Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes#3662.
(cherry picked from commit c89d9720f0)
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes#9146
(cherry picked from commit 5cabe5f0fc)
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)
(cherry picked from commit d6333066fc)
This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
(cherry picked from commit c1b0662b40)
Our necessary custom changes will be reapplied in later commits for clarity,
and saved as patches for future updates.
(cherry picked from commit cb0f771aaa)
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
You can use `if (AT_LIGHT_PASS) , negated or not, and that will be converted to a preprocessed #if when the shader is compiled.
Depending on your game (number of items and lights), this can be a *significant* performance gain, or at least avoids relying on the driver's optimizing abilities.
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
Fixes#9159.
Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
since the malloc() suite is nowadays thread-safe by itself (from MSVC 2010 you don't even have a non-MT runtime and for POSIX-based OSs it's mandatory by the spec.
Bonus: Clear about-to-be-released blocks with a better magic number for better debugging of dangling pointers.
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.