Yuri Roubinsky
7ccbf49bda
Prevent error generates if `Delete Line` used on last line in CodeEditor
2021-09-14 17:18:20 +03:00
Rémi Verschelde
ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
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Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Yuri Roubinsky
6a9e855af9
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:21:51 +03:00
ThreeRhinosInAnElephantCostume
a442b06313
Fix Find Next shortcut not working when search bar is focused
2021-09-02 09:54:26 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
jmb462
838f0d49e3
Fix carret not following while debugging ( Fix #51754 )
2021-08-16 23:12:46 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Paulb23
b6f5912174
Move CodeEdit theme overrides into EditorTheme
2021-08-13 17:47:53 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
8f900ac178
Move line length guidelines into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e
Move brace matching into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00
PouleyKetchoupp
edc858ad82
Optimize theme change in code editor
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Postpone applying the whole theme when a setting changes, to avoid
updating everything many times when the whole editor theme is changed.
2021-07-30 10:40:59 -07:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde
d41f4aca77
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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Fixes #36670 .
2021-06-29 12:14:24 +02:00
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
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Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Rémi Verschelde
cb8f045de8
Merge pull request #49650 from KoBeWi/FindReplaceCrash
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Fix crash with FindReplaceBar
2021-06-24 19:21:01 +02:00
kobewi
35a38717e2
Fix crash with FindReplaceBar
2021-06-24 15:38:29 +02:00
Lightning_A
899e5f8685
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-21 08:39:28 -06:00
Paulb23
1a0cfc219b
Move indent management to CodeEdit
2021-06-20 20:00:54 +01:00
Eric M
d0e78c86d7
Added support for scripts reporting multiple errors to ScriptTextEditor
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Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
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Fixes for documentation search
2021-06-17 02:25:41 +02:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
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Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile
8ab13f8ace
Documentation search fixes
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Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
kobewi
da6aebeb4c
Move FindReplaceBar out of CodeTextEditor
2021-06-08 23:23:07 +02:00
Paulb23
5c618dd03d
Move code folding into CodeEdit and hide line hiding API
2021-06-01 17:07:01 +01:00
Paulb23
c1b9971ad8
Move and expose Code Hint in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
1c16673798
Move and expose AutoComplete in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
7860710d27
Fix FindReplaceBar text_change signal binding after replace all
2021-05-28 10:12:58 +01:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Sushi
a4d5664858
Fix: Selection Only in Find/Replace now preserves selection
2021-04-07 16:38:22 +02:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Yuri Roubinsky
d936201a05
Reversed Toggle Script Button icon
2020-11-30 17:33:42 +03:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00