Commit Graph

5759 Commits

Author SHA1 Message Date
Rémi Verschelde 3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param 2022-05-17 13:10:04 +02:00
Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 2022-05-17 13:28:21 +03:00
Rémi Verschelde d64fc0c114
Merge pull request #61101 from clayjohn/GLES3-3D 2022-05-17 12:13:37 +02:00
Lyuma 41824c6cc8 Bind EditorFileSystem::reimport_files and improve docs
reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.

It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
clayjohn 9b61c855ef Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
kobewi 74e135c90b Clarify seek() in relation to animation_finished 2022-05-16 20:04:38 +02:00
Rémi Verschelde 4654de5474
Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.x 2022-05-16 17:28:07 +02:00
smix8 375c4ef312 Add missing class doc to NavigationMeshGenerator
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16 16:05:10 +02:00
Rémi Verschelde a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin 2022-05-16 15:03:57 +02:00
Rémi Verschelde f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider 2022-05-16 15:02:09 +02:00
Rémi Verschelde b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance 2022-05-16 13:48:43 +02:00
Rémi Verschelde 842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision 2022-05-16 13:48:33 +02:00
Rémi Verschelde 9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x 2022-05-16 13:47:20 +02:00
Rémi Verschelde 95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x 2022-05-16 13:47:06 +02:00
Rémi Verschelde f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x 2022-05-16 13:46:49 +02:00
Hugo Locurcio e6b0b577ed
Document GPUParticles3D attractors and collision 2022-05-16 08:21:46 +02:00
Hugo Locurcio 03bdd4e8a6
Improve the Performance class documentation
This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8 49c603e127 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8 001d89223f Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
SnailRhymer bdf086c781 Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde 785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d 2022-05-13 14:56:52 +02:00
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Hugo Locurcio 515676a7f5
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
  within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53 de968baca9
Improve AnimatedSprite2D description in the class reference 2022-05-13 01:36:07 +02:00
Rémi Verschelde 826f5358a1
Merge pull request #60771 from snailrhymer/enum-indentation-doc-fix
Indent bullet points in enum descriptions
2022-05-12 21:13:21 +02:00
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
SnailRhymer 38cf07b768 Indent bullet points in enum descriptions
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8 371054e3e5 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Rémi Verschelde 72eb1b876a
Merge pull request #60922 from KoBeWi/JoinedStringArray 2022-05-10 16:42:04 +02:00
Rémi Verschelde b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde aee88a7370
Merge pull request #46208 from floppyhammer/AddFillModeToProgressBar 2022-05-10 14:48:44 +02:00
kobewi 3da7dda854 Mention how to join PackedStringArray 2022-05-10 13:56:31 +02:00
Rémi Verschelde cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
floppyhammer f76d417d8a Add fill_mode to ProgressBar 2022-05-10 19:34:48 +08:00
Yuri Rubinsky 033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
kobewi c836bdf5b1 Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
Haoyu Qiu 380a53f02f Add search methods for packed arrays
* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
Yuri Roubinsky ee1b7a033d Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders 2022-05-07 09:49:12 +03:00
Rémi Verschelde 61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x 2022-05-06 08:40:12 +02:00
Rémi Verschelde f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
smix8 868fe4942c Allow AStar2D/AStar3D zero point weight
Allow AStar2D/AStar3D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00