Commit Graph

75 Commits

Author SHA1 Message Date
Michael Alexsander f7374cef84 Fix built-in script creation loading existing scripts by mistake 2020-02-03 13:07:17 -03:00
Michael Alexsander 14e36c72b0 Make ScriptCreateDialog's script valid message a bit more clearer 2020-01-10 20:14:45 -03:00
Michael Alexsander 8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Michael Alexsander f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
dankan1890 51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde a4936e500f
Merge pull request #34721 from dankan1890/ext_fix
ScriptCreateDialog: Suggested language extension now matches the selected language.
2020-01-01 11:32:12 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
dankan1890 99efc93419 ScriptCreateDialog: Suggested language extension now matches the selected language.
Fixes #34711
2020-01-01 01:09:50 +01:00
Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Michael Alexsander Silva Dias 3333d447c0 Cleanup the "Attach Node Script" dialog 2019-09-27 00:49:20 -03:00
Bojidar Marinov 6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
Andrii Doroshenko (Xrayez) f013596760 Allow to define and load script templates per project
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.

The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.

Templates have at most two origins now:

1. Project-specific, defined in `ProjectSettings`, for instance:
    - res://script_templates/
2. Editor script templates, for instance:
    - %APPDATA%/Godot/script_templates/

As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Andrii Doroshenko (Xrayez) bd9852b982 Display language icons in script create dialog 2019-08-12 15:31:03 +03:00
Ev1lbl0w 1994111037
Allow dots for class name in popup dialog
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
Hugo Locurcio acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
LikeLakers2 4961db8e88 ScriptCreateDialog should emit the script_changed signal first 2019-06-29 23:18:37 -04:00
James Buck 2d28e393d6 Fix script create dialog
- Correctly validate parent/class names
- Trigger parent validation when selecting from buttons
- Fix enabling/disabling parent buttons
- Clear class name if not supported
- Minor cleanup
2019-06-11 16:05:24 -05:00
Michael Alexsander Silva Dias 3eb5d1b525 Hide "Built-in Script" option in the script creation dialog when not possible 2019-05-02 13:42:21 -03:00
Michael Alexsander Silva Dias 73d95f1006 Make small changes to the script dialog 2019-05-02 12:04:33 -03:00
Michael Alexsander Silva Dias 6cb4ef1c55 Fix script dialog asking for correct inheritance when not needed 2019-05-02 12:04:05 -03:00
DrNochi 23fd2a9175 Fix script dialog path validation to handle spaces correctly 2019-04-30 16:06:43 +02:00
Rémi Verschelde 8a7cf6f0d1
Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursor
Moves cursor to and selects "new_script" in Create Script dialog
2019-04-30 13:57:14 +02:00
Rémi Verschelde 9591e587fe
Merge pull request #26022 from lupoDharkael/create-script
Add class tree selection to script inheritance selection
2019-04-30 13:43:53 +02:00
Hugo Locurcio 35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
lupoDharkael 76560c8afa Add class tree selection to script inheritance selection 2019-02-18 19:16:09 +01:00
Erik a83877a8e8 Moves cursor to and selects "new_script" in Create Script dialog
When Create Script dialog pops up, the cursor in the Path LineEdit is
moved to the "new_script" name placeholder and it is selected.
2019-02-08 18:42:05 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs d072d5ed14 Create built-in script properly 2018-12-16 18:31:43 +09:00
DualMatrix 6dc0120c60 Prevent built-in-scripts from being made from FileSystem dock
Prevent built-in-scripts from being made from FileSystem dock
2018-09-23 17:38:59 +02:00
Michael Alexsander Silva Dias 75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
Rémi Verschelde fb77cdf2f2 Fix default script name in ScriptCreateDialog
It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
willnationsdev 69c09ab2fd Fix ScriptCreateDialog passing script w/ no filename 2018-09-08 15:04:55 -05:00
willnationsdev 2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
Rémi Verschelde 99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas 700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Anish 1fdb8251d2 Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde 8fcbba9326
Merge pull request #15544 from YeldhamDev/script_dialog_label_fix
Fixed "Attach Script" dialog's file dialog labeling
2018-02-14 16:44:39 +01:00
Michael Alexsander Silva Dias 2b45d721f9 Some small fixes for the "Attach Script" dialog. 2018-01-10 21:43:35 -02:00
Michael Alexsander Silva Dias 4b8387dd92 Fixed "Attach Script" dialog's file dialog labeling. 2018-01-10 00:36:07 -02:00
Rémi Verschelde 29ae3e5f33 Revert "Fix "Attach Node Script" inherits popup type"
This reverts commit 227238b424.

This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Jerome67000 227238b424 Fix "Attach Node Script" inherits popup type 2018-01-08 21:33:51 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde a5db25bd27
Merge pull request #14551 from volzhs/ok-alert-confirm
Pressing Enter key creates or loads script on Attach script window
2017-12-16 01:17:45 +01:00
Rémi Verschelde ef1e2df86d
Merge pull request #14645 from volzhs/focus-after-select
Focus path field after seleting file browser on Attach script window
2017-12-16 00:47:15 +01:00
Andreas Haas 0de3cde6fc
ScriptCreateDialog: Fix loading scripts with named classes.
We only need to validate the class name when creating a new script, existing scripts already have one.

Fixes #14643
Supersedes/Closes #14684
2017-12-15 19:40:36 +01:00