Haoyu Qiu
f9da6f6978
Extract theme property names for localization
2022-04-01 11:35:02 +08:00
Rémi Verschelde
08c3e00b95
Merge pull request #55355 from ConteZero/drag_and_drop_3.x
2022-03-14 08:43:22 +01:00
ConteZero
4167e98088
Add drag and drop to TextEdit, LineEdit, RichTextLabel
2022-03-14 08:15:25 +01:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov
58319564fa
Unify theme item lookup in Controls and respect default font
2022-01-13 15:21:55 +03:00
Rémi Verschelde
e805ec8574
Merge pull request #54871 from timothyqiu/remove-theme-override
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[3.x] Add methods to remove theme overrides
2022-01-11 20:16:05 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
PucklaMotzer09
05eb33e701
Unfocus Control on NOTIFICATION_EXIT_TREE
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(cherry picked from commit be2d59fa0a
)
2022-01-06 00:29:21 +01:00
Rémi Verschelde
86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1
2021-11-15 23:36:12 +01:00
Haoyu Qiu
936832d59c
Add methods to remove theme overrides
2021-11-11 18:23:37 +08:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands
2021-10-28 15:43:15 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from `clang-format` 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Lenny Critchley
3d1249a520
Add error condition for Control EXIT_TREE notif
2021-10-28 00:26:57 +01:00
Yuri Sizov
b3fc278dcf
Ignore property groups and categories in GDScript code completion
2021-10-26 20:01:49 +03:00
Rémi Verschelde
8ff437822a
Control: Rename `Input` group that confuses GDScript completion
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Fixes #47926 .
2021-10-25 22:07:20 +02:00
Anton Christoffersson
35eeafdb0c
Fixes crash in caused by calling `ColorPickerButton.propagate_notification(33)`
2021-10-25 08:47:44 +02:00
Yuri Sizov
98cf645258
Expose API to retrieve Theme's default font
2021-10-04 17:44:53 +03:00
Yuri Sizov
71ec6dba67
Improve Control's theme item methods documentation
2021-08-06 22:31:58 +03:00
Yuri Sizov
e7bd53b690
Make theme item overrides more obvious in the Inspector
2021-08-04 17:02:00 +03:00
kobewi
ff7cae4c4c
Allow to create a node at specific position
2021-07-07 13:19:59 +02:00
Rémi Verschelde
03f275e66f
Merge pull request #49167 from amoriqbal/3.3-inspector-patch
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Fixed inspector not updating anchor
2021-06-20 12:42:21 +02:00
Yuri Sizov
fddd09de17
Fix typo in Control's theme icon look-up method
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Backported from #47544 where it was originally identified
2021-06-10 16:44:24 +03:00
amor
dacc726faf
Fixed inspector not updating anchor
2021-05-28 18:20:13 +05:30
phil-shenk
04729d9c65
added _change_notify in Control::set_scale to fix iss48936
2021-05-22 01:12:53 -04:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Johannes
a3c67dd3fc
Fix removal of `rect_min_size` not triggering resize
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fixes #46672
(cherry picked from commit c8868fcaab
)
2021-04-26 13:07:59 +02:00
lupoDharkael
3b0cf34299
Control: Expose pass_on_modal_close_click
2021-03-25 18:29:41 +01:00
Kongfa Waroros
7646cbbca6
Check if _edit_set_position and _edit_set_rect was used outside an editor
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(cherry picked from commit b80406770f
)
2021-03-16 11:11:31 +01:00
Rémi Verschelde
eb1698dd2a
Fix Control::_edit_set_state bogus error check
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My mistake when cherry-picking #46699 with f8ee8b1b73
,
I forgot to amend the cherry-pick to change 'offsets' back to 'margins' for the 3.2
branch.
Fixes #46979 .
2021-03-13 21:10:12 +01:00
sps1112
f8ee8b1b73
Fix Control._edit_set_state crash
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(cherry picked from commit 05f5a43cad
)
2021-03-12 10:11:54 +01:00
Rémi Verschelde
b7e06930aa
Revert "Fix flicker in control nodes due to pivot offset"
2021-03-11 11:01:48 +01:00
asheraryam
25f35b2c9f
Fix jitter in control nodes when using pivot-offset and animating scale
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This is based on suggested fix from this comment
https://github.com/godotengine/godot/issues/36087#issuecomment-771593146 -- basically the old rounding workaround is removed, and rounding is now done locally in the scroll_container instead.
Fixes #28804
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2021-02-28 15:30:48 +03:00
Rémi Verschelde
96d38d9751
Revert "Warn when setting Control size inside ready()"
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This reverts commit a8105d73c7
.
We need to improve the logic somewhat to make the warning more specific to
actual problematic scenarios. Will likely be cherry-picked again + fixes
for the next release.
Fixes #46376 .
2021-02-25 15:14:32 +01:00
Tomasz Chabora
a8105d73c7
Warn when setting Control size inside ready()
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(cherry picked from commit 84da090a69
)
2021-02-22 10:15:00 +01:00
kobewi
7ede2f36fe
Allow to override drop data in LineEdit
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(cherry picked from commit a3a31591b5
)
2021-01-26 17:24:55 +01:00
Nils Reid
349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
...
(cherry picked from commit 3e94c23fa5
)
2021-01-26 17:00:16 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
05143ca39a
Tooltips: Improve code clarity and docs
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The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
(cherry picked from commit c5d8dafec4
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
e36587751f
Rename the `type` parameter to `node_type` in Theme and Control
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This makes it clearer that it expects a node type as a string (such as "Label")
instead of a type like "TYPE_ARRAY". This is backwards-compatible since only
the name of the parameter is changed, not its order.
See https://github.com/godotengine/godot-proposals/issues/1495#issuecomment-691507839
2020-09-12 18:42:45 +02:00
Eric M
b7fbdf4bed
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
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(cherry picked from commit 915ab50673
)
2020-05-06 23:30:28 +02:00
Rémi Verschelde
2bae35353d
Revert "Fix control node transform animation jitter with pivot offset"
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This reverts commit 15315f118c
.
It caused a regression: #36087 .
2020-03-04 09:50:21 +01:00
Georg Wacker
15315f118c
Fix control node transform animation jitter with pivot offset
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The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).
This can be observed via AnimationPlayer and Tween.
The fix is to remove the obsolete workaround that causes this bug.
Fixes #28804
(cherry picked from commit dfb7d46a2a
)
2020-02-06 13:02:07 +01:00
Ricardo Buring
40542b0b0f
Fix Control::_window_find_focus_neighbor
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Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.
Fixes #34936 .
2020-01-19 23:38:50 +01:00
Rémi Verschelde
100f50b7df
Control/Light2D: Preventing setting 0 as scale as for Node2D
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Triggers errors in `Transform2D::affine_invert()`.
Fixes #26510 .
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639 .
2020-01-13 12:20:15 +01:00
Gilles Roudière
b5251eb00f
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00