Commit Graph

1729 Commits

Author SHA1 Message Date
Rémi Verschelde 5b2c4ad91c
Merge pull request #47569 from vnen/gdscript-typed-return
GDScript: Properly validate return type
2021-04-05 15:16:43 +02:00
George Marques 35682d3079
GDScript: Properly validate return type
When the type cannot be validated at compile time, the runtime must do a
check to ensure type safety is kept, as the code might be assuming the
return type is correct in another place, leading to crashes if the
contract is broken.
2021-04-05 09:52:05 -03:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
Julien Nguyen 3168c2a513 Fix GDScript variables addresses getting mixed 2021-04-04 19:03:15 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde 737f09895d
Merge pull request #47131 from vnen/gdscript-export-fix
Fix a few issues with @export in GDScript
2021-03-30 15:12:04 +02:00
Rémi Verschelde 7c14e987b4
Merge pull request #47492 from vnen/gdscript-typed-arrays
GDScript: Fix array type check on constants
2021-03-30 14:37:42 +02:00
George Marques 5d9585d83b
GDScript: Fix array type check on constants
They mistakenly pointing to the wrong union member (variable instead of
constant).
2021-03-30 09:09:13 -03:00
George Marques 2b9be53243
GDScript: Implement export of typed arrays 2021-03-30 08:29:38 -03:00
George Marques 160c260495
GDScript: Allow export of enum variables
Also fix the enum type in variables to be integer.
2021-03-30 08:29:38 -03:00
George Marques 3e4ecd9669
GDScript: Show error on invalid initializer expression 2021-03-30 08:29:38 -03:00
George Marques 577a17980d
Move GDSript annotation application after type-checking
This ensures that annotations that rely on the datatype (such as
@export) can validated it timely, allowing compound expressions instead
of only literal values.
2021-03-30 08:29:36 -03:00
Rémi Verschelde aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
George Marques 85e316a5d5
Add typed arrays to GDScript
- Use `Array[type]` for type-hints. e.g.:
  `var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
  asssignment of as argument in function all). Otherwise they are
  untyped.
2021-03-29 10:45:48 -03:00
Rémi Verschelde eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Gordon MacPherson 6b4ff3b44b Add unit tests for export templates 2021-03-22 18:57:08 +00:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Alex Hirsch d7ac5ba1c6 Fix missing quote in multiline GDScript string
fix #47117
2021-03-19 01:24:18 +01:00
Rémi Verschelde 6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
David Sichma 762bb5843b
Fixed match test expression for temporaries
Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Johannes 982a0ac348
Fix GDScript Tokenizer being very strict about the number of underscores
You can use multiple underscores in one number, just not two of them
together.
2021-03-06 01:57:37 +01:00
David Sichma 66a5002750
Fixed match for expression pattern
equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
George Marques 16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde 75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Andy Maloney 4e89cb330b [script editor] Fix two special cases not being checked in code completion
When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return".

This means that the two special cases (autoloads and input actions) are never checked.

Removing the return lets these work properly in the editor.

(Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01 09:39:03 -05:00
Rémi Verschelde b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Rémi Verschelde ee5ea64e83
Merge pull request #40276 from Taywee/master
remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Thakee Nathees 9869522e6a false positive "Identifier not found" error or signals fixed 2021-02-24 19:34:01 +05:30
Vignesh1-art a5d931033e
Fixed Invalid function bindings #46135
Fixed  GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded
2021-02-18 11:12:54 +05:30
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Lucas Van Mol 749d0c708c Fix highlight color for class attributes that are also keywords 2021-01-26 15:17:18 +01:00
Rémi Verschelde 51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde 6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde 813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde 3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde 8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde 0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Thakee Nathees 0889f14af9 GDScript operator `+` `-` precedence bug fix
Fix: #43265
2021-01-10 18:33:05 +05:30
Rémi Verschelde 215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Thakee Nathees 01c11ec29b GDScript builtin invalid function call crash fix
Fix: #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Thakee Nathees 18f30dda63 GDScript crash at incomplete const bug fix 2020-12-30 23:27:46 +05:30
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Thakee Nathees ebade0e454 GDScript assert message parsing bug fixed
Fix: #43540
2020-12-27 13:13:50 +05:30
Thakee Nathees 16bb01adfb Array/Dictionary marked as not safe to const fold
Fix: #44459
2020-12-25 12:33:55 +05:30
Lyuma 0d4b750051 Fix crash when iterating through empty dictionary. 2020-12-21 20:15:29 -08:00
PouleyKetchoupp 2e4ee06b7a Fix error when calling coroutine with await in _ready
The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde 88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau 61ac640aa0 Fix gdscript and operator 2020-12-16 07:41:10 -05:00
Jordan Schidlowsky 7d07e20bda fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE 2020-12-15 21:44:52 -06:00
Rémi Verschelde 94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
skyace65 4fd20015f3 Pow method doc fix 2020-12-13 17:53:30 -05:00
George Marques e4e9231420
Use pointer parameters in Variant function pointers
Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde cf62289d24
LSP: Fix iterator in enum API dump 2020-12-09 13:34:29 +01:00
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Emmanuel Leblond a211812932
Constify ScriptLanguage.can_inherit_from_file 2020-12-08 13:06:15 +01:00
PouleyKetchoupp 87d73faa66 Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.

Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde 9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora 4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
Rémi Verschelde 9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Gustav dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques 0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Danil Alexeev bf96056ad0 Several edits to the GDScript docs 2020-12-01 16:05:10 +03:00
Pedro J. Estébanez 86ece881e5 Remove useless check in GDScript
The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.

However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
2020-12-01 12:28:52 +01:00
Rémi Verschelde 04bef80b42
Merge pull request #43992 from vnen/variant-internal-object-set
Fix VariantInternal initialization and setting of object
2020-11-30 20:22:15 +01:00
Rémi Verschelde 8f3dde18f1
Merge pull request #43504 from AndreaCatania/gds_fix_2
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30 19:10:38 +01:00
George Marques 029fd88adb
Fix VariantInternal initialization and setting of object
- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
  as intended.
2020-11-30 14:49:52 -03:00
George Marques a604e72dc9
GDScript: Don't construct ref values in compiler
Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
2020-11-30 09:42:22 -03:00
Gustav e995d5c378 Fix missing function hints 2020-11-30 09:26:32 +01:00
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Thakee Nathees d42b305377 GDScript default argument override bug fix
Fix: #41766
2020-11-28 20:42:57 +05:30
AndreaCatania 40403b02fb Implement proper error print, Fixes a crash when no error messages are generated by the analyser. 2020-11-28 13:47:52 +01:00
Rémi Verschelde d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Rémi Verschelde 9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Thakee Nathees f0613a91be GDScript range function typecheck bug fixed
Fix: #43586
2020-11-27 18:23:35 +05:30
George Marques fbb806fd68
Unregister GDScriptFunctionState class
This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Rémi Verschelde e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques 0cb185927c
GDScript: Improve handling of operators
- Use the new functions in Variant to determine the validity and resulting
  type of operators.
- Split the operator function in codegen between binary and unary, since
  the unary ones have now a special requirement of having the second
  argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques 627ca7f30e
GDScript: Don't clear depended parsers too soon
It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques 817fb3d702
GDScript: Give an error if dependency can't be parsed
Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
George Marques c7b6a7adcc
GDScript: Refactor builtin functions
They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.

Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.

Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
Jordan Schidlowsky afa15c5f15 fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber 2020-11-25 16:26:32 -06:00
Rémi Verschelde fc28de64c4
Merge pull request #43856 from vnen/gdscript-some-fixes
A couple of GDScript fixes
2020-11-25 17:13:41 +01:00
George Marques ed3d8f31df
GDScript: Fix return of cast expression on compilation
It was mistakenly returning the source instead of the result.
2020-11-25 11:37:51 -03:00
George Marques fb3dc2670a
GDScript: Fix range() being treated as array when optimized out
The call of range() in a for loop is optimized to use int or vectors, to
avoid allocating an array, however the type was set as array still. With
the new typed VM this is an issue as the type mismatch the actual value,
resulting in wrong instructions to be selected.
2020-11-25 11:35:07 -03:00
George Marques 2e528ef382
GDScript: Fix mishandling of stack pointers
- Replace the for loop temporaries by locals. They cause conflicts with
  the stack when being popped, while locals are properly handled in the
  scope.
- Change the interface for the codegen so the for loop list doesn't live
  through the whole block if it's a temporary.
- Keep track of the actual amount of local variables in the stack. Using
  the size of the map is misleading in cases where multiple locals have
  the same name (which is allowed when there's no shadowing).
- Added a few debug checks for temporaries, to avoid them being wrongly
  manipulated in the future. They should not live more than a line of
  code.
- Rearrange some of compiler code to make sure the temporaries don't
  live across blocks.
2020-11-25 11:24:13 -03:00
George Marques 5518e2a68e
GDScript: Add faster instruction for validated constructor
Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques e0dca3c6b6
GDScript: Add typed iterate instructions 2020-11-21 13:24:50 -03:00
George Marques 52ab64db69
GDScript: Add faster call instructions for builtin methods
Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques d8b22097f2
GDScript: Add faster call instructions for native methods 2020-11-21 13:24:50 -03:00
George Marques 5aeb390cd7
GDScript: Add speficic set/get instructions
When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques 1ad5c926dc
GDScript: Add faster operator for known types
It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques c707d6fe71
GDScript: Gather instructions arguments beforehand
Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.

This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques b6519d0d03
GDScript: Split Function code into multiple files
To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Andrea Catania 98daa0af6b Fixes crash when returns . 2020-11-13 15:09:52 +01:00
George Marques 8bcd345782
GDScript: Fix native class not set with inheritance 2020-11-13 10:35:24 -03:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Aaron Franke ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Gustav 0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde 68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio d6c7073bd7
Clarify that code in `assert()` should avoid side effects 2020-11-09 21:48:24 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Mateo de Mayo 531958b2f0 Fix crash due to unreachable code in properties 2020-10-30 22:21:50 -03:00
Mateo de Mayo f388177aed Fix crash by adding nullcheck for uninitialized constants 2020-10-29 01:11:19 -03:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Yuri Roubinsky 4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Rémi Verschelde ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques 96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques 11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques 48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
George Marques 5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
Umang Kalra c37f633216 Fixes the misleading error message for call_recursive method for TreeItems 2020-10-17 12:30:36 +05:30
Hugo Locurcio 802c1e4df1
Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
George Marques fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Rémi Verschelde 3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde 39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez) a8404cf56c Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Pedro J. Estébanez de4e54dd91 Avoid infinite loop in GDScript at shutdown 2020-09-26 19:21:09 +02:00
Hugo Locurcio 50f3a8e312
Improve documentation related to printing error/warning messages 2020-09-24 14:23:53 +02:00
strank 409af31b55 Add a "not in" operator to GDScript. 2020-09-21 17:53:54 -04:00
