebutton_fix_pressed
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15 22:58:49 +01:00
Goutte ed69345a19 Add a binary mask to allow configuration of which mouse buttons the BaseButton will respond to. 2018-03-13 23:59:53 +01:00
Rémi Verschelde fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Alexander Holland a3d2f59dbe expose itemlist.unselect_all() 2018-03-13 16:46:25 +01:00
Alexander Holland 73146af740 expose Itemlist.move_item and optimize functionality 2018-03-13 15:19:43 +01:00
Rémi Verschelde 88c1430613
Merge pull request #17314 from robfram/complete-path-15813
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13 12:16:51 +01:00
Rémi Verschelde 6d97fbdfc1
Merge pull request #17359 from AlexHolly/completion-edge-jump
Auto completion edge jump
2018-03-13 12:01:14 +01:00
Rémi Verschelde 6e491ff283
Merge pull request #17383 from poke1024/colorpicker-tweaks
Better tab support for color picker
2018-03-13 11:42:51 +01:00
Rémi Verschelde ada1357dfd
Merge pull request #17422 from robfram/fix-radial-textureprogress
Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13 11:25:49 +01:00
Rémi Verschelde b1c9a7c757
Merge pull request #17410 from groud/fix_grid_container
Fixes infinite loop in GridContainer
2018-03-13 10:34:31 +01:00
Rémi Verschelde c446231a6e
Merge pull request #17191 from garyo/fix_grid_cont
Fix infinite loop in GridContainer layout
2018-03-13 10:34:20 +01:00
Bernhard Liebl 8277bf29a4 Various ui tweaks for color picker 2018-03-12 13:58:31 +01:00
Alexander Holland 11e40d3700 expose Itemlist.is_anything_selected 2018-03-11 03:01:16 +01:00
robfram 7991bd168d Implement line clipping for `TextureProgress` to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.

Fix #17364.
2018-03-10 20:51:42 +01:00
Gary Oberbrunner 561e57df13 Fix infinite loop in GridContainer layout
I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
2018-03-10 14:38:35 -05:00
Gilles Roudiere 44cb8eb3a2 Fixes infinite loop in GridContainer 2018-03-10 14:01:20 +01:00
Alexander Holland e36dd4282b auto-completion edge jump
arrow up/down jumps to end/start on edges
2018-03-09 17:31:07 +01:00
Leon Krause 38623e07ac Prevent division by zero in GridContainer 2018-03-07 17:36:28 +01:00
robfram 95f186b621 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.
2018-03-06 19:25:14 +01:00
bncastle ceb079fa35 Fix BaseButton not always calling _pressed()
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in
GDScript
2018-03-05 20:37:10 -05:00
Bernhard Liebl 0e1e95c41f Fix more regressions in RichTextLabel from PR 15711 2018-03-02 19:19:46 +01:00
poke1024 89f607604e Fix regression through fa98637aca 2018-03-01 18:03:53 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Rémi Verschelde 6093660bfb
Merge pull request #16656 from JFonS/fix_gradient_crash
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
2018-02-27 11:38:19 +01:00
Fabio Alessandrelli 920d2bfdfa Add two new default actions ui_end, ui_home
Used by Slider and Scrollbar
2018-02-23 13:01:28 +01:00
Fabio Alessandrelli ff122a7e1f Add item_focused signal to OptionButton
And id_focused to Popupmenu.
2018-02-23 13:01:28 +01:00
Fabio Alessandrelli 59c23c1369 Scrollbar now uses UI actions instead of keys 2018-02-23 13:01:28 +01:00
Fabio Alessandrelli e15fe296bd Line edit up/down focus pass through
When line edit receive a up/down and the cursor is at beginning/end it
will not set the input as handled
2018-02-23 13:01:28 +01:00
Fabio Alessandrelli e3eb686906 Tree now uses UI actions instead of keys 2018-02-23 12:58:35 +01:00
Fabio Alessandrelli 4a71483a65 Popupmenu now uses UI actions instead of keys 2018-02-23 12:58:16 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Max 6a48f952ca Fixed disappearing text on filedialog buttons 2018-02-21 16:04:51 +02:00
Michael Alexsander Silva Dias db80d56388 Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode. 2018-02-20 12:19:06 -03:00
Rémi Verschelde 55f00d9655
Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403
2018-02-20 14:39:52 +09:00
Rémi Verschelde 6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde d5daaa72fa
Merge pull request #15306 from poke1024/item-list-draw-speed
Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
Alexander Alekseev 66c39b1426 Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.
2018-02-19 20:25:34 +01:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
isaacremnant cc902cf9ab Force controls to save rect_clip_content since they do not all default to false. 2018-02-18 22:24:05 -05:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
JFonS f68594a525 Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true 2018-02-14 16:48:13 +01:00
Rémi Verschelde 2551db44e1
Merge pull request #15618 from ianb96/fold_comment
TextEdit folding over unindented comments
2018-02-14 16:36:42 +01:00
Rémi Verschelde f1ee573ebe
Merge pull request #15711 from poke1024/fix-rtl-descent
Fixes wrong vertical font layout in RichTextLabel
2018-02-14 16:28:16 +01:00
Rémi Verschelde e777751958
Merge pull request #15855 from mrcdk/texture_button_mask_fixes
The TextureButton's bitmask takes into account the stretch mode selected
2018-02-14 16:16:10 +01:00
Rémi Verschelde 1f17881d5d
Merge pull request #15903 from groud/fix_minsize
Fixes GridContainer and SplitContainer wrong layouting
2018-02-14 16:04:06 +01:00
Michael Alexsander Silva Dias 4dbf6ac1b8 Added "allow_reselect" property to ItemList and enabled it for the method/help lists. 2018-02-14 03:38:07 -02:00
Rémi Verschelde 8944773934
Merge pull request #16422 from synasius/fixed-line-edit-text-changed-signal
Fixed #15082: line edit emits two "text_changed" signals when pasting while text is selected
2018-02-13 22:14:25 +01:00
Rado'sPC\aRaGaR f38e819fc1 Fix quotation in string
fix for #16404
2018-02-12 23:01:36 +02:00
isaacremnant 4ef11eb3ed Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to grow from its center. 2018-02-12 01:39:18 -05:00
Ovnuniarchos fe1ca3c6e6 SpinBoxes calculate correctly their width before first redraw. 2018-02-05 22:42:30 +01:00
Federico Frenguelli 9cd3ed4ace Fixed #15082: line edit emits two "text_changed" signals when pasting while text is selected 2018-02-05 16:22:34 +01:00
binbitten 331cfc1d18 Fix wrong property type for fixed icon size in ItemList 2018-02-03 10:02:27 +01:00
Rémi Verschelde 9247f2de37
Merge pull request #16249 from binbitten/fix-highlight-ofs
Fix TextEdit current line highlight horizontal offset
2018-02-01 15:25:02 +01:00
binbitten ba8c5bff69 Fix TextEdit current line highlight horizontal offset 2018-01-31 19:04:50 +01:00
George Marques b80bc73a17
Expose a few GraphEdit methods to script languages 2018-01-30 22:09:41 -02:00
Hein-Pieter van Braam 713f190a30 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131
2018-01-28 18:49:22 +01:00
Blazej Floch e58b10c883 Implements "Batch Rename" editor tool. 2018-01-22 00:43:19 -05:00
Gilles Roudiere 30e1e42175 Fixes a bas resizing with SplitContainer 2018-01-20 21:03:20 +01:00
Gilles Roudiere d1f32708b7 Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize 2018-01-19 00:56:30 +01:00
MrCdK 9927b70efb The TextureButton's bitmask takes into account the stretch mode selected
When the stretch is tile the mask gets applied to each tile.
