Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Franke a165d4dd72
Move ShaderCreateDialog's ShaderType enum out of the header 2022-08-15 15:08:50 -05:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Yuri Roubinsky 7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky 771491d358 Add `New Shader` option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00
kobewi 07065d67e1 Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
Yuri Roubinsky a1dd51f5e6 Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00