Commit Graph

2216 Commits

Author SHA1 Message Date
Yuri Sizov 9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Antonio Dell'Annunziata 7b975b50dc
fix(gdscript): Fix infinite loop on type inferernce from super method calls
When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class.
This caused the same function to be analyzed for type inference which created the infinite loop.

Solves #63592
2022-07-29 10:22:55 +02:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Antonio Dell'Annunziata e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Rémi Verschelde fb086d44cf
Merge pull request #63560 from V-Sekai/named_global_crashfix 2022-07-28 09:03:01 +02:00
SaracenOne 1307577932 Prevent hard crash in GDScriptVM when a named global can not be found. 2022-07-27 23:37:42 +01:00
Edward 67e34f6120 inconsistent str() error fix
inconsistent str() error fix
2022-07-27 14:16:05 -04:00
Lamia 3fa943fe23 LSP: Sanitizes protocol URI `file:///c%3A` in file path
Fixes #63205.
2022-07-28 02:25:05 +10:00
Rémi Verschelde 663195f36a
Merge pull request #63325 from EIRTeam/typed_array_fix 2022-07-27 12:39:20 +02:00
Aaron Franke e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
kobewi e4a961b86a Fix Vector4 parse error 2022-07-26 01:49:57 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Álex Román Núñez 1b10f744e0 Fix typed array returns returning the incorrect contained type
Fixes #59485 and #60218
2022-07-22 20:34:19 +02:00
Dallon Feldner 07ddc8b3b8 Don't print redundant errors when parsing GDScript
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
Rémi Verschelde ea3d355f0a
Merge pull request #62433 from KoBeWi/🌈 2022-07-21 16:36:34 +02:00
Rémi Verschelde fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time 2022-07-20 22:33:49 +02:00
kobewi df5655fdca Highlight ^NodePath and &StringName differently 2022-07-19 20:20:30 +02:00
Rémi Verschelde d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash 2022-07-18 16:13:29 +02:00
cdemirer e9a5beeb01 Fix crash while trying to autocomplete non-global Autoload 2022-07-18 16:35:25 +03:00
Rémi Verschelde 4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc 2022-07-18 15:29:11 +02:00
Rémi Verschelde aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description 2022-07-18 14:56:55 +02:00
Vladimir Savin 585eee2a48 GDScript: Fix brief/long description doc comments. 2022-07-18 13:34:07 +01:00
cdemirer 52781535a3 Check for parameters shadowing class members 2022-07-18 00:28:27 +03:00
Xwdit 152466938f Fix grouping annotations displayed in document 2022-07-15 12:39:52 +02:00
Rémi Verschelde 184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
George Marques dc5a6362c1
Merge pull request #62895 from KoBeWi/callables_exist_you_know 2022-07-13 09:30:08 -03:00
George Marques ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error 2022-07-13 09:24:36 -03:00
George Marques d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop 2022-07-13 09:18:21 -03:00
George Marques 87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents 2022-07-13 09:08:28 -03:00
George Marques 01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults 2022-07-13 09:06:20 -03:00
George Marques bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Yuri Sizov 316f78a037 Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
cdemirer 12b9572121 Parser: Properly set node extents 2022-07-11 21:31:15 +03:00
cdemirer 5a906a33d9 Prevent unnecessary additional parser error 2022-07-11 03:32:28 +03:00
cdemirer 4f36b2df2a Fix parser stuck in an error loop 2022-07-11 02:42:40 +03:00
kobewi e9344f5154 Remove outdated code path 2022-07-10 20:48:33 +02:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Rémi Verschelde 09e12ba9b4 Sync GDScript doc template for new annotations 2022-07-06 16:37:40 +02:00
Rémi Verschelde f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict 2022-07-06 16:02:49 +02:00
Rémi Verschelde fdff28e1a2
Merge pull request #62699 from cdemirer/fix-autocomplete-var-assigned-same-statement 2022-07-06 15:57:19 +02:00
Rémi Verschelde 4c56885bc0
Merge pull request #62690 from cdemirer/fix-infinite-guess-recursion 2022-07-06 15:54:16 +02:00
Rémi Verschelde 4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Rémi Verschelde ea61cd3b32
Merge pull request #62707 from YuriSizov/gdscript-group-those-props 2022-07-06 15:24:07 +02:00
cdemirer f280975bf1 Fix priority of annotated type vs initializer type 2022-07-06 04:25:44 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer dbdf0174b4 Do error when for variable conflicts with a variable in scope 2022-07-04 12:30:39 +03:00
cdemirer 3a827349bf Fix autocomplete for variable which is assigned to in the current statement 2022-07-04 10:08:41 +03:00
cdemirer bd518f6b11 Fix infinite recursion when guessing type of variable which is being assigned to 2022-07-04 02:49:36 +03:00
MinusKube 92367bad4e Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern 2022-07-01 02:05:00 +02:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde f6072c9c98
Merge pull request #62485 from cdemirer/fix-set-chain-jump-if-shared
Fix chain assignment bug with jump_if_shared
2022-06-28 19:13:35 +02:00
cdemirer a0608bd891 Fix set chain bug with jump_if_shared 2022-06-28 18:45:27 +03:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak 2022-06-28 17:26:44 +02:00
Rémi Verschelde 4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques 9490146a16
GDScript: Enable exporting nodes to the inspector
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
Rémi Verschelde c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
George Marques 511a4b761c
GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.

