Commit Graph

10 Commits

Author SHA1 Message Date
Jakub Marcowski c37bbbfbdc
libpng: Update to 1.6.43
(cherry picked from commit 41268d7faa)
2024-04-25 16:24:13 +02:00
Rémi Verschelde c85eff5a69
libpng: Update to upstream 1.6.40
(cherry picked from commit 0baca62734)
2023-08-29 11:40:39 +02:00
Rémi Verschelde 00e686b8c1 libpng: Update to upstream 1.6.38
(cherry picked from commit 0f2dc5c5e1)
2022-09-20 10:26:17 +02:00
Rémi Verschelde 225b61ab2a libpng: Update to upstream 1.6.37
Fixes CVE-2019-7317.
2019-04-26 10:37:22 +02:00
Chaosus 5a89d08e3f Update libpng (1.6.35 --> 1.6.36) 2019-03-04 14:55:47 +03:00
Rémi Verschelde f4e682d717 libpng: Update to upstream version 1.6.35 2018-07-28 10:57:14 +02:00
Rémi Verschelde ee1d0179c5 libpng: Update to upstream version 1.6.32
Fixes security vulnerability in our 1.6.31rc01 snapshot.
2017-08-27 11:37:42 +02:00
Rémi Verschelde 492999a33b libpng: Update to upstream version 1.6.31rc01
Fixes various issues with 1.6.30, especially ARM build.
Supersedes change in #9722.
2017-07-22 18:42:20 +02:00
Rémi Verschelde 7504a85e5a libpng: Update to upstream 1.6.26 2016-11-02 23:25:39 +01:00
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00