lawnjelly
c61a5edd7e
Document that `Input.is_action` should not be used during input-handling
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In most cases `InputEvent.is_action*` is more appropriate during input-handling.
2024-09-28 07:15:31 +01:00
Yuri Rubinsky
5d1e7e509d
[3.x] Implement glow map effect
2024-09-24 20:47:32 +03:00
Rémi Verschelde
32ddd4f4e0
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
(cherry picked from commit 81064cc239
)
2024-09-11 12:41:48 +02:00
lawnjelly
fc78fa7ec5
ImageTexture - document workaround for mipmap generation
2024-06-27 17:04:02 +01:00
lawnjelly
d80b206643
Physics Interpolation - refactor client interpolation pump
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* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
lawnjelly
0b30d77384
Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +01:00
lawnjelly
0f5cadfb56
Fix Viewport interpolation mode
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Viewport interpolation mode is a special case, which should be set to ON instead of INHERIT.
2024-05-20 10:28:58 +01:00
Frederick Kramer Dal Pra
20646810ae
Fix typo in @GlobalScope.xml
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"inteters" instead of "integers"
2024-05-15 11:49:48 -07:00
Rémi Verschelde
e66b52989d
doc: Fix cherry-pick mistake for Vector3.cross description
2024-05-01 12:22:02 +02:00
A Thousand Ships
a9988c5501
[Doc] Clarify the behavior of `Vector2/3.cross` and mention parallel vectors
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(cherry picked from commit 47a8033698
)
2024-05-01 12:07:21 +02:00
Rémi Verschelde
d7e2a6f525
Merge pull request #88186 from Cammymoop/backport-shape-index-docfix
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[3.x] Backport code snippet correct usage of shape index in class docs
2024-04-25 12:50:21 +02:00
lawnjelly
d56d1ff4d2
Deprecate NOTIFICATION_MOVED_IN_PARENT
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* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
Haoyu Qiu
ed952f82bd
Add is_zero_approx methods to Vector{2,3}
2024-04-10 19:02:42 +08:00
Haoyu Qiu
fe65682937
Add Node.is_node_ready
2024-04-08 17:44:23 +08:00
lawnjelly
1a9b5b7c99
Merge pull request #88345 from SysError99/3.x-get_or_add
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[3.x] Add a `get_or_add` method to Dictionary
2024-04-04 13:04:16 +01:00
lawnjelly
75cadbabcb
Merge pull request #81089 from SysError99/3.x-dont-warm-about-return-value-discarded
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[3.x] GDScript: Don't warn about `RETURN_VALUE_DISCARDED` by default
2024-04-04 13:02:22 +01:00
Rémi Verschelde
ae7dfd1f13
Merge pull request #85437 from lawnjelly/lod_scene_side
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[3.x] Discrete Level of Detail
2024-03-08 17:53:58 +01:00
Aleksey Kapustyanenko
99c8cd2b17
Rotary input for 3.x
2024-02-18 22:25:10 +04:00
SysError99
b3f93ad127
[3.x] Add a `get_or_add` method to Dictionary
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-02-15 19:49:43 +07:00
Charlie Burnham
51681ed501
Backport fix documentation about body_shape_index
2024-02-10 17:39:54 -06:00
lawnjelly
1b5fa74e39
Discrete Level of Detail
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Add scene side discrete level of detail.
New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-02-10 18:54:25 +00:00
Ansraer
b9cbffd957
add ORMSpatialMaterial
2024-02-08 20:34:11 +01:00
lawnjelly
0aa22b8f13
Vertex cache optimizer
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Optimizes indices to make good use of vertex cache on GPU.
