Commit Graph

47407 Commits

Author SHA1 Message Date
Rémi Verschelde
39be6695d1
Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:44 +02:00
Rémi Verschelde
340f6e93d2
Merge pull request #66315 from clayjohn/QuadMesh-size
Set QuadMesh default size back to 1
2022-09-24 22:59:25 +02:00
Rémi Verschelde
01e26bdcf8
Merge pull request #66364 from aaronfranke/projectman-selfcontained
Fix project manager not working in self-contained mode
2022-09-24 22:58:43 +02:00
bruvzg
b66931946b
[macOS] Process menu callback after event processing step to avoid event queue corruption. 2022-09-24 23:57:24 +03:00
Miguel Gonzalez Sanchez
2047be4516
fix broken 2D light blending, addresses #49922 2022-09-24 20:13:12 +01:00
Aaron Franke
bb71e92826
Fix project manager not working in self-contained mode 2022-09-24 13:15:11 -05:00
Andy Maloney
127e2333f4 Remove redundant "if" condition in GDScriptCompiler::_parse_function()
Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
Micky
544727ac1e Fix ColorPicker always emitting color_changed on html submit
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24 18:15:06 +02:00
Gergely Kis
d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
Rindbee
f1a4041f52 Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
Andy Maloney
49ff3d5489 Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
clayjohn
fe69fedc1a Move deband to end of tonemapping.
This avoids artifacts when using adjustments and color correction
2022-09-23 11:46:40 -07:00
clayjohn
36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
RedMser
3183b7371d SceneTreeDialog: focus search bar by default 2022-09-23 18:04:48 +02:00
Francois Belair
03e41d21e0 Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
Rémi Verschelde
f74491fdee
Merge pull request #66303 from akien-mga/scons-cleanup-debug-defines 2022-09-23 16:45:12 +02:00
Rémi Verschelde
26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Rémi Verschelde
56e847ef65
Merge pull request #66297 from akien-mga/scons-remove-fomit-frame-pointer-ftree-vectorize 2022-09-23 15:21:19 +02:00
Rémi Verschelde
c5c3d13dc0 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.
2022-09-23 13:56:16 +02:00
bruvzg
54adfb6dfd [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 14:16:16 +03:00
Rindbee
6973abd458 Fix sub-scene root nodes not getting the correct inheritance chain when exporting 2022-09-23 18:34:07 +08:00
bruvzg
3278917c7a
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color. 2022-09-23 11:25:39 +03:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
Rémi Verschelde
03410efa15 Merge pull request #66284 from clayjohn/particles-mem-bug
Properly initialize motion vectors offset when motion vectors are disabled
2022-09-23 09:45:48 +02:00
Rémi Verschelde
1928492b41 Merge pull request #65158 from nongvantinh/fixed-infinite-loop
Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23 09:45:34 +02:00
Rémi Verschelde
ee95cc0b79 Merge pull request #66177 from rburing/callable_callv
add `callv` method
2022-09-23 09:45:02 +02:00
Rémi Verschelde
3a8e711e33 Merge pull request #66254 from bruvzg/macos_title
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
Rémi Verschelde
300ea8602c Merge pull request #66260 from lawnjelly/fix_bvh_array_warning
Fix array-bounds warning in BVH
2022-09-23 09:42:58 +02:00
Rémi Verschelde
ca88b23a3b Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23 09:42:53 +02:00
Rémi Verschelde
43e7db0c69 Merge pull request #66250 from nongvantinh/fixed_invalid_root_name
Fixed root name invalid at scene creation.
2022-09-23 09:42:04 +02:00
Rémi Verschelde
414dd3a257 Merge pull request #66246 from Jummit/fix-dir-crash
Fix crash when listing files in nonexistent directory
2022-09-23 09:41:59 +02:00
clayjohn
aac8d5c406 Properly initialize motion vectors offset when motion vectors are disabled.
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22 20:36:01 -07:00
Bastiaan Olij
6da6e1690e Add OpenXR palm pose extension support 2022-09-23 13:20:12 +10:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Ignacio Roldán Etcheverry
62792eeb9f
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
C#: Guard against null assemblies
2022-09-22 18:24:31 +02:00
Ignacio Roldán Etcheverry
9f028f6571
Merge pull request #66257 from raulsntos/dotnet/suppress-CA1711
C#: Suppress EventHandler suffix diagnostic for signals
2022-09-22 18:21:28 +02:00
lawnjelly
91d252c697 Fix array-bounds warning in BVH
Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +01:00
Raul Santos
24ac82e235
C#: Suppress EventHandler suffix diagnostic for signals
Suppress CA1711 for signal delegates because they are used in events so
the naming follows the guidelines.
2022-09-22 14:23:01 +02:00
Raul Santos
f6d60764d3
C#: Guard against null assemblies
A symbol's containing assembly will be null if the symbol is shared
across multiple assemblies.
2022-09-22 12:41:38 +02:00
Nong Van Tinh
59f933b0e1 Fixed root name invalid at scene creation. 2022-09-22 17:02:07 +07:00
Rémi Verschelde
d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Jummit
2175e38dfb Fix crash when listing files in nonexistent directory 2022-09-22 09:54:19 +02:00
Rémi Verschelde
8e14f9ba21 Merge pull request #64679 from DarkKilauea/nav-region-props
Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
6d6f7f3de8 Merge pull request #66240 from bruvzg/ftr_hide
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty.
2022-09-22 08:27:18 +02:00
Rémi Verschelde
08bd94e4ba Merge pull request #66236 from KoBeWi/empty_words
Automatically use class name for empty renames
2022-09-22 08:27:06 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Rémi Verschelde
2d598bbf9a Merge pull request #66222 from Mickeon/gradual-destruction
Remove unused struct in GradientTexture1D
2022-09-22 08:26:20 +02:00
Josh Jones
a25bb9811a Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
bruvzg
4351af30c8
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty. 2022-09-22 08:20:40 +03:00