Juan Linietsky
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4428115916
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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2016-10-19 11:14:41 -03:00 |
Juan Linietsky
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9151eb591d
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Rémi Verschelde
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1e147c4945
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Fix some copy-paste mistakes in linear/db volume functions
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2015-09-26 21:06:12 +02:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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a36a774897
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Fixes
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
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2014-12-20 15:30:06 -03:00 |
Juan Linietsky
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089d7fa171
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Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
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2014-12-15 15:42:58 -03:00 |
Matthew Casey
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0bb71e723f
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Make math_funcs.h use lrint on msvc 2013
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2014-02-11 14:19:52 -05:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |