Yuri Sizov
3a66c22e71
Add outlines and contrasting backgrounds to the editor UI elements
2021-05-12 01:45:56 +03:00
Rémi Verschelde
0f334e60f2
Merge pull request #48646 from akien-mga/gdnative-signal-callable-32bit
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GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
2021-05-11 21:51:35 +02:00
Rémi Verschelde
ed11756d26
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
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Fixes #48645 .
2021-05-11 20:25:01 +02:00
Rémi Verschelde
048abb50aa
Merge pull request #48617 from reduz/gpu-particles-2d
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Fixes multiple missing 2D engine bits
2021-05-11 17:38:51 +02:00
reduz
479391ef54
Fixes missng 2D engine bits
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-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works
2D particles still not working, but stuff needed for it is now implemented.
2021-05-11 11:21:36 -03:00
Rémi Verschelde
a1cc6b45dc
Merge pull request #48638 from akien-mga/fix-uwp-threads-build
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SCons: Fix UWP build after #45315
2021-05-11 15:23:04 +02:00
Rémi Verschelde
9fdcab77ff
Merge pull request #48637 from akien-mga/embree-raycaster-check-sse2
2021-05-11 15:12:21 +02:00
Rémi Verschelde
ba095ae567
SCons: Fix UWP build after #45315
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(cherry picked from commit d1f023c35b
)
2021-05-11 14:14:48 +02:00
JFonS
1cab622e94
Add checks for __SSE2__ in the lightmap raycaster
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(cherry picked from commit 20717990fd
)
2021-05-11 14:09:44 +02:00
Rémi Verschelde
31a9afb135
SCons: Disable embree-based modules on x86 (32-bit)
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Fixes #48482 .
(cherry picked from commit e53422c8f9
)
2021-05-11 14:09:44 +02:00
Rémi Verschelde
5f33951009
Merge pull request #48629 from nekomatata/dynamic-bvh-broadphase-4.0
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Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-11 13:22:50 +02:00
PouleyKetchoupp
3877ed73d0
Dynamic BVH broadphase in 2D & 3D Godot Physics
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Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.
Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.
Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
Rémi Verschelde
063ccaa868
Merge pull request #48626 from YeldhamDev/tilemap_capitalization_fix
2021-05-10 23:40:22 +02:00
Michael Alexsander
6dad72db69
Fix small issues with capitalization in the new TileMap editor
2021-05-10 18:08:07 -03:00
Rémi Verschelde
347737907d
Merge pull request #48618 from Calinou/colorpicker-click-old-color-to-revert
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Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 21:38:31 +02:00
Hugo Locurcio
1e063595c3
Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 18:13:33 +02:00
Rémi Verschelde
24a783afe3
Merge pull request #48610 from Calinou/clang-format-fix-ubuntu-version-detection
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Fix Ubuntu clang-format version detection in the pre-commit hook
2021-05-10 17:43:35 +02:00
Hugo Locurcio
61aa09097f
Fix Ubuntu clang-format version detection in the pre-commit hook
2021-05-10 17:05:46 +02:00
Bastiaan Olij
308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
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This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
Daniel Lungaro
2bae31a4df
Remove plugin from enabled if there's an error
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inform user in warning message
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Refactor remove plugin from enabled
2021-05-09 13:51:09 -07:00
Rémi Verschelde
6e3f47983c
Merge pull request #48558 from mortarroad/master-fix-misaligned-bmp
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fix misaligned loads in bmp loader
2021-05-09 20:50:37 +02:00
Rémi Verschelde
87f8feb3e5
Merge pull request #48591 from trollodel/collisionobject3d-fix-disconnect
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Use the correct method in shape_owner_remove_shape
2021-05-09 19:34:56 +02:00
trollodel
a24c46e7a0
Use the correct method in shape_owner_remove_shape
2021-05-09 18:58:19 +02:00
Rémi Verschelde
aac01456d1
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
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Create CollisionObject3D debug shapes using RS
2021-05-09 16:41:53 +02:00
Rémi Verschelde
3e71009d74
Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast
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Allow negative contrast values in the editor theme settings
2021-05-09 16:37:20 +02:00
Rémi Verschelde
726715b1e1
Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap
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Fix Tree's background focus outline displaying behind section headings
2021-05-09 14:40:50 +02:00
Rémi Verschelde
009674e5d5
Merge pull request #48583 from Calinou/doc-os-get-unique-id-caveats
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Document caveats of `OS.get_unique_id()`
2021-05-09 14:28:19 +02:00
Rémi Verschelde
a8a51cd75c
Merge pull request #46808 from pycbouh/theme-editor-better-create-ui
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Refactor Create Theme menu in Theme Editor
2021-05-09 14:21:37 +02:00
Rémi Verschelde
8fa82c7226
Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline
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Fix EditorPropertyResource focus outline being drawn behind the preview
2021-05-09 14:20:01 +02:00
Rémi Verschelde
73e5f6f673
Merge pull request #48539 from KoBeWi/cant_edit_this
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Display arrow cursor if text is not editable
2021-05-09 14:18:56 +02:00
Rémi Verschelde
c6c0479aed
Merge pull request #44359 from Riteo/logo-outline
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Add an outlined version of logo.png and icon.png and put it in README.md
2021-05-09 14:01:05 +02:00
Rémi Verschelde
a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
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fix unintentional object rotation by anim tree
2021-05-09 13:57:18 +02:00
Rémi Verschelde
5d116b5d73
Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts
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Add shortcuts for New Scene and New Inherited Scene actions
2021-05-09 13:53:52 +02:00
Rémi Verschelde
e9e601d18e
Merge pull request #48578 from Calinou/editor-no-scene-ctrl-s-saves-script
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Save the current script when pressing Ctrl + S if no scene is open
2021-05-09 13:53:11 +02:00
Hugo Locurcio
63897f16b1
Fix Tree's background focus outline displaying behind section headings
2021-05-09 13:27:20 +02:00
Hugo Locurcio
7350f90c57
Document caveats of `OS.get_unique_id()`
2021-05-09 13:23:53 +02:00
Hugo Locurcio
0b47f1be8c
Fix EditorPropertyResource focus outline being drawn behind the preview
2021-05-09 13:11:16 +02:00
Hugo Locurcio
39f9b92f54
Save the current script when pressing Ctrl + S if no scene is open
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- Tweak the dialog messages to be more informative.
- The "Saved N modified resources" dialog is not a warning per se,
so make it more explicit.
2021-05-09 12:29:50 +02:00
Hugo Locurcio
44b22540e1
Add shortcuts for New Scene and New Inherited Scene actions
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These default to Ctrl + N and Ctrl + Shift + N respectively.
2021-05-09 11:30:36 +02:00
Yuri Sizov
912420b078
Refactor Create Theme menu in Theme Editor
2021-05-09 03:13:19 +03:00
Rémi Verschelde
7050e4d307
Merge pull request #48166 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3
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Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 23:06:52 +02:00
Rémi Verschelde
60ed7d0839
Merge pull request #48562 from Calinou/displayserver-linux-remove-debug-prints
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Remove debugging prints in the Linux DisplayServer
2021-05-08 22:46:40 +02:00
TwistedTwigleg
446460eaf9
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
Hugo Locurcio
064ca9adae
Remove debugging prints in the Linux DisplayServer
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Some Vulkan debugging prints were also changed to be printed only
in verbose mode.
2021-05-08 19:07:50 +02:00
Morris Tabor
89a8bbda0a
fix misaligned loads in bmp loader
2021-05-08 17:07:44 +02:00
kleonc
8963be2ef4
BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-08 13:04:41 +02:00
Fabio Alessandrelli
871d067aa9
Merge pull request #48543 from Faless/js/4.x_target_fps_fix
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[HTML5] Fix target_fps when window loses focus.
2021-05-08 11:02:50 +02:00
kobewi
c3967c80ab
Display arrow cursor if text is not editable
2021-05-07 23:08:00 +02:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints
2021-05-07 16:20:02 -04:00