Aaron Franke
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a165d4dd72
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Move ShaderCreateDialog's ShaderType enum out of the header
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2022-08-15 15:08:50 -05:00 |
Rémi Verschelde
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90019676b0
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Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
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2022-07-25 11:17:40 +02:00 |
Yuri Roubinsky
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7b94603baa
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Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
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2022-07-22 22:51:57 +02:00 |
Hendrik Brucker
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b396fd4eef
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Yuri Roubinsky
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771491d358
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Add `New Shader` option to the FileSystemDock popup menu.
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2021-12-03 19:42:58 +03:00 |
kobewi
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07065d67e1
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Infer shader type based on edited node
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2021-11-03 15:27:38 +01:00 |
Yuri Roubinsky
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a1dd51f5e6
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Fix some bugs in shader creation dialog (continue)
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2021-08-09 11:49:57 +03:00 |
Yuri Roubinsky
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5e5cd2495d
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |