Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
...
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
...
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
...
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
...
Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
...
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
...
fixes #4684
2016-05-17 23:27:35 +09:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
...
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
...
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
...
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
...
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
...
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
...
fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
7b471068cf
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
...
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov
0b572b35c2
Fix #4588 (crash Control::_set_anchor)
...
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Juan Linietsky
f909634832
-make sure single select after multi select works better
...
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Mattias Cibien
f8322c9948
Remove double incluson of scene/gui/dialogs.h
...
Removed a double inclusion of scene/gui/dialogs.h in file
editor_file_dialog.h
2016-05-04 10:54:59 +02:00
Rémi Verschelde
a79e390613
Merge pull request #4543 from djrm/better_hint_all
...
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
Juan Linietsky
dd69aeceac
Merge remote-tracking branch 'origin/master'
2016-05-03 22:32:38 -03:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Daniel J. Ramirez
723c0d730c
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-03 16:20:09 -05:00
Ignacio Etcheverry
107e62be70
Fix checking unsaved changes only in current scene
2016-05-02 14:46:49 +02:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde
8ceab5ddaf
Debugger: Fix breaked signal binding ( #4508 )
...
Closes #4270 .
2016-05-01 23:06:30 +02:00
Rémi Verschelde
8dc9e55707
Merge pull request #4502 from volzhs/import-font
...
Allow any directory for custom character set and gradient image file …
2016-05-01 11:38:37 +02:00
Rémi Verschelde
ab7886ffc4
FileDialog: reset mkdir label after use ( #4500 )
...
Closes #1686 .
2016-05-01 11:38:24 +02:00
Rémi Verschelde
0b4f277184
AnimationPlayer: Prevent resetting timeline when pinned ( #4497 )
...
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde
78adbf4790
Project manager: unescape project names ( #4494 )
...
Fixes #3609
2016-05-01 11:37:32 +02:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
...
Rebase of #453
2016-05-01 10:33:32 +02:00
volzhs
b172cb524d
Allow any directory for custom character set and gradient image file when import font
...
fix #4486
2016-05-01 16:59:46 +09:00
Rémi Verschelde
6d22e03b96
Merge pull request #4485 from bojidar-bg/2d-snap-axis
...
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov
d82ff4ed09
Allow dragging on only one (global) axis when holding down shift
...
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75
Shader editor now uses text editor settings
2016-04-29 12:39:04 +01:00
Rémi Verschelde
4e8cb708ec
Merge pull request #4473 from Paulb23/shader_editor_color_fix
...
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
...
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23
bda5ea0871
Fixed shader editor syntax coloring
2016-04-29 01:35:03 +01:00