Rakka Rage
6dbae30000
Add tile_animation_mode option:
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- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
kobewi
5b85dabcc8
Use emit_changed() consistently
2023-06-02 22:45:18 +02:00
JoNax97
b998f7ceb7
Gradient: Check if interpolation mode and color space are different before firing notifications.
2023-06-02 10:40:13 -03:00
João Pedro Braz
670b7bec9a
Add the "inner_item_margin" Theme constant to the Tree control
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This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).
The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
Pedro J. Estébanez
4412c1d989
Fix external resource ids lost
2023-06-01 22:34:49 +02:00
Rémi Verschelde
f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
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Fix typed array export
2023-06-01 00:40:40 +02:00
Yuri Sizov
c3e512eda4
Merge pull request #77692 from RandomShaper/fix_th_material_load
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Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 14:35:05 +02:00
Pedro J. Estébanez
197b54370a
Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 12:50:27 +02:00
Yuri Sizov
943e5b9019
Merge pull request #77631 from KdotJPG/issue-77491-fix-turbulence-noise-scale
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Fix `turbulence_noise_scale` for Particle Turbulence
2023-05-31 12:49:49 +02:00
KdotJPG
9332a091e1
Fix `turbulence_noise_scale` regression.
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Fixes #77491
2023-05-30 23:58:01 -04:00
Yuri Sizov
c0ee762f46
Merge pull request #77655 from bitsawer/fix_strange_fragments
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Fix suspicious code related to text rendering
2023-05-30 16:03:44 +02:00
Yuri Sizov
faa73c9fcb
Merge pull request #77608 from bitsawer/fix_cyclic_includes
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Fix shader preprocessor cyclic include handling
2023-05-30 15:32:04 +02:00
bitsawer
78361370ec
Fix issues found by a static analyzer
2023-05-30 12:47:50 +03:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
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Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
bitsawer
67038471ff
Fix shader preprocessor cyclic include handling
2023-05-29 12:05:22 +03:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
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Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
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Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
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Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
RedworkDE
69f2bc2751
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
2023-05-22 16:38:57 +02:00
Rémi Verschelde
65fa775ff6
Merge pull request #75469 from ibotha/fix/74259-sky-cover-not-reset-properly
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Properly set sky_cover property of sky_material to Nil in setter
2023-05-22 14:13:16 +02:00
Isard Botha
74041e3705
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
2023-05-21 18:35:33 +01:00
ajreckof
465742d904
Fix typed array export
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Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
David Giardi
16f6f40669
Remove useless polygons from StyleBoxFlat drawing
2023-05-20 14:28:47 +02:00
Biggles Bristol
c920a4f051
[Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
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[Fixed] Failing test "[Curve] Custom curve with free tangents" by setting the curve's `bake_resolution` to 11.
[Fixed] test messages in "[Curve] Custom curve with free tangents" to match sample offset used in each test
[Added] New test "[Curve] Straight line offset test" in response to pull request feedback.
Update tests/scene/test_curve.h
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2023-05-20 11:28:09 +01:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
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Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
FranckRJ
ab5462e386
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
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The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Pedro J. Estébanez
b6647a5808
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd
Avoid interaction issues between resource loading threads
2023-05-10 18:53:41 +02:00
Rémi Verschelde
c9f81045be
Merge pull request #76536 from AThousandShips/bit_poly_size
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Fix size error in `BitMap.opaque_to_polygons`
2023-05-08 13:52:46 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
David Turner
43a7cb093c
Explain why an image would be invalid for a texture
2023-05-05 14:33:01 -04:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
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Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
kobewi
8a41eefb97
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Ninni Pipping
249784ed53
Fix size error in `BitMap.opaque_to_polygons`
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Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
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This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Rémi Verschelde
5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
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Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Rémi Verschelde
cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
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Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
Rémi Verschelde
bbecc8ae0d
Merge pull request #70234 from Rindbee/fix-uid-lost
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Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-04-25 16:16:47 +02:00
bitsawer
e55c6bfb7b
Fix ShaderMaterial uniform type changes
2023-04-25 15:01:56 +03:00
Rémi Verschelde
ed62d965eb
Merge pull request #75429 from MewPurPur/Literally-cant-have-a-functioning-level-editor-because-of-this-please-helppp
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Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
2023-04-25 09:58:41 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
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Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
kobewi
14cb9b5b26
Add center_grabber property to Slider
2023-04-22 17:53:17 +02:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
VolTer
0a4a1bc4b8
Add a square fill mode to GradientTexture2D
2023-04-20 16:32:42 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
David Giardi
9f1e18e64c
Add theming support for hovered tabs
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Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
David Giardi
142990d60a
Add hovered item style to ItemList
2023-04-18 22:52:39 +02:00
David Giardi
2ef20045b1
Fix blurry borders on antialiased FlatStyleBox
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This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.
