Commit Graph

1781 Commits

Author SHA1 Message Date
Yannick Le Duc b5c7e6bac9 fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc) 2018-03-13 10:42:23 +01:00
Viktor Ferenczi 272ecddb28 Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
Leon Krause 802b6d3669 Reinstate WebGL 1.0 driver in HTML5 platform 2018-03-07 20:38:14 +01:00
Marcelo Fernandez 0876502f72 Improved error checking at EditorExportPlatformPC::export_project 2018-03-06 14:23:17 -03:00
bruvzg ad67911f1a
Explicitly set OpenGL profile to core (X11, Windows).
Enable GLES2 on Windows.
2018-03-06 15:53:30 +02:00
Marcelo Fernandez d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Rémi Verschelde e619727e99 SCons: Fix linking system pcre2 on server platform
Fixes #17245.
2018-03-04 13:46:54 +01:00
Marcelo Fernandez a42dfd7882 Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export 2018-03-03 10:23:00 -03:00
bruvzg 506e17ee70
Hack to force macOS window activation for non-bundled app. 2018-03-03 13:28:59 +02:00
Rémi Verschelde 8d01b706ff
Merge pull request #17158 from bruvzg/gles2_driver_select
[GLES2] Renderer selection improvement
2018-03-02 18:43:18 +01:00
bruvzg a5a4f3714b
GLES2 renderer support on macOS. 2018-03-02 13:15:12 +02:00
bruvzg f0d24de960
Fix `--help` output, allow renderer override from command line (`--video-driver`). 2018-03-02 10:05:14 +02:00
Rémi Verschelde 4bb98348a8
Merge pull request #17133 from bruvzg/macos_fix_webm_optim
[Build] Fix WebM (libvpx) SIMD optimizations on macOS.
2018-03-01 16:36:24 +01:00
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Rémi Verschelde 7f3024d343
Merge pull request #17058 from marcelofg55/minmax_windows
Fixed Windows ignoring minimized/maximized status set by user
2018-03-01 13:31:02 +01:00
Rémi Verschelde 3e03ed90a8
Merge pull request #17137 from endragor/fix-audio-init-crash
Fix intermittent audio driver crash during startup on Android
2018-03-01 12:50:31 +01:00
Ruslan Mustakov c10749d51f Fix intermittent audio driver crash during startup on Android
set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.
2018-03-01 17:40:44 +07:00
bruvzg eec0f83cf3
Fix WebM SIMD optimizations on macOS. 2018-03-01 09:21:58 +02:00
Fabio Alessandrelli 8f9914bd94 Fix server build on FreeBSD 2018-03-01 02:16:52 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Rémi Verschelde 7d09e6540a Android: Mark GLES3 as required in the manifest
Fixes #17076.
2018-02-27 13:33:24 +01:00
Marcelo Fernandez f8da9550f4 Fixed Windows ignoring minimized/maximized status set by user 2018-02-26 17:38:00 -03:00
bruvzg e3c2778d7e
Add missing return statements (iOS and server). 2018-02-25 01:11:03 +02:00
Rémi Verschelde 6e3ba43457
Merge pull request #16901 from jandrewlong/ios-restore-purchases
add restore purchases for ios
2018-02-24 01:24:37 +01:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
J Andrew Long da652c1539 add restore purchases for iOS 2018-02-22 14:28:37 -05:00
Rémi Verschelde be7bfdfac3 server: Add support for statically linking libgcc and libstdc++ 2018-02-22 19:06:11 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Fabio Alessandrelli d29488ee9b Link bcrypt lib in window and UWP 2018-02-20 17:42:16 +01:00
Rémi Verschelde 3e6f2b7d98 Fix previous commit, "bits" still needed for buildsystem 2018-02-19 23:36:34 +01:00
Rémi Verschelde 42c5af5e48 OSX: Remove unnecessary bits assignment 2018-02-19 23:34:11 +01:00
Rémi Verschelde 2b7037b148
Merge pull request #16675 from Iskustvo/improved_error_detectioin_in_move-to-trash_for_Linux
[X11] Improving error detection in move_to_trash
2018-02-19 20:50:58 +01:00
Rémi Verschelde 3925e6a543
Merge pull request #16696 from BTaskaya/master
PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Hein-Pieter van Braam 6d99975707
Merge pull request #16763 from RandomShaper/improve-fullscreen
Remove window decorations for fullscreen on X11
2018-02-19 20:21:43 +01:00
Rémi Verschelde f04958cd5d OSX: Remove support for 32-bit and fat binaries
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014.
Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X,
and we can now default to 64-bit instead of bigger "fat" binaries.
2018-02-19 12:53:28 +01:00
Iskustvo 268d7c7c5b [X11] Improving error detection in move_to_trash 2018-02-18 17:02:19 +01:00
Hugo Locurcio d698814367
Remove some debugging prints on Android 2018-02-18 00:09:56 +01:00
Rémi Verschelde df522cf4e1
Merge pull request #16781 from eska014/html5-httpc
HTML5 HTTPClient fixes
2018-02-17 19:00:55 +01:00
Leon Krause 98039909f2 Flush HTTPClient response data only on request/close in HTML5 platform 2018-02-17 18:13:05 +01:00
Leon Krause ca9fa9cca8 Warn when polling HTTPClient synchronously in HTML5 platform 2018-02-17 18:12:50 +01:00
Leon Krause 2cd7bc04ea Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform 2018-02-17 16:56:40 +01:00
Pedro J. Estébanez 935a99e758 Remove window decorations for fullscreen on X11 2018-02-16 22:09:17 +01:00
Rémi Verschelde b526088ae2 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.
2018-02-16 18:48:11 +01:00
Leon Krause 8a21f27f54 Fix HTML5 HTTPClient response header retrieval 2018-02-16 05:38:36 +01:00
Leon Krause 9ea4452d21 Fix HTML5 HTTPClient failure detection 2018-02-16 05:11:25 +01:00
K. S. Ernest (iFire) Lee 4e1923a931 Add dummy audio driver, fix dummy rasterizer 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 2de10aa467 Fixes to OS_Server and DummyRasterizer to match new signatures 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 6784d743f7 server platform now compiles and run on linux.
Seems to also be able to do exports of some demos I tried.
2018-02-15 07:34:11 -08:00
Rémi Verschelde 4fa8987494 Windows: Fix case of imm32 for case-sensitive MinGW build
Fixes #16713.
2018-02-15 09:06:02 +01:00
BTaskaya 78dba05fc0 PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00
Rémi Verschelde e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde 7d7f8d9e54
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
Implement more methods for OS on Desktop platforms
2018-02-14 16:11:53 +01:00
Rémi Verschelde 717e388e19
Merge pull request #14804 from ColinKinloch/master
Fixed android arm64v8
2018-02-14 11:55:28 +01:00
Xavier Sellier b8def58705 Add signals and a check function for Android service connectivity.
- Add a iap_connect and iap_disconnect events for android platform.
- Add isConnected() function returning true if its connected to android service, false otherwise

(cherry picked from commit 546b48813f)
2018-02-14 08:05:19 +01:00
Fabio Alessandrelli bd3c27ba78 Allow building with system wide mbedtls on X11
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli 9e2b1b3b00 Disabled mbedtls module in javascript platform 2018-02-14 01:26:34 +01:00
Fabio Alessandrelli 6fcc8b7e1f Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
Rémi Verschelde 71ea00a358
Merge pull request #16648 from marcelofg55/center_window
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:14:59 +01:00
Rémi Verschelde e3658a6464 Fix broken APK expansion due to missed option renames
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.
2018-02-13 22:41:19 +01:00
Marcelo Fernandez ea1d726a46 Added OS::center_window to center the window precisely on desktop platforms 2018-02-12 15:45:41 -03:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
geequlim 5980bef672 OSX: implement OS.get_unique_id
Update the documentations for OS.get_unique_id()
2018-02-01 23:29:39 +08:00
geequlim df1c16d0fe X11: implement OS.get_unique_id 2018-01-31 09:40:33 +08:00
geequlim 3be04f73f5 Windows: implement OS.get_unique_id and OS.set_ime_position 2018-01-31 09:40:33 +08:00
Pedro J. Estébanez 2e8c7824c0 Implement always-on-top for MacOS
Courtesy of @bruvzg.
2018-01-30 20:39:53 +01:00
bruvzg 9ef0315b06
[macOS] Strip executable when `separate_debug_symbols` is set to yes 2018-01-30 16:51:46 +02:00
Rémi Verschelde 22ef1fa23d
Merge pull request #16162 from hpvb/implement-windows-processor-count
Implement OS::get_processor_count() for Windows
2018-01-30 13:41:03 +01:00
Hein-Pieter van Braam fb60f2dbe6 Fix Copy/Paste problems on X11
The target of the TARGETS type should be XA_ATOM and not XA_TARGETS when
requested. Since we are sending a number of ATOMS the size should be set
to the integer size and not the char size.

The size field of the atoms is also the number of atoms and not the size
of the array. This caused some clients to wrongly interpret the data and
read garbage in the X11 packet.

I also add the more modern representation for UTF-8 and clarify the
error message if a client attempts to request a type we don't know
about.

This fixes #10431
2018-01-29 18:38:04 +01:00
Hein-Pieter van Braam b4d369c887 Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.

This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
2018-01-29 16:50:49 +01:00
Rémi Verschelde f12e8568d4
Merge pull request #16081 from djgaspa/dll-directory
Fix remove_dll_directory crash when cookie is null
2018-01-27 23:32:05 +01:00
bruvzg 24b01fe70c
Fix macOS build after #16092 2018-01-26 22:39:08 +02:00
Hein-Pieter van Braam c6d9a7665a Make separate debug symbols opt-in
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
Rémi Verschelde 9ba5fb87f0 Bullet: allow unbundling only if > 2.87
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
djgaspa 18e66a28bc Fix remove_dll_directory crash when cookie is null 2018-01-26 12:30:02 +01:00
Rémi Verschelde 8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
Leon Krause 4a3aaaf276 Disable OpenSSL module in HTML5 platform by default 2018-01-25 09:07:07 +01:00
Rémi Verschelde 94f315df01 Silence verbose stderr info message on X11 2018-01-24 21:49:11 +01:00
Leon Krause dcc55bad20 Fix HTML5 JS API setResizeCanvasOnStart 2018-01-24 05:08:35 +01:00
binbitten 017a8521c0 Fix horizontal scroll for windows platform 2018-01-20 21:15:58 +01:00
x1212 eec2218e7c HTML export: Make s3tc the standard Texture Format 2018-01-20 15:20:26 +01:00
Bernhard Liebl 2419ffd428 On macOS, prevent key_event_buffer overflows 2018-01-19 08:47:30 +01:00
Ruslan Mustakov 8d41175cae Fix Android onTextChanged crash
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
2018-01-17 19:28:27 +07:00
Rémi Verschelde fb0cd802c4
Merge pull request #15773 from endragor/android-gdnative-remote-fs
Make remote FS work with GDNative on Android
2018-01-16 22:26:27 +01:00
Ruslan Mustakov 99f93ea440 Make remote FS work with GDNative on Android
.so files are added to the .apk when remote FS is used.
