Commit Graph

133 Commits

Author SHA1 Message Date
Hugo Locurcio badcfa2523
Expose `OS.read_string_from_stdin()` to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Pedro J. Estébanez 0873cf0656 Keep a single, portable implementation of `OS::get_processor_count()`
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
Haoyu Qiu 1be078ebcb Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
mdavisprog 53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
bruvzg 59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
kobewi a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Hugo Locurcio 9be9304238
Improve the console error logging appearance
This makes secondary information less visually prominent to improve
overall readability.

Various loggers were also tweaked for consistency.
2021-06-13 19:18:09 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Pedro J. Estébanez 76d5ab8b9a Restore needed null check in OS_Unix::execute() 2021-02-19 11:48:30 +01:00
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez b450036120 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:41:07 +01:00
Lorenz Junglas c7f2f9fa1f
Fix nanosleep usage
nanosleep returns 0 or -1 not the error code.
The error code "EINTR" (if encountered) is placed in errno, in which case nanosleep can be safely recalled with the remaining time.

This is required, so that nanosleep continues if the calling thread is interrupted by a signal.

See manpage nanosleep(2) for additional details.

(cherry picked from commit 1107c7f327)
2021-01-13 16:17:09 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Fabio Alessandrelli f73c9e555f
Remove now unused FileAccessBuffered.
(cherry picked from commit 781efc26e0)
2020-12-09 11:36:58 +01:00
Pedro J. Estébanez 3ec62c82a3 Implement no-window mode for X11 and MacOS
Bonus: Homogeinize and improve OS::alert() for no-window mode
2020-11-09 20:56:12 +01:00
Ev1lbl0w 126d08e33d
Fix wrong exit code being returned
(cherry picked from commit 0d3a168a53)
2020-10-28 14:05:41 +01:00
Rémi Verschelde b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
2020-09-18 11:55:58 +02:00
Marcel Admiraal 5f1dd48496
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
(cherry picked from commit 4b3aec50c0)
2020-09-08 08:55:26 +02:00
bruvzg b0aabf2c03 [macOS] Fix crash on failed `fork`.
(cherry picked from commit d6e3a8a137)
2020-08-14 00:32:04 +02:00
Mateo Dev .59 d6c94fd527 os: execute parse the command output from utf8
(cherry picked from commit 8a88637705)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 785af45d8e
Disable colored console output when standard output isn't a TTY
This prevents Godot from writing ANSI escape codes when redirecting
stdout and stderr to a file.
2020-01-04 04:04:08 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
bruvzg 7b64340eb0
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI. 2019-10-24 20:37:56 +03:00
Kanabenki add91724e6 Fix casting to uint64_t when returning unix system time 2019-10-01 11:44:26 +02:00
Ruslan Mullayanov b4c927b514 Added an exit code to the blocking mode of OS::execute
Updated documentation accordingly.

Fixes #31881.
2019-09-26 08:12:07 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Juan Linietsky cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Juan Linietsky 65f3a953de Remove SIGCHILD handle in OS_Unix, interferes with pclose() 2019-04-07 15:45:00 -03:00
Fabio Alessandrelli 0bcf0314f7 Fix jump over uninitialized value in OS Unix/X11 2019-04-09 15:12:55 +02:00
Pedro J. Estébanez 9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Ignacio Etcheverry 9bd9d21358 Fix OS_Unix::set_environment 2019-02-04 00:44:37 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Leon Krause 5c2c47a174 Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
Fabio Alessandrelli 5393e7310d Avoid possible overflow in OS_Unix readlink
Also fix [-Wunused-result]
2018-10-07 12:56:07 +02:00
Marcelo Fernandez d0a5ac577f Fix OS X get_ticks_usec return value after #22424 2018-09-30 13:06:46 -03:00
Fabio Alessandrelli 460e3376a4 Use monotonic clock for get_ticks_usec
Static _clock_start and _clock_setup function.
Use clock_gettime on Unix, mach_absolute_time on Mac.
2018-09-29 21:54:48 +02:00