The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Yuri Sizov
bd3286eed2
Merge pull request #75999 from clayjohn/Particles-angle-rand
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Use angle_rand to calculate base_angle in particles process material
2023-04-14 13:14:34 +02:00
clayjohn
821917ba9f
Use angle_rand to calculate base_angle in particles process material
2023-04-13 15:10:47 -07:00
VolTer
6c6c1302f3
Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
2023-04-13 16:16:13 +02:00
Rémi Verschelde
13f2a4c7ae
Merge pull request #75993 from AThousandShips/autohide_theme
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Don't apply scale to autohide theme property
2023-04-13 09:55:30 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Ninni Pipping
722597aa97
Don't apply scale to autohide theme property
2023-04-12 17:40:40 +02:00
Rémi Verschelde
d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
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Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
kobewi
20261016a7
Fix typed array export
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Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
clayjohn
016946b552
Write out render_mode even when mode is set to default in VisualShaders
2023-04-11 18:03:00 -07:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
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Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov
8784f95e1f
Merge pull request #75777 from 3deathtoll/patch-1
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Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
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Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
3deathtoll
3841c4a4b4
Make SyntaxHighlighter::get_text_edit a const function
2023-04-07 23:46:50 +05:30
Yuri Sizov
b5f532094e
Merge pull request #56671 from Rgtemze/warn_if_concave
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Warn when a concave polygon is assigned to ConvexPolygonShape2D
2023-04-07 14:39:41 +02:00
Haoyu Qiu
498d538578
Add scrollbar offset theme constants to Tree
2023-04-06 15:04:28 +08:00
Yuri Sizov
1522762dc9
Make icons of scripted and custom classes fit the editor UI
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Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.
Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
bruvzg
efa647bb17
[RTL] Fix fill align and trim with enabled dropcap.
2023-03-30 22:23:39 +03:00
Yuri Rubinsky
8ea4acee49
Fix shader uniform groups to prevent it sorting in alphabet order
2023-03-28 18:36:10 +03:00
Ninni Pipping
3795677f3d
Make `Gradient` resort points on `reverse`
2023-03-22 19:32:00 +01:00
Yuri Sizov
7ca4ad8647
Merge pull request #75079 from mihe/shape-margin
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Update property/documentation of shape margins
2023-03-20 16:30:10 +01:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
Mikael Hermansson
ec6694ce3c
Open up bounds of `Shape3D.margin` to support other physics engines
2023-03-18 20:52:13 +01:00
Yuri Sizov
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
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[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov
bdefdc866b
Merge pull request #74910 from paddy-exe/fix-ndc-depth-gles3
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Fix ndc calculation for LinearSceneDepth VS node in GLES3
2023-03-16 12:01:07 +01:00
Rindbee
69f488e687
Property list changes are only notified when it did change in Curve
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`Object::notify_property_list_changed()` should only be called when
the structure of the property has actually changed.
The structure of the property tree has not changed if the size of the
array has not changed, and the only possibility is that the element
value has changed.
2023-03-15 09:51:15 +08:00
Patrick
e3802d5b6f
Fix ndc calculation for LinearSceneDepth VS node in GLES3
2023-03-14 15:05:01 +01:00
Rémi Verschelde
b31d00a914
Merge pull request #74740 from clayjohn/sky-filter
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Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
2023-03-10 22:49:29 +01:00
clayjohn
572ac91514
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
2023-03-10 10:48:45 -08:00
RedworkDE
f540148072
Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
2023-03-09 17:53:36 +01:00
Yuri Sizov
64215ad119
Generate empty textures for theme icons if the SVG module is disabled
2023-03-07 15:31:19 +01:00
clayjohn
e9d80a821d
Set properties of ImageTexture3D when creating
2023-03-06 14:57:17 -08:00
Rémi Verschelde
a2d449f22e
Merge pull request #74212 from bruvzg/bmp_def_out
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[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
2023-03-03 11:07:28 +01:00
Rémi Verschelde
f339f8e3d2
Merge pull request #73713 from SirQuartz/graph-node-close-button
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Fix Graph Node close rect default position
2023-03-02 11:26:28 +01:00
bruvzg
67762ec4a6
[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
2023-03-02 08:36:17 +02:00
bruvzg
8459aeaab0
[Font] Implement `get_char_from_glyph_index` function.
2023-03-01 09:29:11 +02:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
Lyuma
51a4fe1d53
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
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Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Nicholas Huelin
961d6763fb
Modify the default theme GraphNode close_h_offset
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Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
2023-02-22 14:51:15 -05:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
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Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev
d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
kobewi
a899f547ae
Fix reset_state() in TileSet
2023-02-21 22:38:20 +01:00
Yuri Rubinsky
faf62ba0cc
Add DEPTH to the visual shader output (for spatial mode)
2023-02-21 20:19:37 +03:00
Juan Linietsky
34fd128723
Fix shader parameter assign
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-Make sure the remap is created properly if never assigned before.
