Juan Pablo Arce
45f6110e26
Fix gizmos without visible geometry not being selectable
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The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Hugo Locurcio
41b7196ad4
Fix incorrect Curve editor preview thumbnail scaling
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`EDSCALE` scaling was applied even though it shouldn't be, which led
to pixelated thumbnails due to double scaling. For reference,
AudioStream previews don't use `EDSCALE` and look fine at any editor
scale (the editor itself already scales the thumbnail requests).
2024-07-21 05:59:01 +02:00
Rémi Verschelde
e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
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Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
6b5825a0cb
Merge pull request #94494 from ckaiser/better-curve-preview
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Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
cf70cb57ee
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 11:10:36 +03:00
Christian Kaiser
5f4f088552
Improve Curve preview colors for consistency
2024-07-18 02:05:00 -03:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Rémi Verschelde
da4f6e439c
Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
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Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
Danil Alexeev
063a362755
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:20:50 +03:00
Rémi Verschelde
c4806ed2a9
Merge pull request #94356 from KoBeWi/metas_everywhere
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Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
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[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable `restart_if_changed` for the touchscreen editor settings
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The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Mikael Hermansson
08ef14a037
Fix animation library copy-paste not preserving resource reference
2024-07-16 11:34:44 +02:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
Mikael Hermansson
c9e0532bc2
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-15 13:14:57 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
kobewi
0b513b9f65
Allow box selecting over CanvasItems when Shift is held
2024-07-13 18:21:17 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747
Reset position to 0 after animation selected on AnimationPlayerEditor
2024-07-13 14:27:01 +09:00
Yuri Rubinsky
d375b99acf
Add `SwitchVector4D` shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Anni Ryynänen
4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
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`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 -04:00
Rémi Verschelde
0996c8438f
Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor
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Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-07 12:38:37 +02:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
kobewi
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 -04:00
Silc Lizard (Tokage) Renew
fae712d968
Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-06 04:45:15 +09:00
Gilles Roudière
8ebaf4437a
Fix crash in the TileMapLayer editor when using editable children
2024-07-05 17:08:18 +02:00
Rémi Verschelde
c9ca3aa9ab
Merge pull request #93971 from KoBeWi/casually_crashing_in_background
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Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
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[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
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Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
Rémi Verschelde
47c471e8ef
Merge pull request #93957 from bruvzg/font_var_def
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[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 15:07:41 +02:00
kobewi
267b5bca23
Fix crash in tile physics editor
2024-07-05 14:00:30 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
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Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
bruvzg
6e0414a6c9
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 00:18:10 +03:00
Hendrik Brucker
b871794591
Fix `GraphFrame` autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
Rémi Verschelde
6a13fdcae3
Merge pull request #93846 from jsjtxietian/null-frames
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Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
jsjtxietian
7cecdc0dab
Fix sprite frame editor crash with null `frames` pounter
2024-07-03 10:58:25 +08:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
kobewi
af28d58215
Fix RMB erasing of tiles
2024-07-02 08:45:05 +02:00
Rémi Verschelde
13ea24c5bb
Merge pull request #93671 from KoBeWi/burn_the_box
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Prevent selecting when a CanvasItem is selected
2024-07-01 18:28:47 +02:00
patwork
31629744f8
Fix division by zero in aspect ratio calculation
2024-06-30 02:18:57 +02:00
kobewi
1d69358471
Prevent selecting when a CanvasItem is selected
2024-06-29 19:56:48 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Rémi Verschelde
a19955e82d
Merge pull request #93736 from passivestar/info-panel-margins
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Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
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Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Rémi Verschelde
04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
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Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Robert Yevdokimov
c9e9bd4a68
Add ability to Hide Editor Transform Gizmo
2024-06-27 21:01:15 -04:00
Hugo Locurcio
6932630c02
Add alternative shortcut for Align Transform to View in the 3D editor
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The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.
Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00
passivestar
1a1d8a58ca
Center the label in overview of script editor
2024-06-27 16:01:35 +04:00
passivestar
a9ef6cd418
Improve viewport rotation gizmo drawing
2024-06-26 23:33:24 +04:00
Rémi Verschelde
b0c7f45a72
Merge pull request #85228 from KoBeWi/don't_save_scene_when_saving_script_while_saving_scene
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Don't insert newline while saving
2024-06-26 14:51:06 +02:00
Rémi Verschelde
869e33252d
Merge pull request #84164 from KoBeWi/slowcast_2d
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Fix slow raycast editing
2024-06-26 14:51:03 +02:00
kobewi
57e046541d
Add a way to force history for undoredo
2024-06-26 13:24:34 +02:00
kobewi
b70368b78a
Don't insert newline while saving
2024-06-26 13:19:25 +02:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 -04:00
passivestar
44e2991365
Fix TileSet property painter popup showing clear color
2024-06-26 01:37:44 +04:00
Rémi Verschelde
5d089e1a8e
Merge pull request #93518 from bruvzg/imp_fix
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[Editor] Fix importers add-ons after 93238
2024-06-25 10:02:05 +02:00
Rémi Verschelde
f597f24a07
Merge pull request #93521 from nblackburn/popupmenu-pot-gen
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Include "PopupMenu" labels in POT gen
2024-06-25 09:19:53 +02:00
matheusmdx
f746632369
Fix snapping lines don't disappearing after drag anchors
2024-06-23 21:05:33 -03:00
Nathaniel Blackburn
648d5a8525
include popupmenu labels in pot gen
2024-06-23 20:59:17 +01:00
bruvzg
2fdf24375d
[Editor] Fix importers add-ons after 93238
2024-06-23 21:12:00 +03:00
kobewi
230a4cb63f
Store TileMapLayer selection in scene's history
2024-06-22 18:42:48 +02:00
Rémi Verschelde
4a9dc72d16
Merge pull request #93361 from passivestar/viewport-buttons-styles
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Add missing style overrides for viewport overlay buttons
2024-06-21 10:14:21 +02:00
passivestar
83078715ca
Add missing style overrides for viewport overlay buttons
2024-06-20 22:28:45 +04:00
Cory Petkovsek
1780f28407
Fix crash when drawing a selection box on an empty scene with certain plugins
2024-06-21 00:18:34 +07:00
Rémi Verschelde
acb9a4e6ad
Merge pull request #93385 from Chaosus/vs_fix_updating
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Fix visual shader not being updated when switching tabs
2024-06-20 16:18:59 +02:00
Yuri Rubinsky
3bbbedc144
Fix visual shader not being updated when switching tabs
2024-06-20 13:37:16 +03:00
Manny-OnGit
8a44cf0342
fixed issue #93043 , ruler tool prevents new nodes from being added with right click.
2024-06-19 10:51:46 -07:00
Rémi Verschelde
4949e96b0b
Merge pull request #91845 from ryevdokimov/disable-freelook-when-drag-and-drop
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Disable viewports inputs when dragging and dropping into the viewport
2024-06-19 10:53:17 +02:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
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Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
A Thousand Ships
fbb879debd
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +02:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 -04:00
A Thousand Ships
d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:24:27 +02:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
Rémi Verschelde
2a470143ef
Merge pull request #93255 from jsjtxietian/atlas-default
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Prevent generating preview for zero sized texture
2024-06-18 14:08:48 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
jsjtxietian
3027b49943
Prevent generating preview for zero sized texture
2024-06-18 16:04:10 +08:00
Rémi Verschelde
e2fc6d38cb
Merge pull request #92926 from alula/patch-2
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Make texture filtering in TileAtlasView consistent
2024-06-17 17:27:12 +02:00
alula
e591bb0288
Make texture filtering in TileAtlasView consistent
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Co-authored-by: Gilles Roudière <gilles.roudiere@gmail.com>
2024-06-17 16:56:32 +02:00
Rémi Verschelde
170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
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Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde
bb8fe430fe
Merge pull request #90098 from viksl/fix-instant-rotation-and-return-wrapping
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Allow wrapping for begin rotate transformation to bring it in line with Blender.
2024-06-17 10:57:57 +02:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
Yuri Rubinsky
a7d5e2f0d9
Add missing TTR's for EditorProgress
2024-06-14 10:52:38 +03:00
Rémi Verschelde
680e489189
Merge pull request #93087 from KoBeWi/path_to_less_bugs
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Allow cancelling actions in Path2D editor
2024-06-13 17:19:30 +02:00
lawnjelly
e71b3a75e4
Optimize Editor `_init_grid()`
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Use static `LocalVectors` instead of `Vectors` for temporaries.
2024-06-13 11:51:32 +01:00
Hilderin
4575ccbad9
Fix Crash when trying to undo SpriteFrames animation rename #93079
2024-06-12 21:42:49 -04:00
kobewi
85a8c3e71a
Allow cancelling actions in Path2D editor
2024-06-12 15:22:50 +02:00
Gilles Roudière
10c2ce15da
Fix tile polygon editor grid and missing update
2024-06-11 19:35:03 +02:00
Rémi Verschelde
1e0015ac64
Merge pull request #92994 from smix8/navmesh_2d_clear
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Fix NavigationRegion2D editor plugin clear button not updating debug visuals
2024-06-11 16:59:38 +02:00
Rémi Verschelde
430812980c
Merge pull request #86721 from Naros/gde-debugger-tooling
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Improve GDExtension Tools Integration with Editor Debug Tooling
2024-06-11 10:48:34 +02:00
Yuri Rubinsky
c2d0f3bafb
Allow drag & drop Mesh to create MeshEmitter in visual shaders
2024-06-11 11:27:24 +03:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
smix8
14bed692bf
Fix NavigationRegion2D clear button not updating debug visuals
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Fixes that NavigationRegion2D editor plugin clear button did not update the debug visuals.
2024-06-10 19:36:21 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
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Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Chris Cranford
beef0f687c
Expose `update_docs_from_script` method
2024-06-08 16:45:49 -04:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Silc Lizard (Tokage) Renew
4f6fb8ee81
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
Rémi Verschelde
92ea322802
Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
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Made tooltip on `TileSet` Paint Button give more information when disabled
2024-06-04 16:51:14 +02:00
A Thousand Ships
0f72b15bc2
Fix some incorrect uses of `String` over `StringName`
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These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
smix8
3fae26277a
Add confirm dialog for render mesh to navigation mesh conversion
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Adds confirm dialog for render mesh to navigation mesh conversion that lists all the requirement for the pathfinding.
2024-06-02 19:09:54 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
A Thousand Ships
cade5b88d9
Use `CoreStringNames::normal` in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add `SceneStringNames::panel`
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
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Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
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Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
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Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
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Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
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Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
passivestar
2eaeee59d4
Fix animation player controls being enabled when no player is selected
2024-05-29 13:02:31 +04:00
matheusmdx
18cdb3c0d7
Fix error after create a new animation in an empty AnimationPlayer
2024-05-28 19:14:00 -03:00
Rémi Verschelde
1446722d23
Merge pull request #92442 from pkowal1982/sprite_frames
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Select text in SpriteFramesEditor spin boxes on focus
2024-05-28 17:48:45 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
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Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
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Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde
25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
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Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Rémi Verschelde
f7b9cdcef2
Merge pull request #90849 from AThousandShips/tile_edit_fix
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[Editor] Fix crash when editing TileMap
2024-05-28 15:48:30 +02:00
Rémi Verschelde
f9dc62b265
Merge pull request #89806 from timothyqiu/smart-undo
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Disable shader editor's undo/redo menu items when they do nothing
2024-05-28 15:48:20 +02:00
Saracen
596026a1ee
Disallows selection of ownerless nodes:
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Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
Paweł
18243c5b7a
Select text in SpriteFramesEditor spin boxes on focus
2024-05-27 21:50:15 +02:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap
2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-27 13:29:57 +02:00
kobewi
d927d41f89
Optimize usage of position icon in 2D editor
2024-05-26 20:08:59 +02:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
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This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_ 🤔
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Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
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Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +02:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
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Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
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Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
kobewi
e70ca3bf5a
Fix tile polygon grid not covering whole tile
2024-05-20 20:16:06 +02:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
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Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
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Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Haoyu Qiu
becc98162e
Fix error when duplicating visual shader node inside a Frame
2024-05-20 15:56:16 +08:00
Haoyu Qiu
e5c321448e
Create AudioStreamPlayer when dropping AudioStream
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- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Rémi Verschelde
b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
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Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
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Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
096fb3ad7c
Merge pull request #90952 from Gaktan/add_online_doc_link
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Add option to open online doc for selected class in script editor
2024-05-17 11:13:43 +02:00
Nodragem
8e0f0c6edb
change default behaviour when drag-and-drop to 2d and 3d editor
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correct formatting with clang-formatter
US English
2024-05-16 10:42:13 +01:00
Rémi Verschelde
805d619382
Merge pull request #91872 from aaronp64/edit_navigation_obstacle
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Allow editing `NavigationObstacle2D` shape vertices
2024-05-15 12:09:42 +02:00
Gaktan
cafa64cd27
Add option to open online doc for selected native class in script editor
2024-05-14 21:44:46 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Rémi Verschelde
3c26cddcfa
Merge pull request #91932 from dalexeev/editor-fix-tileset-categories-and-tooltips
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Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 12:07:27 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
e58eb6a267
Merge pull request #91905 from groud/fix_patterns_being_needlessly_reorganized
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Fix TileMap selection pattern being needlessly reorganized
2024-05-14 12:06:58 +02:00
Magian
8a92615ba0
Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/".
2024-05-14 15:32:47 +08:00
Danil Alexeev
5a5b18c2fc
Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 10:23:14 +03:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Yuri Rubinsky
56026e6c76
Fix errors on pressing autoplay in sprite frames editor
2024-05-13 22:39:05 +03:00
Rémi Verschelde
194c940e72
Merge pull request #91497 from magian1127/4.0fixShaderHighlighting
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Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions`.
2024-05-13 17:32:02 +02:00
Gilles Roudière
b0cd6edceb
Fix TileMap selection pattern being needlessly reorganized
2024-05-13 14:34:33 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
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[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +02:00
Peter Procyk
82c2a74646
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-12 19:55:27 -04:00
Robert Yevdokimov
824d21b441
Disable viewport inputs when dragging and dropping into the viewport
2024-05-12 10:02:39 -04:00
aaronp64
3b30c65880
Allow editing NavigationObstacle2D shape
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Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information.
Fixes #91795
2024-05-12 08:40:43 -04:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
768bd0e97d
Merge pull request #91793 from KoBeWi/a_theme_has_many_variations
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Fallback to default theme for variation items
2024-05-11 12:38:24 +02:00
Rémi Verschelde
0ffa6e2039
Merge pull request #65258 from RedMser/expaaaaand
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Toggle control expand flag directly via top bar
2024-05-11 12:38:04 +02:00
RedMser
2af78a5e86
Toggle control expand flag directly via top bar
2024-05-10 17:04:14 +02:00
kobewi
d7bedcdf43
Fallback to default theme for variation items
2024-05-10 13:16:29 +02:00
Rémi Verschelde
e11796384c
Merge pull request #91777 from KoBeWi/HISTORY_MISMATCH_PLEASE_INSERT_VALID_HISTORY
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Fix Sprite2D editor history mismatch
2024-05-10 10:48:48 +02:00
Rémi Verschelde
84f6a3de31
Merge pull request #91732 from Naputt1/fix-2d-editor-selection
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Fix 2d editor selection persisting after application loses focus.
2024-05-10 09:56:00 +02:00
kobewi
ea04fc7cde
Fix Sprite2D editor history mismatch
2024-05-09 22:12:55 +02:00
naputt
9e196b7d8c
fix 2d editor selection
2024-05-08 19:34:17 +01:00
Hugo Locurcio
e52c9cd9f1
Tweak appearance of 3D editor gizmo icons
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- Use alpha scissor to resolve transparency sorting issues with gizmo
icons relative to other transparent materials in the scene.
This also makes gizmos visible in `screen_texture`, which means
gizmos can now be seen through refractive materials.
Lastly, this reduces the amount of artifacts visible around gizmo
outlines (although they are still present at times).
- Make icons darker when not selected to be less intrusive
(and easier to distinguish when selected).
2024-05-08 17:13:14 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
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[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
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Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive `String::containsn`
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
0494b37a0c
Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo
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Simplify the GPUParticles3D editor gizmo to improve readability
2024-05-07 16:49:38 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
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Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde
ba6f840970
Merge pull request #89248 from KoBeWi/store_no_store
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Don't store values when loading them
2024-05-07 16:49:26 +02:00
Rémi Verschelde
68bd282c50
Merge pull request #81906 from the-sink/dominant-script-default
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Set `open_dominant_script_on_scene_change` to off by default
2024-05-07 16:49:07 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
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Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
kobewi
c344e593d0
Add MultiNodeEdit support to MeshInstance3D editor
2024-05-06 17:40:16 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
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Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Magian
c538b30021
Fix shader highlighting the interruption in color_region caused by disabled_branch_regions.
2024-05-03 12:49:39 +08:00
Aiden Storey
b4c1634b52
Implement trim_final_newlines functionality
2024-05-02 22:57:34 -04:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
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Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
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Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
Haoyu Qiu
1e20612940
Allow setting editor dock tabs to icon only
2024-04-30 09:34:14 +08:00
Rémi Verschelde
78f03f8e12
Merge pull request #91252 from timothyqiu/control-category
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Only add warning label for Layout group in Control category
2024-04-29 10:10:35 +02:00
Rémi Verschelde
4b2245ffe1
Merge pull request #91238 from timothyqiu/interpolation-tooltip
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Add text to icon-only interpolation OptionButton in blend space editor
2024-04-29 10:10:26 +02:00
Rémi Verschelde
13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
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Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
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Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
Rémi Verschelde
c205f02165
Merge pull request #90050 from TokageItLab/add-tips-detection
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Add tips detection to auto mapping in bone mapper
2024-04-29 10:09:32 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
Silc Lizard (Tokage) Renew
9c3a1c00c4
Add tips detection to bone mapper
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-04-28 02:24:41 +09:00
Haoyu Qiu
bd716a693a
Only add warning label for Layout group in Control category
2024-04-27 21:56:24 +08:00
Haoyu Qiu
8b2f95ffc1
Add text to icon-only interpolation OptionButton
2024-04-27 11:01:41 +08:00
Hugo Locurcio
cb05b49c09
Simplify the GPUParticles3D editor gizmo to improve readability
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- Remove handles as users should use the Generate Visibility AABB
option whenever possible, so manual resizing isn't needed often.
(For particles that move quickly and have Local Coords disabled,
Extra Cull Margin can be increased in the GeometryInstance3D
properties in the inspector.)
- Remove translucent filled part of the gizmo to be more consistent
with GeometryInstance3D's recently introduced Custom AABB gizmo.
- Remove center marker as it can visually obstruct particles.
This paves the way for future emission shape gizmos which will
feature handles.
2024-04-26 22:29:26 +02:00
kit
773a473807
Overhaul multiple caret editing in TextEdit.
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Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a
Overhaul TextEdit selection.
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The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Rémi Verschelde
caca54af2c
Merge pull request #79918 from KoBeWi/what_is_this_thing
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Add tooltips for tile source types
2024-04-26 15:13:01 +02:00
Rémi Verschelde
69a94c5e27
Merge pull request #77069 from KoBeWi/turning_tooltips_into_music_player_BECAUSE_WHY_NOT
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Add tooltip plugin for AudioStream
2024-04-26 15:12:54 +02:00
Rémi Verschelde
7cb52a676f
Merge pull request #63515 from KoBeWi/script_jumper
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Store line change in script navigation history
2024-04-26 15:12:47 +02:00
kobewi
2cac59fbfa
Add tooltips for tile source types
2024-04-26 14:38:45 +02:00
Magian
e3a7c751f2
Implement tooltips for shader uniform in the inspector.
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using regular expressions
2024-04-26 17:48:11 +08:00
kobewi
f8cd3bbc36
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 11:03:47 +02:00
kobewi
3a1246c198
Store line change in script navigation history
2024-04-25 23:22:47 +02:00
Rémi Verschelde
5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
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Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
ajreckof
b84f66c5df
Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
kleonc
0c8275b4f7
Fix Path3D tilt gizmo raycasting against local plane
2024-04-24 16:02:01 +02:00
Rémi Verschelde
a4fbe4c01f
Merge pull request #91081 from KoBeWi/closing_faster_than_light
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Further speed up closing multiple scripts
2024-04-24 09:59:56 +02:00
Rémi Verschelde
8b7917f685
Merge pull request #91073 from KoBeWi/irritating_bounds
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Remove `uv_editor_bounds` editor setting
2024-04-24 09:59:44 +02:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
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Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
149023335d
Merge pull request #90817 from KoBeWi/there_is_one_pattern
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Reuse single erase pattern in tile editor
2024-04-24 09:59:17 +02:00
kobewi
fd3ed998ce
Further speed up closing multiple scripts
2024-04-23 23:33:01 +02:00
kobewi
6f7da2f5e4
Remove uv_editor_bounds editor setting
2024-04-23 19:13:22 +02:00
Rémi Verschelde
fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
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Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
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This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Ricardo Buring
8a28f816d0
Replace Clipper1 library by Clipper2 library
2024-04-20 13:37:59 +02:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
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Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
55842a502c
Merge pull request #89058 from dalexeev/editor-help-bit-deprecated-experimental
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Editor: Display deprecated/experimental messages in tooltips
2024-04-19 16:27:06 +02:00
Lyuma
bb9674c1b1
Set animation step from importers. Increase default step from 10 to 30 FPS.
2024-04-19 03:02:20 -07:00
Yuri Rubinsky
56d843724e
Prevent expanding output port in visual shader expression
2024-04-19 11:49:10 +03:00
Bogdan Inculet
8caa1b8783
Add Gizmo to display 3D custom AABB
2024-04-19 02:31:30 +03:00
Danil Alexeev
a714cb9f65
Editor: Display deprecated/experimental messages in tooltips
2024-04-18 14:32:04 +03:00
Rémi Verschelde
f6ba06a8d7
Merge pull request #90815 from KoBeWi/2_objects_1_editor
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Avoid double editing when clicking AnimatedSprite
2024-04-18 12:24:53 +02:00
kobewi
6b69ae8dd0
Reuse single erase pattern in tile editor
2024-04-17 20:43:00 +02:00