This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
George Marques cf015673d3
GDScript: Use implicit method for @onready variables
Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques 81cac4907f
GDScript: Don't add implicit constructor to the list of functions
So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde 471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
reduz dd8c0522a6 Implement varargs in Methodinfo
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
Black Cat 5c365713ca Do not reset return value in release build 2022-06-22 20:55:09 +04:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Rémi Verschelde 78944fef82
Merge pull request #61510 from Calinou/script-tweak-stack-overflow-message 2022-06-17 13:03:05 +02:00
Raul Santos 525b5e0e16
Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
Johannes Witt 8c7d4996c9
Document how to load Images and MP3 files at run-time 2022-06-16 13:18:36 +02:00
Rémi Verschelde d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Jonathan Nicholl 912d8e23ca Add script templates for EditorScenePostImport 2022-06-15 12:41:37 -04:00
Yuri Rubinsky c9ad370f20 Add a null checking to `GDScript::_super_implicit_constructor` 2022-06-15 17:28:40 +03:00
Hugo Locurcio cceeb671db
Improve stack overflow error message in GDScript and VisualScript
Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques 68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques 1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes 2022-06-15 10:37:18 -03:00
Rémi Verschelde 9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses 2022-06-15 15:31:35 +02:00
George Marques 67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques 15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank 2079e19899 Extend test_compiler to also disassemble inner classes 2022-06-12 16:30:04 -04:00
Nathan Franke 3d61246bc4
use correct error for unused bind match, suppress with underscore 2022-06-03 13:28:33 -05:00
Rémi Verschelde c881f607a9
Merge pull request #61463 from vnen/gdscript-await-stack
GDScript: Fix stack overflow when using multiple `await`
2022-05-31 12:44:50 +02:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
George Marques 328aadc0ef
GDScript: Fix stack overflow when using multiple `await` 2022-05-27 09:31:37 -03:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Rémi Verschelde 410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix 2022-05-25 18:38:29 +02:00
Danil Alexeev 320cf5d84c
Use blank line instead of `@desc:` for doc comments 2022-05-25 19:01:41 +03:00
SnailRhymer 3a87d1acae Make Lookup Symbol recognize assert and preload in the script editor 2022-05-25 16:41:10 +01:00
Rémi Verschelde 6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Trioct bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
SnailRhymer 688a62d841 Fix lookup_code to properly handle symbols at start of assignments 2022-05-25 11:45:57 +01:00
George Marques 24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques 1b76a9d705
GDScript: Fix lambda captures in default argument values 2022-05-23 21:38:31 -03:00
George Marques 969f1980d2
GDScript: Fix `if` after lambda being seen as ternary 2022-05-23 21:13:25 -03:00
George Marques 0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Rémi Verschelde cdc5da7460
Merge pull request #61025 from Chaosus/gds_fix_extend_crash 2022-05-18 16:17:18 +02:00
Rémi Verschelde e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive 2022-05-18 16:04:12 +02:00
Yuri Rubinsky 5d95a5a024 Fix crash when extending inner class in GDScript 2022-05-18 16:53:24 +03:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde c41f62c3df
Merge pull request #61003 from vnen/gdscript-await-stack-fix 2022-05-16 14:10:29 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
George Marques 102c312497
GDScript: Fix stack manipulation for `await`
The stack now contains three special addresses that should no be copied
to the state, since it contains references that creates cycles. They can
be recreated when the function is resumed.

This commit also removes the clearing of stack from the
GDScriptFunctionState destructor, since it should be cleared when the
function exits. The state stack should only be cleared manually if the
instance is freed before the state resumes (which is already being
done). Otherwise this would destruct the stack twice, causing crashes.
2022-05-13 20:15:34 -03:00
JoJoX 8870e1c75d Fix first value update 2022-05-12 19:11:33 -04:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Rubinsky be8eb6625e Fix incorrect precedence of pow operator in GDScript 2022-05-12 10:09:51 +03:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Rémi Verschelde 9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde c171f675c8
Merge pull request #60229 from Dorodri/improve-gdscript-range-description 2022-05-11 14:17:39 +02:00
Rémi Verschelde 505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test 2022-05-11 14:15:48 +02:00
Rémi Verschelde f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes 2022-05-06 08:59:08 +02:00
Rémi Verschelde 84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
CalebJohn 06a2d83e30 Add regression test for gdscript valid function signature
Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Eduardo Rodrigues b2841ce194 Improve description for GDScript built-in range
Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
2022-04-30 15:17:17 -03:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
Rémi Verschelde 3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix 2022-04-27 12:45:30 +02:00
Rémi Verschelde cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
ShimmyShaman b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Yuri Roubinsky 540fca147d Fix typo in `GDScript::range` doc 2022-04-20 19:38:49 +03:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
Rémi Verschelde 7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00