2024-02-07 09:35:50 +00:00
Rémi Verschelde
e96ebf9218
Merge pull request #61568 from lawnjelly/merge_node
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[3.x] Add MergeGroup node to simplify merging Meshes at runtime
2024-02-07 09:49:45 +01:00
Rémi Verschelde
dc776e46b6
Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
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[3.x] Backport DirectionalLight `fade_start` property
2024-02-07 09:49:21 +01:00
Rémi Verschelde
6f8d35138b
Merge pull request #87920 from kleonc/image-doc-unlocking-methods-3x
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[3.x] Document some `Image` methods can unlock it (making `set_pixel` fail)
2024-02-07 09:41:46 +01:00
Rémi Verschelde
5eeb4f220d
Merge pull request #87713 from lawnjelly/portal_include_in_bound
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[3.x] Portals - include in bound and special cases in start room
2024-02-07 09:41:22 +01:00
Rémi Verschelde
273d5897a0
Merge pull request #85229 from ztc0611/3.x-ios-add-pause-resume-notifs
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[3.x] Enhance mobile suspend MainLoop notifications
2024-02-07 09:40:13 +01:00
Rémi Verschelde
862d63e9f7
Merge pull request #81559 from matorin57/3.x-backport-finished-singal-GPU-particles
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[3.x] Backport "Add `finished` signal to GPUParticles"
2024-02-07 09:39:49 +01:00
Rémi Verschelde
60b34ed67d
Merge pull request #81426 from Rubonnek/expose-inspector-methods
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[3.x] Expose `EditorInspector::get_edited_object` to GDScript
2024-02-07 09:39:24 +01:00
kleonc
d0f9fe2ac5
[3.x] Document some Image methods can unlock it (making `set_pixel` fail)
2024-02-04 02:30:45 +01:00
lawnjelly
7f3800ece2
Portals - include in bound and special cases in start room
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* Re-introduces a property for portals to decide whether they are included in room bounds during room conversion.
* Adds a special case for portals that extend into the start room, which may be caused by level design inaccuracies.
2024-01-31 09:22:33 +00:00
lawnjelly
8b79135538
Add MergeGroup node to simplify merging Meshes at runtime
2024-01-31 08:28:51 +00:00
20kdc
2f03ba77e9
Fix the documentation of Bone2D::apply_rest (squashed, backport)
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-30 12:13:02 +00:00
Rémi Verschelde
8b3eb38791
Merge pull request #87677 from Mickeon/3.x-oooh-Reduz-of-the-past-You're-so-quirky
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[3.x] Mention InputEventJoypadButton's pressure not working
2024-01-29 23:29:49 +01:00
Rémi Verschelde
721eba5d5d
Merge pull request #87539 from SysError99/3.x-get_first_node_in_group
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[3.x] Add `SceneTree::get_first_node_in_group` following 4.x
2024-01-29 23:29:04 +01:00
Rémi Verschelde
1aa4c2fed1
Merge pull request #86642 from Mickeon/3.x-doc-peeves-resourceful-uh-oh-stinky
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[3.x] Rewrite most of Resource's documentation
2024-01-29 23:28:42 +01:00
Rémi Verschelde
6f3c5e63f3
Merge pull request #82584 from lawnjelly/lightcull_23
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[3.x] Shadow volume culling and tighter shadow caster culling
2024-01-29 23:27:56 +01:00
Micky
9b1f1d5b6e
[3.x] Mention InputEventJoypadButton's pressure not working
2024-01-28 15:00:38 +01:00
SysError99
99284482bc
[3.x] Add `SceneTree::get_first_node_in_group` following 4.x
2024-01-26 21:26:40 +07:00
Rémi Verschelde
f706a3bd54
Web: Clarify that `OS.get_unique_id` is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
(cherry picked from commit 0a10f09ce4
)
2024-01-18 16:19:43 +01:00
Mikael Klasson
62858097aa
Fix invalid Python escape sequences
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(cherry picked from commit 4986d6d317
)
2024-01-16 17:15:35 +01:00
Rémi Verschelde
4126326197
Merge pull request #83409 from jfriv/add-audiosession-options
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[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
Cody Roberts
739d27ae40
Add project settings for AVAudioSessionCategory on iOS
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Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
DylanCheetah
bc93cad7f9
Implement UWP version of `OS.get_unique_id` function.
2024-01-10 13:25:28 +01:00
Micky
1dee97a842
[3.x] Rewrite most of Resource's documentation
2024-01-05 11:36:02 +01:00
Rémi Verschelde
4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
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[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Aaron Franke
ab9ed3245d
[3.x] Add "position" as an alias for "translation" in Spatial
2023-12-05 17:25:48 -06:00
Zach Coleman
ffe86eef04
[iOS] Add APP_PAUSED and APP_RESUMED MainLoop notifications
2023-11-22 12:03:53 -05:00
Hugo Locurcio
4fefb136ea
Backport DirectionalLight `fade_start` property to `3.x`
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- Implement shadow fading when using the Orthogonal shadow mode
(like in `master`).
This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.
This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.
The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2023-11-20 12:41:55 +01:00