2018-01-19 00:01:23 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ian 1b837125ce TextEdit fix get_mouse after many folds 2018-01-18 12:18:06 -05:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Fabio Alessandrelli 765051e104 ViewportContainer passes input down to children viewports 2018-01-15 00:36:57 +01:00
Bernhard Liebl 77b1320fb4 Fixes wrong vertical font layout in RichTextLabel 2018-01-14 19:29:04 +01:00
Rémi Verschelde a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23 386c57cfad Fixed current line highligting with horizontal clipping, issue 15427 2018-01-14 16:06:27 +00:00
Rémi Verschelde 892568abee
Merge pull request #15670 from poke1024/fix15588
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl 363980519c Fixes hangs with Tree in multi selection mode (issue 15588) 2018-01-13 17:34:12 +01:00
Rémi Verschelde 69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon 8ae0624c80 Deselect on undo/redo in TextEdit 2018-01-13 11:46:53 +01:00
Ruslan Mustakov 0b632be4a9 Fix get_parent_range to return 0 when there is no parent
Fixes #15635
2018-01-13 16:48:07 +07:00
letheed 524ee14054 Small fix for Control bindings 2018-01-13 09:40:42 +01:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Ian d327f75392 TextEdit folding over unindented comments 2018-01-12 00:25:04 -05:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere 00473e0897 Fixes nodes being resized or moved when changing an anchor 2018-01-11 23:39:49 +01:00
poke1024 c1db81b9ed Fixes empty line selection when scrolling 2018-01-11 06:51:20 +01:00
Rémi Verschelde 4b6bef6524 Fix signal arguments shadowing member variables
Fixes #10212.
2018-01-09 16:51:19 +01:00
Bernhard Liebl 3af5dfbbf3 Fix whole word search missing occurences 2018-01-08 22:50:33 +01:00
Marcelo Fernandez 6fc1801b6a Fix Video Player issue with audio mix_rate when different than 44100 2018-01-07 12:57:48 -03:00
Bernhard Liebl 249521670d Corrects wrong scrolling for short popups broken in 15405 2018-01-07 02:19:11 +01:00
Ian b3ad2538d0 fix center viewport out of size error, #15411 2018-01-06 18:06:09 -05:00
Rémi Verschelde b6989d0b51
Merge pull request #15412 from poke1024/fix-tree-get-rect-crash
Fix crash when calling tree API before NOTIFICATION_ENTER_TREE
2018-01-06 19:56:29 +01:00
Rémi Verschelde b77c6d43a8
Merge pull request #15405 from poke1024/fix-popup-scroll
Allow popup menu scrolling without mouse wheel
2018-01-06 19:55:36 +01:00
Bernhard Liebl 4cbe726cf5 Fix crash when calling tree API before NOTIFICATION_ENTER_TREE 2018-01-06 19:48:54 +01:00
Bernhard Liebl 3f9a7da857 Allow popup menu scrolling without mouse wheel 2018-01-06 16:21:27 +01:00
volzhs 13af5e8878 Remove button from button_group when free 2018-01-06 06:06:22 +09:00
Fabio Alessandrelli a63a82d5e5 Fix theme inheritance 2018-01-05 18:30:40 +01:00
Bernhard Liebl 85ecd79012 Boost drawing speed of ItemLists with many items 2018-01-05 17:40:53 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 92e114edfd
Merge pull request #15335 from volzhs/popup-menu
Fix PopupMenu to show & detect properly hover area
2018-01-04 19:54:19 +01:00
Rémi Verschelde 32bb236f24
Merge pull request #15334 from poke1024/textedit-mousepos
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04 19:53:43 +01:00
volzhs f2d531bd43 Fix PopupMenu to show & detect properly hover area
Fix #15275
2018-01-05 02:37:46 +09:00
Bernhard Liebl cc64679a20 Fix TextEdit::_get_mouse_pos rounding errors 2018-01-04 18:30:15 +01:00
Rémi Verschelde 94bda27659
Merge pull request #15317 from poke1024/fix-rtl-underline
RichTextLabel: don't draw underline character-wise
2018-01-04 13:30:00 +01:00
Bernhard Liebl e74e2763bd RichTextLabel: don't draw underline on single characters 2018-01-04 12:10:29 +01:00
Rémi Verschelde 465d66be67
Merge pull request #15314 from poke1024/tree-rlines
Tree: only draw visible relationship lines
2018-01-04 10:33:55 +01:00
Bernhard Liebl e9aa6f2943 Tree: only draw visible relationship lines 2018-01-04 10:03:46 +01:00
Rémi Verschelde 59ce175767
Merge pull request #15312 from poke1024/fix-rtl-table-wrap
Fixes word wrapping in tables in RichTextLabel
2018-01-04 09:07:31 +01:00
Bernhard Liebl c6c016e95a Fix word wrapping in tables in RichTextLabel 2018-01-04 08:22:41 +01:00
firefly2442 f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde 023c04689e
Merge pull request #15308 from ianb96/horizontal_scrolling
TextEdit horizontal scrolling with shift
2018-01-04 01:35:38 +01:00
Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Ian ae6b7c0b41 TextEdit horizontal scrolling with shift 2018-01-03 17:21:54 -05:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde e3c744f9f1
Merge pull request #15127 from poke1024/smooth-scroll-play
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03 11:34:42 +01:00
Rémi Verschelde fd5f193da5
Merge pull request #15103 from poke1024/lineedit-key-up-down
Support KEY_UP and KEY_DOWN in LineEdit
2018-01-03 11:32:31 +01:00
Rémi Verschelde 592b0fc068
Merge pull request #15063 from poke1024/textedit-select-last-line
Fix key down on last line in TextEdit
2018-01-03 10:30:51 +01:00
Rémi Verschelde 6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Rémi Verschelde d7d8fc6c20
Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-02 11:19:34 +01:00
Ryan Stein 3c9ee75e26 Use exact positioning for the ItemList::get_tooltip method. 2018-01-01 22:46:32 -05:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 97d7f689e1
Merge pull request #14972 from poke1024/fix-unindent-col-0
Fix unindent (shift-tab) on column 0
2018-01-01 18:52:06 +07:00
Noshyaar a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Bernhard Liebl 2897523d12 Fix unindent (shift-tab) on column 0 and more 2017-12-28 17:48:40 +01:00
Bernhard Liebl b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
Bernhard Liebl d640542f6d Remove some lagginess from TextEdit's smooth scrolling 2017-12-28 15:49:37 +01:00
yanorax 8627de2794 Fix TreeItem cell text alignment 2017-12-29 00:23:57 +11:00
Bernhard Liebl 414c60aee7 Support KEY_UP and KEY_DOWN in LineEdit 2017-12-27 17:04:07 +01:00
Noshyaar e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar 07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00
Noshyaar 198bb5309d
Merge pull request #15049 from YeldhamDev/get_popup_const
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-27 10:20:56 +07:00
Ian 19c3f4c4c1 fix indent selection crash 2017-12-26 12:13:17 -08:00
Juan Linietsky 4a2eef4ad8 Removed the InputEvent ID field, which was unused and can cause bugs. 2017-12-26 09:49:31 -03:00
Bernhard Liebl 076a5f35fc Fix shift-key down on last line in TextEdit 2017-12-26 08:32:30 +01:00
Michael Alexsander Silva Dias 23080c7ed7 Made MenuButton and ColorPickerButton's "get_popup" methods return constant. 2017-12-25 14:03:53 -02:00
Michael Alexsander Silva Dias 096b5a65c6 Added "get_popup" method for OptionButton and minor changes. 2017-12-25 13:49:27 -02:00
Poommetee Ketson 6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Noshyaar 256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar 24515266a1
Merge pull request #14875 from YeldhamDev/splitcontainer_cursor
Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25 08:37:52 +07:00
Noshyaar aab4434d76
Merge pull request #14801 from RayKoopa/insert_tree_item
Tree: Insert new item, fix behavior when no parent given
2017-12-25 08:35:31 +07:00
Daniel J. Ramirez 07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Paulb23 a11a691b17 Fixed keyboard word selection when at the start/end of line, issue 14675 2017-12-23 14:47:04 +00:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
carlosfvieira 49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Michael Alexsander Silva Dias 274b3db0d9 Fixed SplitContainer showing the "resize" cursor when it shouldn't. 2017-12-20 18:20:23 -02:00
MattUV a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Juan Linietsky fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Ray Koopa a08c5d73a5 Add functionality to insert tree item. 2017-12-18 14:19:39 +01:00