bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Yuri Roubinsky
e1b4c771ce
Merge pull request #38479 from Chaosus/vs4_canvas_input_fixes
...
Some fixes for canvas item visual shader inputs
2020-05-05 14:06:33 +03:00
Thakee Nathees
2811268231
Fix: Tween always return true for _get(), _set()
2020-05-05 16:32:33 +05:30
Yuri Roubinsky
463e4ad0f5
Some fixes for canvas item visual shader inputs
2020-05-05 13:19:36 +03:00
Fredia Huya-Kouadio
ef62506e5c
Address `OS.request_permissions()` bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
Yuri Roubinsky
082542b525
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
Rémi Verschelde
1c23a0cc7f
Merge pull request #38465 from madmiraal/fix-38457
...
Check for empty vectors before trying to access a pointer to the first element in Octree<T, use_pairs, AL>::cull_convex().
2020-05-05 08:04:04 +02:00
janglee
be7a353c70
Improved go-to definition (Ctrl + Click)
...
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Max Hilbrunner
2435d4bdb9
Merge pull request #38466 from Calinou/doc-normal-map-coordinates
...
Document the expected normal map coordinate system where relevant
2020-05-05 01:17:44 +02:00
Hugo Locurcio
d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
Marcel Admiraal
54c36adbec
Check for empty vectors before trying to access a pointer to the first
...
element in Octree<T, use_pairs, AL>::cull_convex().
2020-05-04 21:02:58 +01:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
...
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
560510b93b
Merge pull request #38446 from qarmin/navigation_polygon_type
...
Fixes type of array in _set_outlines function
2020-05-04 16:36:16 +02:00
Rémi Verschelde
97c787b84d
Merge pull request #37937 from HaSa1002/fix-pck
...
Priorize Embedded PCKs on loading
2020-05-04 16:14:39 +02:00
Rémi Verschelde
69f36cea8c
Revert "Emit signal when animation ends by seek"
...
This reverts commit bf1cc116e1
.
This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.
2020-05-04 16:09:19 +02:00
HaSa1002
fba98950c7
Priorize Embedded PCKs on loading
...
If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.
Fixes #37568
2020-05-04 15:24:25 +02:00
Rémi Verschelde
a6d83f7f3d
Merge pull request #38439 from bruvzg/mouse_pressure
...
Make non pressure sensitive device behavior consistent.
2020-05-04 12:49:29 +02:00
qarmin
4af274756f
Fixes type of array in _set_outlines function
2020-05-04 07:39:40 +02:00
bruvzg
0128947894
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
2020-05-03 20:13:01 +03:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
...
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
Rémi Verschelde
cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
...
fix typo
2020-05-03 18:17:30 +02:00
Rémi Verschelde
ec542db782
Merge pull request #38394 from reduz/implement-skew
...
Implement Skew in Node2D
2020-05-03 18:17:08 +02:00
Rémi Verschelde
5940ca650e
Merge pull request #38406 from clayjohn/VULKAN-sun-diameter
...
Calculate sun diameter even when not using shadows
2020-05-03 18:14:36 +02:00
Rémi Verschelde
09442638ee
Merge pull request #38420 from zzz-assault/Tilemap_update-bitmask-region
...
Tilemap: Fix performance issue in fallback of update_bitmask_region
2020-05-03 18:12:54 +02:00
Rémi Verschelde
687f02dd01
Merge pull request #38431 from underdoeg/renderingdevice_gdscript_singleton
...
register RenderingDevice as gdscript singleton
2020-05-03 18:10:03 +02:00
Rémi Verschelde
78db7824b7
Merge pull request #37756 from madmiraal/fix-x11-pressure-tilt
...
Fix X11 pressure and tilt values.
2020-05-03 18:09:33 +02:00
Philip Whitfield
1058a57666
register RenderingDevice as gdscript singleton
2020-05-03 12:01:38 +02:00
Rémi Verschelde
3c200b23fb
Merge pull request #32534 from Xrayez/fix-dict2inst-init
...
Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-03 09:58:07 +02:00
Rémi Verschelde
1309bfa97a
Merge pull request #38275 from DSteve595/indented-block-line
...
Mark "Indented block expected" error after function declaration
2020-05-03 09:57:29 +02:00
Rémi Verschelde
29c7023798
Merge pull request #38421 from Calinou/remove-cpp11-polyfills
...
Remove some C++11 polyfill defines that are no longer needed
2020-05-03 09:53:49 +02:00
Rémi Verschelde
a928a10e83
Merge pull request #38422 from RandomShaper/fix_stb_vorbis
...
Fix crash in stb_vorbis.c
2020-05-03 09:52:35 +02:00
Eric M
27ada5c114
Stopped trying to revert to default values when script implementation of property_can_revert exists
2020-05-03 16:54:58 +10:00
Pedro J. Estébanez
d259094c3a
Fix crash in stb_vorbis.c
2020-05-03 02:22:33 +02:00
Steven Schoen
e6e5ba32cd
Mention offending function name in "Indented block expected" error
2020-05-02 17:10:34 -07:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed
2020-05-03 00:42:04 +02:00
Thomas Riedmair
e0f084b924
Fix performance issue in update_bitmask_region fallback
2020-05-03 00:27:47 +02:00
Marcel Admiraal
4409f3cc68
Fix array slicing.
2020-05-02 14:42:16 +01:00
Rémi Verschelde
f5cd33f39d
Merge pull request #38413 from BastiaanOlij/add_missing_6dofjoint_enums
...
Added missing spring enums for generic_6dof_joint
2020-05-02 14:16:51 +02:00
Bastiaan Olij
45d1f41837
Added missing spring enums for generic_6dof_joint
2020-05-02 21:49:56 +10:00
clayjohn
34ee273e20
Calculate sun diameter even when not using shadows
2020-05-01 22:22:35 -07:00
Rémi Verschelde
d2887ea78b
Merge pull request #38395 from Calinou/doc-tween-fix-rst-conversion
...
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
2020-05-01 21:02:25 +02:00
Hugo Locurcio
e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
...
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Juan Linietsky
efb1f7d76b
Implement Skew in Node2D
...
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
2020-05-01 13:38:04 -03:00
PouleyKetchoupp
aacf69bad2
Format remote printerr properly in script debugger output
2020-05-01 18:23:51 +02:00
Enhex
aaf5a58b44
fix typo
2020-05-01 18:52:08 +03:00
Thakee Nathees
b9acf1cedf
method bind TextEdit::set_line() added
2020-05-01 18:37:12 +05:30
Rémi Verschelde
316b60aa68
Merge pull request #38380 from dreamsComeTrue/soft-reload-scripts-shortcut
...
Fix Soft Reload Script shortcut clash with Replace in Files
2020-05-01 15:01:43 +02:00
Rémi Verschelde
b77f0e83ca
Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param
...
Fix custom w component being uninitialized on CPU particles.
2020-05-01 14:58:10 +02:00
Hugo Locurcio
ccc4f3899c
Increase the default Camera3D field of view to 75
...
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.
Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.
Since this changes the default value, this may break existing projects
slightly.
For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00