Commit Graph

424 Commits

Author SHA1 Message Date
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Bastiaan Olij 491a5d9450 Fix compatibility canvas background depth issue 2024-09-18 10:23:13 +10:00
Rémi Verschelde 9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
patwork 3038de4245 Fix for GLES3 radiance cubemap update 2024-09-16 11:32:36 +02:00
clayjohn 7ff106f828 Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
Alexis Breust 44e526d3d5 Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-04 10:54:08 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
Rémi Verschelde 6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
clayjohn 5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi af62d15ebc fix depth_prepass_alpha not work in compatibility mode 2024-07-04 17:38:14 +08:00
Bastiaan Olij 0ab5207b8f Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
Rémi Verschelde c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
clayjohn b758658405 Ensure sky reflection is updated when ambient mode is set to background 2024-06-12 16:00:01 -07:00
clayjohn 9000a9d36f Ensure post processing happens when adjustments are enabled in the Compatibility renderer 2024-06-11 14:31:06 -07:00
wojtekpil 53e68ecbd4 Fix depth clear value for uv2 baking in compatibility renderer 2024-06-07 23:25:49 +02:00
clayjohn 267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
clayjohn 8eae822b54 Ensure that environment is available before checking for BCS 2024-05-02 11:34:48 -07:00
QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
clayjohn e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
Oxi 1815871b90 Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
Bastiaan Olij 509d8dba2a Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Hugo Locurcio 26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
Rémi Verschelde b38d5efd6a
Merge pull request #88873 from clayjohn/GLES3-compositor-free
Add `compositor_free` branch in Compatibility scene renderer free function
2024-02-27 10:18:35 +01:00
clayjohn 57f8b885de Add compositor_free branch in Compatibility scene renderer free function 2024-02-26 17:56:55 -08:00
clayjohn 294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
Rémi Verschelde 652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Bastiaan Olij aa260e5f3d Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
Bastiaan Olij 5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Erik Johnson eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
Yuri Sizov 0fa5aa5c8a Merge pull request #86677 from daustria/debug-modes-opengl
Implement overdraw, lighting, and unshaded debug draw modes for opengl
2024-01-24 14:08:03 +01:00
Yuri Sizov 2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
Dominic Austria c8bdd1d774 implement overdraw, lighting, and unshaded debug draw modes for opengl 2024-01-08 17:34:09 -05:00
Bastiaan Olij e06ac4d40c Fix radiance for sky in GLES stereo rendering 2023-12-12 13:35:39 +11:00
Yuri Sizov c2151bbfbf Merge pull request #85621 from daustria/opengl-compatibility-wireframe
Add wireframe for compatibility mode
2023-12-08 15:23:41 +01:00
Yuri Sizov 44d544fc98 Merge pull request #85120 from dsnopek/gl-lightmap
OpenGL: Implement rendering of lightmaps
2023-12-08 15:23:27 +01:00
Rémi Verschelde a311a4b162
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Add 3D MSAA and scaling support to GLES3
2023-12-07 14:36:42 +01:00
David Snopek 749f60ee36 OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
Bastiaan Olij caddce14dd Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00
Rémi Verschelde 1749ea8d00
Merge pull request #82804 from BlueCube3310/compat_correct_normals
Automatically ensure correct normals in Compatibility renderer
2023-12-04 22:57:59 +01:00
Dominic bae6f86257 Add wireframe for compatibility mode 2023-12-02 13:09:56 -05:00
clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
Rémi Verschelde 44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00