2018-01-16 15:18:47 +07:00
Bernhard Liebl 3ff18ee61e Catch NSException in macOS run loop to prevent crashs 2018-01-15 09:31:12 +01:00
Leon Krause bd1750c076 Wrap Emscripten module into JS Engine singleton per SCons
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to
keep using --pre-js for this
2018-01-13 19:40:59 +01:00
Rémi Verschelde 5f22422d99
Merge pull request #15665 from endragor/fix-android-gdnative
Fix open_dynamic_library for Android
2018-01-13 17:04:42 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Ruslan Mustakov 1d763a2cb8 Fix open_dynamic_library for Android 2018-01-13 20:40:20 +07:00
bruvzg f0029fd3c6
[macOS] Adds ability to open files with "Open With" or double-click from Finder 2018-01-12 16:38:19 +02:00
Rémi Verschelde 00630479dd
Merge pull request #15613 from eska014/html5-feature-tags
Fix HTML5 feature tags
2018-01-12 08:18:56 +01:00
Leon Krause 5a1156347d Fix HTML5 feature tags
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.

Also report texture compression support.
2018-01-12 00:32:17 +01:00
volzhs b63384a9f1
Merge pull request #15605 from volzhs/fix-android-build-27
Fix Android build error
2018-01-12 04:25:47 +09:00
volzhs dfdc8c2d9a Fix Android build error
Fix #15603
Fix #15513
2018-01-12 04:24:11 +09:00
Juan Linietsky 554e95747c sorry, accidentally pressed delete before commiting. 2018-01-10 17:55:00 -03:00
Juan Linietsky 0f00384c93 Added middle button doubleclick, fixes #15567 2018-01-10 17:46:41 -03:00
bruvzg b3d803c901
Fix IME producing multiple events per key press. 2018-01-10 13:43:24 +02:00
Rémi Verschelde 51709cd8c8
Merge pull request #15344 from bruvzg/osx_dylib_export
[GDnative] macOS `dylib` export fixes
2018-01-08 15:12:50 +01:00
Rémi Verschelde b49f32deae
Merge pull request #15461 from endragor/better-loading-screen-msg
Improve missing iOS loading screen error message
2018-01-08 08:10:13 +01:00
Rémi Verschelde 06bb4acae0
Merge pull request #15440 from volzhs/fix-android-touch
Fix Android multi touch
2018-01-08 08:04:33 +01:00
Ruslan Mustakov 90f7c84bba Improve missing iOS loading screen error message 2018-01-07 21:50:41 +01:00
Rémi Verschelde 4ab4001ab2
Merge pull request #15447 from eska014/html5-optmode
Build WebAssembly release module with -Os to decrease file size
2018-01-07 17:47:15 +01:00
Leon Krause 4211e4453e Build WebAssembly module with -Os to decrease file size 2018-01-07 17:43:06 +01:00
Leon Krause 2dbf8251bc Initialize WebGL context in OS 2018-01-07 15:49:48 +01:00
volzhs 8fbb82719e Fix Android multi touch
Fix #11798
2018-01-07 23:29:44 +09:00
Rémi Verschelde 8c7b6feb5f
Merge pull request #15425 from bruvzg/osx_runtime_version_checks
[macOS] Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07 01:17:10 +01:00
Rémi Verschelde b33bf23c6a
Merge pull request #15422 from eska014/html5-logger
Print without color control sequences in HTML5 platform
2018-01-07 00:30:58 +01:00
bruvzg ff82fbdf64
Remove 10.6+ runtime version checks, add 10.12+ runtime version checks 2018-01-07 01:21:47 +02:00
Rémi Verschelde 00d5b9ce96
Merge pull request #15420 from eska014/html5-internal-calls
Fix internal Emscripten JS API calls
2018-01-07 00:11:58 +01:00
Leon Krause efdca59a03 HTML5: Print without color control sequences 2018-01-07 00:04:09 +01:00
Rémi Verschelde 6edd2154c8
Merge pull request #15401 from bruvzg/osx_10_12_and_depric_fix
[macOS] Fix build on pre 10.12 and deprecation warnings on 10.12+
2018-01-06 19:54:45 +01:00
Leon Krause cf5b074a95 Fix internal Emscripten JS API calls
Emscripten 1.37.24 no longer exports these by default
2018-01-06 15:53:04 +01:00
bruvzg 47770df198
Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+ 2018-01-06 16:12:57 +02:00
volzhs d2dc70d7d5 Fix Android build error 2018-01-06 22:32:39 +09:00
Pedro J. Estébanez ee2c31d306 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde db49f35ab8 SCons: Fix usage of LD when we meant LINK
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05 20:37:45 +01:00
Rémi Verschelde 22cd45b1d5
Merge pull request #15365 from guilhermefelipecgs/add_unimplemented_method
Add missing method for javascript
2018-01-05 19:46:27 +01:00
Juan Linietsky 7332da31fc Forced set mouse global position always, hopefully will fix #15354, otherwise out of luck. 2018-01-05 14:33:13 -03:00
Guilherme Silva ea02c62345 Add missing method for javascript 2018-01-05 13:37:31 -02:00
Andreas Haas fab0d53f7e
X11: Add missing return in OS_X11::initialize(). 2018-01-05 12:11:45 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
bruvzg cce6adfc51
Adds dylib export for "dmg" export mode and change dylib path to "/Contents/Frameworks" 2018-01-04 21:41:59 +02:00
Duy-Nguyen TA 322cb08dd9 Fix macOS and other builds after #15299
Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Juan Linietsky 6e2ed15ff1 Add support from properly exporting shared objects, needed for GDNative export 2018-01-04 15:43:06 -03:00
Artem Varaksa 76b5f8b0df
Fixed missing parenthesis 2018-01-04 19:31:35 +03:00
Rémi Verschelde d78335d87f Add missing translation in Javascript export dialog
Also remove newlines from translated strings.
2018-01-04 16:08:24 +01:00
Emmanuel Leblond e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
Rémi Verschelde b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde b7b0ffd5c4
Merge pull request #15279 from volzhs/android-update-build
Update android build tool to latest
2018-01-03 18:06:08 +01:00
Rémi Verschelde 5019f5e298
Merge pull request #15092 from guilhermefelipecgs/fix_infinite_loop_on_splash_screen
Fix infinite loop on splash screen on tiling windows managers
2018-01-03 11:41:38 +01:00
volzhs 4bea7d1b5f Update android build tool to latest 2018-01-03 17:25:07 +09:00
Rémi Verschelde 6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
George Marques c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques 2a023a425d
Make GDNative DLLs work on UWP 2018-01-01 13:59:14 -02:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
George Marques abf416f922
Improve LTO build with MSVC 2017-12-31 14:35:38 -02:00
Guilherme Silva 2a6035dff4 Fix infinite loop introduced by 6f3486c4 on tiling windows managers 2017-12-27 08:44:18 -02:00
George Marques 62fe640ca8
Add option to sign UWP exports with signtool
Windows-only.
2017-12-26 11:30:18 -02:00
Bernhard Liebl 3f122672a2 On macOS, change some default editor shortcuts 2017-12-26 11:24:12 +01:00
Juan Linietsky 021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Enzo Nocera 6f3486c486 x11: Fix maximized splash-boot screen bug.
Fixes #14336
2017-12-24 01:16:17 +01:00
Colin Kinloch 853b1daa49 Fixed android arm64v8 2017-12-23 16:49:04 +00:00
Rémi Verschelde bf4d398d4e Do not require OpenMP for non-tools builds (export templates) 2017-12-22 12:24:40 +01:00
Rémi Verschelde aefa23eac1
Merge pull request #14794 from endragor/remove-debug-logs
Remove debug logs that are of no use to end users
2017-12-18 07:40:01 +01:00
Ruslan Mustakov ec31c4f380 Remove debug logs that are of no use to end users 2017-12-18 13:37:37 +07:00
Guilherme Silva a392dbdbe3 Add implementation for custom hardware cursor 2017-12-17 13:40:29 -02:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde fc0e341fc5
Merge pull request #14764 from poke1024/android
Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Colin Kinloch 064189c693 Fixed Android NDK unified header detection for python 3 2017-12-17 12:01:16 +00:00
Bernhard Liebl 95edc3855a Increase sleep time for android export thread 2017-12-17 11:50:11 +01:00