Rémi Verschelde cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Thakee Nathees 119936d939 GDScript: for loop override stack variable bug fix
Fix: #42050
2020-09-18 01:22:22 +05:30
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Thakee Nathees e4d5393ecf GDScript export array/dictionary type infer bug fix
Fix : #41980
2020-09-13 19:36:20 +05:30
Thakee Nathees 3886a2f9f6 Array/Dictinoary no more reduced to array/dictionary variant
Fix: #41377
Fix: #20436
Fix: #41953
2020-09-11 19:46:20 +05:30
Pedro J. Estébanez e25f5e791e Ensure cyclic dependencies between scripts are broken at exit 2020-09-10 01:34:42 +02:00
Pedro J. Estébanez 95828161d4 Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
Rémi Verschelde 1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Rémi Verschelde 2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Thakee Nathees 279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez f76a13dea0 Avoid warning about harmless unfulfilled yields 2020-09-06 22:30:46 +02:00
Rémi Verschelde 859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Thakee Nathees 89489a3cac GDScript: parameter infer type bug fix
Fix: #41772
2020-09-06 13:26:52 +05:30
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde 605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees 75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Thakee Nathees 4fc14e8e11 fixed parser error when indexing a dictionary.
Fix: #41707
2020-09-03 18:04:54 +05:30
Rémi Verschelde d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
bruvzg d73609c774
Fix GDScript codegen leak. 2020-09-02 22:42:49 +03:00
Andrii Doroshenko (Xrayez) 0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Lunatoid 07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
Andrii Doroshenko (Xrayez) 6b7e50ab34 Move GDScript tests to respective folder under modules 2020-09-02 01:09:32 +03:00
George Marques 635c6a0a18
Add GDScript disassembler 2020-09-01 14:36:30 -03:00
George Marques 745ca3059d
Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
George Marques 82273ebc01
Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques a889084864
GDScript: Don't mark function parameters as constant
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques c8e10aa20b
GDScript: Properly set class inheritance for global classes 2020-09-01 09:26:28 -03:00
George Marques 164cc8705b
GDScript: Check for missing exponent when parsing numbers
Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques f8fa5e4738
GDScript: Fix analysis of singleton dependencies
Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques edb4caf24e
GDScript: Allow "extends" to be used inside inner class 2020-09-01 09:26:27 -03:00
George Marques 34dc689ad4
GDScript: Allow "self" to be used in class level 2020-09-01 09:26:27 -03:00
George Marques 1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio 20d0f5bbd7
Cross-reference GDScript built-in rounding methods to ease discovery
This closes #19315.
2020-08-28 17:04:22 +02:00
Rémi Verschelde 46809332dd
Merge pull request #41547 from vnen/gdscript-2-fixes
Some more GDScript fixes
2020-08-28 10:36:09 +02:00
George Marques 5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques b2b45987d0
GDScript: Show error when there's an inheritance cycle 2020-08-26 16:01:08 -03:00
George Marques 4a3fca47e5
GDScript: Add recursion depth limit for completion
To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques ff16ba1eaa
GDScript: Fix crash when completing code with signals 2020-08-26 15:13:42 -03:00
George Marques 8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
George Marques 722be9aaef
GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
George Marques ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques d36d7e2a1c
GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00
George Marques 58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Paulb23 6cdcdbc242 Fix color region end key seach and start key order 2020-08-22 19:55:44 +01:00
George Marques a880f590e4
GDScript: Make subscript access be properly type checked 2020-08-19 14:35:26 -03:00
George Marques 846856728b
GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
George Marques 15b16ec0ce
GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
George Marques cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
George Marques f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
George Marques a52e457ada
GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
George Marques 35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques 99d4ea8c79
GDScript: Allow supertype objects to be assigned to a subtype variable
It allows `get_node()` to be used with typed variables

This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
George Marques 8bc9b3a2ae
GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
George Marques 8088e9e6ac
GDScript: Add script to cache on reload
This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
George Marques 0f9923e67f
GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
George Marques 3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
George Marques d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
George Marques f374021d52
GDSript: Prevent crash when completing unary operators 2020-08-17 20:49:04 -03:00
George Marques 9ecd042e78
GDScript: Allow "match" to be used as an identifier
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques d45e1befe3
GDScript: Fix wrong argument check for formatting operator 2020-08-17 19:49:54 -03:00
Mariano Suligoy a8c01df647 Fix GdScript Analyzier not detecting Resource subclass correctly 2020-08-13 19:46:57 -03:00
George Marques adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees c6dc73f9be Fix: ctrl + click not working 2020-08-13 17:35:17 +05:30
George Marques 9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Rémi Verschelde cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
Paulb23 5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques 69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques 1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques 3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Thakee Nathees 38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols 8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
George Marques 9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
unknown 561af0c17d Fixed tiny grammar issues in error messages 2020-08-03 14:03:28 +05:30
bruvzg ee973f5b90
[GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
Rémi Verschelde ba853f86af
Merge pull request #40903 from Calinou/doc-json
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio 930e10ffff Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-31 09:56:11 +02:00
Rémi Verschelde 9833f9cc11 doc: Fix typo in BBcode tag 2020-07-30 16:24:37 +02:00
SkyJJ 9cd1ef573c Refix GDScriptTranslationParser leak 2020-07-29 23:17:58 +02:00
Lyuma 68566b7bec GDScript: Fix crash caused by inconsistent get_member 2020-07-29 02:56:03 -07:00
Rémi Verschelde a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde 932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde 4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
George Marques 04f46aea8d
GDScript: Fix crash on 'await' completion 2020-07-27 17:17:39 -03:00
SkyJJ 0e54ba0486 Fix EditorTranslationParser leak 2020-07-27 17:02:53 +02:00
Rémi Verschelde 3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Rémi Verschelde 33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Thakee Nathees 194c2aa7e2 GDScript: "Object" datatype changed from BUILTIN to NATIVE
Fix: #40656
2020-07-26 08:00:55 +05:30
Thakee Nathees 5ba46ddf8e GDScript arithmetic assignment type check bug fixed
Fix: #40686
2020-07-26 06:46:13 +05:30
Meriipu 7f9bfee0ac GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
Thakee Nathees 04dfb78d23 GDScript operator evaluation validation bug fix
Fix: #40665
2020-07-24 23:32:29 +05:30
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
George Marques e6b44b93c3
GDScript: Allow "new()" to be called in non-static functions 2020-07-24 13:45:23 -03:00
Rémi Verschelde 3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
George Marques a0f54cb95e
Wrap up GDScript 2.0 base implementation 2020-07-22 11:07:51 -03:00
Aaron Franke 83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques aa09b4f85d
Reintroduce code completion 2020-07-20 11:38:40 -03:00
George Marques b6a2628c48
Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
George Marques dadfcd8aba
Added support for enums to be used as types in GDScript 2020-07-20 11:38:40 -03:00
George Marques 95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques 9a76ab8b6a
Add new GDScript type checker 2020-07-20 11:38:40 -03:00
George Marques 17cd6347ba
Add better local variable detection in GDScript parser
Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques 7adb0d77cc
Add GDScript cache singleton 2020-07-20 11:38:39 -03:00
George Marques 886732ac2b
Add support for properties 2020-07-20 11:38:39 -03:00
George Marques 34c28eb2b8
Fix comments in beginning of file
Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques 5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Ryan Roden-Corrent 8dcc39ec91
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
Ryan Roden-Corrent d92fa3b547
Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.
2020-07-14 06:43:58 -04:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23 2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Taylor C. Richberger 91ce8d5fff
remove invalid codeLensProvider value from lsp
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.
2020-07-11 00:57:32 -06:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
SkyJJ e9c8bf5e1b Fix GDScriptEditorTranslationParserPlugin instance leak 2020-07-06 22:40:52 +02:00
Rémi Verschelde a535b9160d
Merge pull request #40155 from rcorre/warning-names
Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde 80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Ryan Roden-Corrent de3ad3b30e
Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
SkyJJ cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
Thakee Nathees 023b3f2786 Fix: editor crash on super constructor called
Fix: #39909
2020-07-04 16:06:07 +05:30
SkyJJ efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00
Rémi Verschelde a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Tomasz Chabora 13298ed873 Improve the preload and load descriptions 2020-06-28 20:51:46 +02:00
Rémi Verschelde d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees 9325671faa GDScript debugger incorrect error line fixed
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde 697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde 6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
Rémi Verschelde 786f4ada35 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.
2020-06-15 09:51:56 +02:00
Rémi Verschelde e34f33711b GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.
2020-06-08 11:01:45 +02:00
Rémi Verschelde 36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde 150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
Thakee Nathees 95b0a00d2c Fix: Ctrl + Click not working for subclasses 2020-06-05 12:25:07 +05:30
Thakee Nathees fc89c5c76d Debugger stepping to incorrect line fix
Fix: #39296
2020-06-05 12:15:37 +05:30
Hugo Locurcio 30053de182
Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.
2020-06-04 22:31:37 +02:00
Thakee Nathees e153772de2 predefined var check for `for` loop counter 2020-06-04 10:37:22 +05:30
Thakee Nathees 54835a5302 shodowed var warning for `for` loop counter
Fix: #39268
2020-06-04 10:28:09 +05:30
Aaron Franke 25c978730b
Rename String bin_to_int64 to bin_to_int
And also change String static to_int(const char *) to return int64_t
2020-06-03 00:04:15 -04:00
Aaron Franke e5ae89775a
Remove 32-bit String hex_to_int method 2020-06-03 00:03:34 -04:00
Aaron Franke bb8aa107fd
Remove 32-bit String to_int method 2020-06-03 00:03:34 -04:00