Rémi Verschelde
6963ba631e
Fix typos with codespell
2022-12-15 12:26:59 +01:00
Haoyu Qiu
a6a89356b7
Fix CanvasLayer visibility toggle can only run once per frame
2022-12-04 14:49:19 +08:00
Rémi Verschelde
af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
...
[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
Markus Sauermann
0ae562c9dc
Update root order on layer change
...
When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.
(cherry picked from commit 8d60e8b5d4
)
2022-12-01 10:23:04 +08:00
Lyuma
099e90e00d
Make Node editable_instance methods available to GDScript
...
(cherry picked from commit 7eb6ae2798
)
2022-12-01 10:15:06 +08:00
Fredia Huya-Kouadio
b28bcb4cfc
Fix the logic used to route `InputEventScreenDrag` events to `Control` nodes.
2022-11-30 14:16:26 -08:00
Haoyu Qiu
3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
...
(cherry picked from commit 3b08d0e852
)
2022-11-30 15:44:49 +01:00
Nong Van Tinh
ffbaa7fff0
Enhance null checking for input event
2022-11-27 15:01:34 +07:00
Rémi Verschelde
80b50e59d5
Merge pull request #67612 from timothyqiu/who-ami-i-3.x
...
[3.x] Fix get_path() error when calling get_node()
2022-10-31 12:25:12 +01:00
Haoyu Qiu
5d6dc206bc
Fix get_path() error when calling get_node()
2022-10-19 13:05:41 +08:00
Micky
6102f3cfc2
[3.x] Rename `set_indexed` & `get_child`'s params to be clearer
...
3.x backport of #67300 and #64463 .
2022-10-12 20:55:41 +02:00
lawnjelly
17f42e8e66
Improve signal already connected error message
...
The signal already connected message is improved to provide the names of the objects involved.
2022-09-21 07:52:30 +01:00
kobewi
0511f48c49
Fix Viewport size change not updating textures
...
(cherry picked from commit 3a4a4aeade
)
2022-09-05 15:35:45 +02:00
kobewi
737bfa57d3
Allow to change the Stop shortcut used at runtime
...
(cherry picked from commit 409613ba7b
)
2022-09-05 15:35:45 +02:00
Rémi Verschelde
c551a79084
Merge pull request #65063 from Atlinx/fix/65033_fix-hdr-warning
...
Disable HDR warning for Viewport on GLES2 projects
2022-08-30 08:38:06 +02:00
Atlinx
e3b3462187
Remove HDR warning if on low end
2022-08-29 19:14:30 -04:00
Michael Alexsander
1e80b17a8d
Fix some corner cases in the `Menu/OptionButton` item auto-highlight
2022-08-28 01:45:08 -03:00
Yuri Sizov
72d1156286
Remove Inspector tooltip hack that never actually worked
2022-08-26 17:12:46 +03:00
Rémi Verschelde
91a6e08c12
Merge pull request #48157 from madmiraal/fix-46438-3.x
...
[3.x] Fix mouse_over not dropped when mouse leaves window
2022-08-05 22:37:17 +02:00
Rémi Verschelde
25c87e99cf
Merge pull request #61578 from YuriSizov/core-fix-events-for-moved-nodes-3.x
2022-08-05 19:33:25 +02:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
...
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Marcel Admiraal
fb4e1d2d02
Set initial SceneTree processes times to 0.0
2022-07-17 09:02:20 +01:00
Marcel Admiraal
0992621200
Fix mouse_over not dropped when mouse leaves window
2022-07-03 09:49:56 +01:00
reduz
995281ca90
Fix editor-only visibility for lights
...
* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
(cherry picked from commit d69e3791bf
)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
hilfazer
fe21fb175c
print_stray_nodes() also prints node's script
2022-07-03 01:00:58 +02:00
Rémi Verschelde
0cb897421a
Node: Rename `child_exited_tree` to `child_exiting_tree`
...
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
lawnjelly
ba74643594
Force unsigned behaviour for bitfield enums
...
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu
d043f91b79
Fix `Viewport.own_world` documentation
...
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset
2022-06-03 14:56:19 +02:00
Yuri Sizov
6d53c60bf7
Mark node groups as dirty for every children if parent is moved
2022-05-31 21:23:16 +03:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float
2022-05-20 15:27:29 +02:00
Haoyu Qiu
58650af062
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:24:43 +08:00
Hugo Locurcio
069c955af7
Use a floating-point number for the `timeout` property in HTTPRequest
...
This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-05-11 08:41:40 +02:00
lawnjelly
328866ee6a
Physics Interpolation - Reset on adding child to SceneTree
...
For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer.
2022-05-10 11:09:20 +01:00
lawnjelly
0ab077fcef
Physics Interpolation - add interpolation mode property to node
...
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code.
2022-05-07 13:51:49 +01:00
lawnjelly
df7fab51a3
Physics Interpolation - Flush transforms after physics tick
...
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.
This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered
2022-05-02 10:48:27 +02:00
Haoyu Qiu
153dc4d57e
Backport the new Tween system as SceneTreeTween
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-29 20:01:12 +08:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
kobewi
e1c74ae83f
Implement Scene Unique Nodes
2022-04-26 13:55:48 +02:00
Rémi Verschelde
e1eb3c2fb1
Merge pull request #60147 from lawnjelly/interpolation_out_of_scenario
2022-04-13 17:08:08 +02:00
Hugo Locurcio
cd1432eb12
Hide Viewport properties not applicable to the current rendering backend
...
This also adds a missing property range hint for the Sharpen Intensity
property (similar to the project setting).
2022-04-12 18:11:45 +02:00
lawnjelly
d2b1d29634
Physics interpolation - Move out of Scenario
...
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.
Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
Rémi Verschelde
21c3048397
Add missing argument names in bindings
2022-04-04 12:56:59 +02:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
...
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Markus Sauermann
62fa80afd7
Cleanup internal GUI state, if event is accepted in _input.
2022-03-14 18:36:31 +01:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x
2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f
Drop mouse focus and over when gui input is globally disabled
...
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00