Juan Linietsky
3b35bcc955
-fix resolver erase query to avoid running out of slots, fixes #1621
2015-04-07 22:45:33 -03:00
Juan Linietsky
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
Juan Linietsky
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
Juan Linietsky
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
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Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky
219fce737c
Merge pull request #1564 from Faless/area_combine-1
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Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
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add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
Juan Linietsky
7978245784
Merge pull request #1614 from hurikhan/pr_parameter_names
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wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
hurikhan
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
UsernameIsAReservedWord
9cca88eb92
Update object.h
2015-03-28 18:42:01 +01:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
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`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
Fabio Alessandrelli
4b3b5eba86
Use Vector for storing areas
2015-03-24 18:46:26 +00:00
Nathan Warden
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
Juan Linietsky
0dcca688d2
Revert "Camelcased script variables will now capitalize in the inspector."
2015-03-22 19:06:13 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
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Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
7436f0bb37
Merge pull request #1401 from NateWardawg/inspectorupdate
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Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky
3aed92e5b1
Merge pull request #1450 from theuserbl/master
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Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
4069dc7891
Merge pull request #1521 from codx/master
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Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Alex Bonfim
2d4cad7057
Fix for InputEvent::set_as_action
2015-03-15 23:17:48 -03:00
hurikhan
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
theuserbl
e2c0caf41e
Update global_constants.cpp
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Making KEY_MASK_CMD usable in GDScript
2015-02-27 11:19:55 +01:00
Nathan Warden
8f5bf2a2ef
Camelcased script variables will now capitalize in the inspector.
2015-02-19 19:35:04 -05:00
Bil Bas (Spooner)
db2381de7a
Correctly halt on error in sprintf parsing ( fixes #1393 )
2015-02-19 15:45:49 +00:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach
2478935f96
Fix a shadow declaration.
2015-02-15 18:09:11 +00:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky
2d4cec0cb6
fix return value of slide and reflect
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closes #1311
2015-02-15 11:26:31 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
Juan Linietsky
78a268c2eb
fixes to HTTPClient
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-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
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Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward
84be16758e
Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version
2015-02-10 14:23:49 -07:00
Bil Bas (Spooner)
2c1a3dfed6
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
2015-02-01 20:29:11 +00:00
Bil Bas (Spooner)
af7c8bdf23
Completed more complex formatting.
2015-02-01 20:18:38 +00:00
Bil Bas (Spooner)
6306254d37
Completed implementing standard formatting.
2015-02-01 18:42:36 +00:00
hurikhan
c5080e23b8
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-20 23:39:53 +09:00
sanikoyes
317c496f5c
Add InputEvent::ACTION get/set support for variant
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Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
hurikhan
716971655e
added the following methods:
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00