Commit Graph

34003 Commits

Author SHA1 Message Date
Shatur95 64d23b2295 Detect plugins recursively 2021-01-19 18:09:30 +02:00
Rémi Verschelde 53e234fe5f
Merge pull request #45310 from magian1127/master
Mono: Fix support for Unicode identifiers
2021-01-19 15:14:42 +01:00
magian1127 da234cdbc6 C # mono supports Unicode code 2021-01-19 21:44:07 +08:00
HipsterPenguin 6bf46cf70f Fixed 6DOF set/get check for the path starting with joint_constraints
New code checks whether or not property has joint_constraints as the first part of its path.
2021-01-19 06:40:06 -06:00
Vedat Günel 1d0437c95b Fix String.ends_with() for empty string arguments 2021-01-19 15:33:41 +03:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Rémi Verschelde 7dea83c623
Merge pull request #45298 from marstaik/fix_cursor
BUGFIX: Fix uninitialized cursor_shape on windows display server
2021-01-19 09:19:52 +01:00
Marios Staikopoulos 2a2de2f684 BUGFIX: Fix unintialized cursor_shape on windows display server 2021-01-18 15:52:47 -08:00
Rémi Verschelde 7fc9d4c79b
Merge pull request #45289 from naithar/fix/plugin_embedding
[iOS] Fix embedding of plugin libraries
2021-01-18 18:16:24 +01:00
Sergey Minakov 6d67827f4e [iOS] Fix embedding of plugin libraries 2021-01-18 19:23:12 +03:00
Rémi Verschelde eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio 57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Rémi Verschelde eb77d0cf1b
Merge pull request #43906 from Chaosus/vs_sdf
Added SDF nodes to visual shader
2021-01-18 15:20:54 +01:00
Yuri Roubinsky 4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde 869f5b5328
Merge pull request #45078 from Faless/js/4.x_gamepads
[HTML5] Use internal implementation of the Gamepad API.
2021-01-18 13:12:54 +01:00
Rémi Verschelde 688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli a1533f2c44 Better gamepad axis event injection.
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.

The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.

This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 16fa4201f1
Merge pull request #45128 from bruvzg/rtl_wrapped_lines
RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs.
2021-01-18 11:37:21 +01:00
Yuri Roubinsky de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
bruvzg e4651a44ab
RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and `scroll_to_x` functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Rémi Verschelde 380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde 125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Rémi Verschelde d13043b443
Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint
Tweak the Contextual Ligatures editor setting hint for consistency
2021-01-18 09:57:34 +01:00
bruvzg efd8f27790
[WIP] Add separate `simulator` flag for iOS build, change main library to `xcframework` format. 2021-01-18 10:36:14 +02:00
Rémi Verschelde f743f8cb9a
Merge pull request #45250 from naithar/fix/ios_plugin-4.0
[iOS] '.xcframework' support in plugins
2021-01-18 08:57:56 +01:00
Hugo Locurcio 1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
Hugo Locurcio fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio 38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi 05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Sergey Minakov 13a6a83b44 [iOS] Remove plugins from modules. 2021-01-17 14:33:39 +03:00
Sergey Minakov 01d513f3ca [iOS] Added support for '.xcframework' in plugins 2021-01-17 14:13:09 +03:00
Tomasz Chabora 412125f191 Detect external modification of scenes 2021-01-16 23:33:04 +01:00
Rémi Verschelde 49b5776e8b
Merge pull request #45036 from vix597/issue-45025
Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread
2021-01-16 21:18:05 +01:00
Rémi Verschelde 3f66d8b953
Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility
Document GPU particles visibility rect/aabb behavior
2021-01-16 21:15:11 +01:00
Sean LaPlante 17ac012728
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods 2021-01-16 13:10:05 -05:00
Andrii Doroshenko (Xrayez) b4675973fd Document GPU particles visibility rect/aabb behavior 2021-01-16 17:37:17 +02:00
Michael Alexsander b3b455c167 Update path in the FileSystem dock after doing file operations 2021-01-16 12:30:56 -03:00
Rémi Verschelde 3099f6fae4
Merge pull request #45221 from arrowinaknee/fix-new-scene-save
Remove unnecessary file existence check when saving scene
2021-01-16 12:45:50 +01:00
Yuri Roubinsky d87303d058 Auto-creates a port in visual shader expression on dragging from 2021-01-16 12:57:09 +03:00
ArrowInAKnee 13e7f1193a Remove unnecessary file existence check when saving scene 2021-01-16 01:22:09 +03:00
Hugo Locurcio 44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.
2021-01-15 23:14:50 +01:00
Rémi Verschelde 05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
Rémi Verschelde 2c68cb1a56
Merge pull request #45212 from Chaosus/vs_fix_popup_size
Fix invalid visual shader context menu popup size
2021-01-15 21:37:00 +01:00
Rémi Verschelde ebe8751fff
Merge pull request #45216 from Chaosus/vs_fix_updating
Fix replaced visual shader nodes updating
2021-01-15 21:36:32 +01:00
kobewi 881c8da0a0 Unify single and multiscene instancing 2021-01-15 20:13:09 +01:00
Yuri Roubinsky 4a85f4cafe Fix replaced visual shader nodes updating 2021-01-15 21:10:32 +03:00
Yuri Roubinsky c955a16b39 Fix invalid visual shader context menu popup size 2021-01-15 19:55:21 +03:00
Rémi Verschelde c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00