Fixes #72923 . Supersedes #73066 .
2023-02-18 13:13:54 +01:00
Yuri Sizov
0c4bdf443d
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale
2023-02-18 12:31:42 +03:00
Rémi Verschelde
1075931c64
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
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According to reduz:
> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it
Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
2023-02-17 12:32:26 +01:00
Tecelli Akıntuğ
1ba05b4b3a
Fix AnimatedTexture inconsistency when setting frame
2023-02-16 22:34:10 +01:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Chris Hutchinson
d842d215df
Prevent crash in ImmediateMesh.create_outline by ensuring
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that when no indices are specified, the number of vertices is
at least a factor of 3. Fixes #73201
2023-02-14 22:42:07 -05:00
QbieShay
7881422901
make particle billboard take into account non-uniform scale
2023-02-13 21:18:55 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
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Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
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Fixes #53191 .
2023-02-12 14:14:03 +01:00
Ziya Erkoc
6fb113f59f
Warn if a concave shape is assigned to ConvexPolygonShape2D
2023-02-11 21:58:35 +01:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D
2023-02-11 02:18:10 -06:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
kobewi
095c805079
Fix sub-resource IDs resetting when preloaded
2023-02-07 14:13:22 +01:00
Patrick Dawson
80ae3feca7
Avoid returning self from `_get_base_font_or_default()`
2023-02-05 04:37:59 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
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Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's `uv2_padding`
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Negative values are not valid and will always cause lightmap bleeding
to occur.
This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
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meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
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Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
cf9df3b5d4
meshoptimizer: Sync with upstream commit 4a287848f
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4a287848fd
2023-01-31 22:27:49 -08:00
kobewi
7780b40a3a
Add unbinds to scn
2023-02-01 03:03:55 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Yuri Rubinsky
0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement
2023-01-31 22:55:42 +03:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
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Part of #37604 .
2023-01-31 18:54:04 +01:00
smix8
026549db2e
Create default World physics spaces on demand only
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Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
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Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
Yuri Rubinsky
bcecb4fe37
Use mix for vector types in switch node in the visual shader
2023-01-31 09:45:27 +03:00
Lyuma
03692c715e
Implement custom uvs for Static Lightmap imported gltf
2023-01-30 22:37:38 -08:00
anish bhobe
42a9c33fad
Updates VideoDecoder plugin API to GDExtension.
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Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.
Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.
Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652 )
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
Rémi Verschelde
6bdc4ea88c
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
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Create default World navigation maps on demand only
2023-01-30 13:35:48 +01:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
smix8
1bc2c7cb12
Create default World navigation maps on demand only
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Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Danil Alexeev
5195f723b9
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
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Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
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Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube
ba472bd29c
Use correct prefix for TextMesh width property
2023-01-28 04:09:10 +01:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
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Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Gilles Roudière
9a593fa1aa
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 18:44:45 +01:00
Rémi Verschelde
1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
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Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde
8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
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Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Gilles Roudière
0d06ebff2f
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 13:34:57 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
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Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
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Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
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allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
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Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
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Address Android editor crashes
2023-01-22 17:52:31 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
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* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
Rindbee
41ac40c44c
Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-01-22 09:53:46 +08:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
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This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde
2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
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fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Daniel Larson
d7b61158fa
allowed negative DoF blur transition in the editor
2023-01-20 20:39:49 -06:00
Yuri Rubinsky
f9b5e9da37
Fix code generation for ProximityRange node in visual shader
2023-01-20 22:31:37 +03:00
Yuri Rubinsky
7cbe2b939e
Some refactoring for visual shader texture functions
2023-01-20 12:54:20 +03:00
Rémi Verschelde
fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
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Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/ 🧹 🧹 🧹
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Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
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Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov
752402cf35
Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
Life4gal
d3612e039a
Fix using Resource objects as keys in the `tres` format
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Fixes #57506 .
2023-01-19 12:19:06 +01:00
RedworkDE
be4eb3bbdd
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
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Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
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Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
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Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Gilles Roudière
0dbcf8f735
Fixes TileDate::add_source accepting invalid ID values
2023-01-16 12:14:40 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:49:58 +03:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
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Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
SekoiaTree
05aaae747b
Remove compatibility code for Mesh surfaces
2023-01-11 13:02:08 +01:00
Juan Linietsky
eb3fa8eaa4
Text resource loader fixes
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* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714 , which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
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Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky
87eafe48b8
Add few improvements for `VisualShaderNodeParticleRandomness`
2023-01-09 20:33:45 +03:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Yuri Rubinsky
f101add78b
Add `uint` type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
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Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
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Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
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Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
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[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00