Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
kobewi
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Brian Semrau
a90e318a19
Fix previews sometimes displaying wrong/blank image
2021-11-05 12:58:14 -04:00
Brian Semrau
ac24070056
Use Callable in RS::request_frame_drawn_callback
2021-11-05 01:59:38 -04:00
Gilles Roudière
5317b79a1d
Remove the tilemap/tileset editor switch, move it to tabs
2021-10-19 17:11:34 +02:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00