Commit Graph

34144 Commits

Author SHA1 Message Date
Rémi Verschelde 2e5d858928
Merge pull request #62178 from kleonc/emission_shape_hint_fix_3x
[3.x] Fix `CPUParticles2D.emission_shape` enum hint
2022-06-18 21:03:33 +02:00
kleonc e55ba60da1 Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:07:34 +02:00
Fabio Alessandrelli a77d514ec0 [GDNative] Fix GDN_EXPORT define with mingw.
The define is **not used by godot**, but in GDNative libraries.

I'm not sure it should be defined there in the first place, though we
shouldn't change that (for compatibility).

This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).

This commit also wraps the definition around a guard to let libraries
override it with a build-time define.
2022-06-18 13:03:06 +02:00
Rémi Verschelde db5550a3b7
Merge pull request #62135 from madmiraal/fix-60712-3.x 2022-06-17 12:20:44 +02:00
Jiri Suchan daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal b257d552e7 Cleanup AudioEffectRecord thread_active variable 2022-06-17 08:52:20 +01:00
Rémi Verschelde f1fdada6dc
Merge pull request #62131 from timothyqiu/doc-fixes-3.x 2022-06-17 09:48:18 +02:00
Haoyu Qiu b43fdea0d5 Classref typo fixes and improvements 2022-06-17 15:19:31 +08:00
Rémi Verschelde e047c50068 i18n: Sync classref translations with Weblate 2022-06-16 21:06:56 +02:00
Rémi Verschelde 135c252a38 i18n: Sync editor translations with Weblate 2022-06-16 20:59:13 +02:00
Theraot 69653a4b9d Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad2)
2022-06-16 20:49:04 +02:00
Theraot 6007d7f0ed Added missing p_bidirectional to AStar2D methods
The methods disconnect_points and are_points_connected  now have an optional p_bidirectional parameter matching AStar.

(cherry picked from commit 3590cdfd34)
2022-06-16 20:49:01 +02:00
Marcel Admiraal 50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde a00478afe9 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
ConteZero, fire-forge, IgorKordiukiewicz, iwek7, klowner,
pfertyk, smix8

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit f8d3388d9b)
2022-06-16 20:47:40 +02:00
Paul Joannon c43b8ccaaf Fix Lerp documentation and implement RangeLerp
(cherry picked from commit ee95a1cb28)
2022-06-16 20:47:40 +02:00
K. S. Ernest (iFire) Lee bcd92b8aa0 Print NavMap error only once for invalid NavMesh.
(cherry picked from commit 67052af918)
2022-06-16 20:47:40 +02:00
Rémi Verschelde f0fcdef598
Merge pull request #62117 from smix8/navigation_navagent_map_change_3.x
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
2022-06-16 19:58:37 +02:00
smix8 c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde 108792a62d
Merge pull request #62098 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.5) - 24th batch
2022-06-16 13:01:11 +02:00
Hugo Locurcio b853b8d065 Add a property hint for the iOS touch delay project setting
(cherry picked from commit 21da2fbbb0)
2022-06-16 10:20:52 +02:00
Hugo Locurcio bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
Aaron Franke fca4af0e58 Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a9)
2022-06-16 10:15:41 +02:00
Rafał Mikrut 096cea6142 Stop CI when Godot crash
(cherry picked from commit 80237a54e0)
2022-06-16 10:11:54 +02:00
Kurt Lachmann c07d1d0de8 Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.

(cherry picked from commit bbb07ff8cb)
2022-06-16 10:11:33 +02:00
Yuri Rubinsky d525d902c1 Fix `wrapf` to correct wrap values with 0.1 stepping
(cherry picked from commit 09418afbc0)
2022-06-16 10:10:48 +02:00
FireForge fec7e13b02 Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e8)
2022-06-16 10:10:21 +02:00
smix8 96e865dfb3 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.

(cherry picked from commit 10c400ca82)
2022-06-16 10:03:47 +02:00
smix8 b0a8bcdf49 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.

(cherry picked from commit bc38ebe4f0)
2022-06-16 10:03:18 +02:00
Rémi Verschelde 6ecdef84cf
Merge pull request #62085 from KoBeWi/underscore_of_ruin
Fix NodePath property dragging
2022-06-16 08:30:11 +02:00
Rémi Verschelde 4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde 17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
kobewi 728d90b649 Fix NodePath property dragging 2022-06-16 00:09:14 +02:00
Rémi Verschelde 2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Rémi Verschelde 78fdb26a6b
Merge pull request #62068 from akien-mga/3.x-fixup-62021 2022-06-15 14:47:34 +02:00
Paweł Fertyk b3f822eaae Fix `set_window_size` crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde 118302d01c GLES3: Fix async shader compilation after #62021
Fixes #62047.
2022-06-15 13:40:58 +02:00
Rémi Verschelde 0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi 053fdb8872 Disable scroll when dragging at edges of TextEdit 2022-06-14 23:36:54 +02:00
Rémi Verschelde eda10e3a89
Merge pull request #62021 from RandomShaper/fix_signedness_mess_3.5 2022-06-14 12:33:49 +02:00
Rémi Verschelde 54a4806a06
Merge pull request #62018 from lawnjelly/fti_fix_unhiding_stale 2022-06-14 12:28:08 +02:00
Pedro J. Estébanez 1d01acb486 Fix issues with unsigned types in GL ES 3 shader class 2022-06-14 11:43:58 +02:00
lawnjelly 991687cc10 Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-06-14 10:25:23 +01:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde a0f70c5819
Merge pull request #61946 from RandomShaper/async_info_3.x
[3.5] Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 rasterizer info
2022-06-13 21:07:34 +02:00
Rémi Verschelde 95aeb57ec2
Merge pull request #62004 from Calinou/texture-import-detect-3d-print-3.x
Print messages when textures are detected as used in 3D/normal map
2022-06-13 21:02:22 +02:00
Hugo Locurcio f702828c37
Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
Pedro J. Estébanez f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
kobewi 2a7d60111f Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd)
2022-06-13 17:44:27 +02:00
Hugo Locurcio 4c9dc78f19 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb0)
2022-06-13 17:44:06 +02:00
Hugo Locurcio 70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00