Bastiaan Olij
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8c77aea9ab
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Expose EYE_OFFSET to gdshader code
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2023-02-01 12:39:13 +11:00 |
Rémi Verschelde
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4b0363312e
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Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
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2023-01-26 01:11:02 +01:00 |
Bastiaan Olij
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85c478e170
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Make screen texture and depth texture work in Multiview
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2023-01-25 13:35:01 +11:00 |
Hugo Locurcio
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d84c9523f7
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-22 22:25:15 +01:00 |
clayjohn
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aaa9d626f3
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Use proper indices for lights, decals, and reflection probes in mobile scene shader
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2023-01-04 14:03:48 -08:00 |
Rémi Verschelde
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daf168f4c8
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Merge pull request #69522 from clayjohn/IBL-black-metal
Allow black metallic materials to reflect IBL
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2022-12-03 12:46:30 +01:00 |
clayjohn
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1e05dd3504
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Allow black metallic materials to reflect IBL
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2022-12-02 19:54:59 -08:00 |
clayjohn
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b2b89d7294
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Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
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2022-12-02 15:39:20 -08:00 |
Rémi Verschelde
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3a43d44656
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Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
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2022-11-20 11:35:52 +01:00 |
Ayush Singla
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75ba0a7957
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fixed incorrect mesh normals in shaders
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2022-11-19 11:06:03 +05:30 |
clayjohn
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81d8b502cc
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
Clay John
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0d711cad30
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Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
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2022-10-27 10:08:29 -07:00 |
clayjohn
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3126619aa5
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
Rémi Verschelde
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166df0896c
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Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
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2022-09-30 14:23:36 +02:00 |
Rémi Verschelde
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67961d875d
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Merge pull request #66178 from clayjohn/double-precision-rendering
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
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2022-09-30 09:59:45 +02:00 |
Bastiaan Olij
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56d6a13fd7
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Make dependencies with shader includes in subfolders
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2022-09-26 12:29:19 +10:00 |
clayjohn
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27a3014f50
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Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
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2022-09-20 23:40:01 -07:00 |
Logan Lang
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e61d8b6f53
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enabled ambient_light_disabled render mode flag
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2022-09-19 17:12:32 -05:00 |
Bastiaan Olij
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02ea1de7d0
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |