Rémi Verschelde
fc5e9828b4
Merge pull request #44071 from dalexeev/editor-about-logo
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Change logo in the About dialog box (return Godot's teeth)
2021-02-14 17:37:26 +01:00
Rémi Verschelde
4302b506d2
Merge pull request #46021 from kleonc/visualshader_index_check
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VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14 17:34:24 +01:00
Rémi Verschelde
4a41367949
Merge pull request #42784 from mujpao/search-results-font-size-4.0
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Make search results font follow code editor font
2021-02-14 17:28:11 +01:00
Rémi Verschelde
f5f3f440f1
Merge pull request #46024 from kleonc/rtl_add_image_fix
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RichTextLabel::add_image Fail if passed image has no area
2021-02-14 17:26:47 +01:00
Danil Alexeev
c553ca54d5
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
kleonc
a4afdd4a77
RichTextLabel::add_image Fail if passed image has no area
2021-02-14 16:09:55 +01:00
kleonc
7d451c0040
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14 15:26:33 +01:00
Rémi Verschelde
cdfd3ffe15
Merge pull request #44747 from bruvzg/missing_outlines
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[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding.
2021-02-14 13:49:14 +01:00
bruvzg
1f60ac1e08
[CTL] Fix RichTextLabel cell horizontal padding.
2021-02-14 14:11:49 +02:00
bruvzg
2f391bd9c3
[CTL] Fix scaling of the underline position and size.
2021-02-14 14:11:48 +02:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
Rémi Verschelde
6fb1ed2bca
Merge pull request #45942 from YeldhamDev/label_height_empty
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Keep Label's min height when empty
2021-02-14 13:10:54 +01:00
Rémi Verschelde
b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
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Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Rémi Verschelde
b9aa2d0dfb
Merge pull request #45953 from BastiaanOlij/no_unload_non_reloadable
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Only unload the library if the reloadable flag is true
2021-02-14 12:17:14 +01:00
Rémi Verschelde
4eae532921
Merge pull request #46009 from qarmin/xatlas_leak
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Fix memory leak in Xatlas module
2021-02-14 12:16:46 +01:00
Rafał Mikrut
e57b8d79ec
Fix memory leak in Xatlas module
2021-02-14 11:59:57 +01:00
Rémi Verschelde
ff9cd8d374
Merge pull request #45968 from KoBeWi/do_not_SAVE
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Don't save project settings when not necessary
2021-02-14 11:04:16 +01:00
Rémi Verschelde
db9ad80b63
Merge pull request #45987 from bruvzg/fix_uninit_material_features
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Fix uninitialized `BaseMaterial3D::features` variable.
2021-02-14 10:46:27 +01:00
Bastiaan Olij
ae7675065a
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
2021-02-14 15:47:49 +11:00
bruvzg
be14f065d1
Fix uninitialized `BaseMaterial3D::features` variable.
2021-02-14 01:12:30 +02:00
Rémi Verschelde
2b95372ad1
Merge pull request #45956 from reduz/fix-editor-always-redrawing
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Fix editor always redrawing
2021-02-13 21:58:08 +01:00
Rémi Verschelde
4c0d889191
Merge pull request #45959 from Xartorx/fix-mono-load-cache
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Fix Mono build after resource load cache changes
2021-02-13 21:54:16 +01:00
Rémi Verschelde
a94c3b4812
Merge pull request #45963 from RevoluPowered/fix-windows-cache-using-old-version
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Use official github actions cache for Windows
2021-02-13 21:52:58 +01:00
Xartorx
8e1da2e0e5
Fix Mono build after resource load cache changes
2021-02-13 22:13:45 +03:00
reduz
288540a690
Fix editor always redrawing
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-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13 14:57:28 -03:00
kobewi
4db47eb32e
Don't save project settings when not necessary
2021-02-13 18:51:48 +01:00
Rémi Verschelde
7128f09a5d
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
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TextEdit respects content margin from StyleBox
2021-02-13 17:41:53 +01:00
Rémi Verschelde
48e7cced9f
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
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Fix TextEdit autoscroll with wrapped lines
2021-02-13 17:41:20 +01:00
Gordon MacPherson
f2feefb367
Use github actions cache not my own one.
2021-02-13 16:04:57 +00:00
Rémi Verschelde
041cccc287
Merge pull request #44396 from Calinou/add-file-flush-method
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Expose a `File.flush()` method to scripting
2021-02-13 13:40:06 +01:00
kobewi
6146d95a9d
Fix internal resource detecting when pasting nodes
2021-02-13 02:57:29 +01:00
Juan Linietsky
f0951537a4
Merge pull request #45924 from reduz/icon-saturation
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Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
Hugo Locurcio
ab397460e9
Expose a `File.flush()` method to scripting
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This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).
See discussion in #29075 .
2021-02-13 01:37:16 +01:00
kobewi
6b4faa355c
Remove Merge From Scene
2021-02-13 01:35:03 +01:00
Michael Alexsander
85dc55a82c
Keep Label's min height when empty
2021-02-12 21:13:49 -03:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
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Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde
5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
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Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
Rémi Verschelde
4a0dbf9acf
Merge pull request #45931 from nekomatata/cylinder-contact-points-fix
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Revised cylinder contact point generation in Godot Physics
2021-02-12 23:05:17 +01:00
kobewi
36494e8526
Duplicate resources pasted to other scenes
2021-02-12 22:38:38 +01:00
PouleyKetchoupp
121030940c
Fix TextEdit autoscroll with wrapped lines
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Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
PouleyKetchoupp
100fc26f39
TextEdit respects content margin from StyleBox
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Now TextEdit adjusts x & y offset according to the corresponding
StyleBox when in normal or read-only mode.
In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12 13:22:06 -07:00
Andrii Doroshenko (Xrayez)
1cd7a16c10
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 21:42:07 +02:00
PouleyKetchoupp
6d0898bf4c
Revised cylinder contact point generation
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Cylinder contact points generation is adjusted to make it more stable
when standing on triangle meshes.
Point-Circle:
Switched to simpler plane projection as it's done for Point-Face contact
points. It solves some cases where discrepancies between the two points
caused the cylinder to jump.
Edge-Circle:
Same as before, the case for edge has just been moved from Face-Circle
to a specific method.
Face-Circle:
The previous method was clipping edges against the circle, and then
tried to add contact points when there wasn't enough support and failed
in some cases.
Now using a different algorithm which adds proper contact points around
the circle more consistently.
First, by clipping edges against circle segments using Face-Face
algorithm.
Second, by clipping edges against the circle plane.
2021-02-12 12:25:58 -07:00
Rémi Verschelde
45c6d3c576
Merge pull request #45923 from reduz/fix-lineedit-minimum-width
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Fix LineEdit minimum width
2021-02-12 17:18:50 +01:00
reduz
28537d8c84
Fix LineEdit minimum width
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-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
reduz
5ae9051771
Add ability to change Icon Saturation
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-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
Rémi Verschelde
5e528f3550
Merge pull request #45922 from bruvzg/space_width
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Use get_char_size(' ') to calculate space width.
2021-02-12 14:31:58 +01:00
bruvzg
6c9e608a34
Use get_char_size(' ') to calculate space width.
2021-02-12 15:06:50 +02:00
Rémi Verschelde
bc55238408
Merge pull request #45907 from reduz/improved-inspector-subresources
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Improved Inspector Sub-Resource Editing
2021-02-12 13:47:54 +01:00
reduz
b9b68b755c
Improved Inspector Sub-Resource Editing
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-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00