Commit Graph

3420 Commits

Author SHA1 Message Date
Pedro J. Estébanez 0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Jan Haller 861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Fredia Huya-Kouadio 27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Fredia Huya-Kouadio 0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
Rémi Verschelde f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Raffaele Picca 3f8830ec50 Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
Fabio Alessandrelli 2882eaab28
Merge pull request #62522 from Calinou/html5-editor-no-maximize-on-start-3.x
Fix window maximize error message appearing when starting the web editor (3.x)
2022-07-01 09:57:33 +02:00
Hugo Locurcio 786ff06ed7
Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-01 01:54:15 +02:00
Wilson E. Alvarez cf38b6f187
Properly check for fullscreen toggle made through the Window Manager 2022-06-29 21:55:51 -04:00
ne0fhyk 24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde 98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal 061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal 9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Jiri Suchan daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal 50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde 2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Paweł Fertyk b3f822eaae Fix `set_window_size` crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde 0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli 65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
Fredia Huya-Kouadio 5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
Marcel Admiraal 9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Marcel Admiraal caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
Marcel Admiraal 7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
Rémi Verschelde f880904c7a HTML5: Run `npm audit fix`
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.

(cherry picked from commit 6aa7449d60)
2022-05-25 14:59:03 +02:00
Rémi Verschelde 9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde 2b2a1b4c71 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
Marcel Admiraal b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Rémi Verschelde e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
bruvzg c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
ElCosmoXD 432e752028
Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
Rémi Verschelde 7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00
Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Hugo Locurcio 0df7aa1e2c Increase compiler optimization when using `target=release` on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
Haoyu Qiu ddb7774099 Try to convert OS::execute() output to Unicode on Windows
(cherry picked from commit a71e808112)
2022-05-16 16:47:16 +02:00
bruvzg 2d3f5855c6 [Windows] Save and re-apply window icon when changing window style.
(cherry picked from commit b268c4b4bc)
2022-05-16 16:42:25 +02:00
Timo Schwarzer 8b55b80056
Fix vibration duration on iOS
Fixes #61063
2022-05-16 10:33:41 +02:00
Haoyu Qiu 4c70c5b0cd Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:24:25 +08:00
Andy Maloney 7c6564ef7e [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
Marcel Admiraal 89c758a4de Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
Rémi Verschelde 4dfc44ecc3
Merge pull request #60788 from akien-mga/3.x-cherrypicks 2022-05-05 15:54:33 +02:00
mdavisprog 53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
Fabio Alessandrelli cc12c69ea1 [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaa)
2022-05-05 14:07:56 +02:00
Fabio Alessandrelli 89c8a8d1dc Added missing signature.
(cherry picked from commit a4c3e915be)
2022-05-05 14:07:56 +02:00
Paulo Feodrippe c46bbdee53 Fix simulatenous touches for different touch types
(cherry picked from commit a6f06d57dc)
2022-05-05 13:49:50 +02:00