Commit Graph

685 Commits

Author SHA1 Message Date
Paul Trojahn f3d94cc752 Fix misleading modified status of scenes
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Juan Linietsky 9ca6ffa341 Save resources even if no scene is present, closes #26273 2019-02-27 20:00:40 -03:00
Rémi Verschelde 028303f167
Merge pull request #26373 from groud/fix_layout_loading
Fixes layout loading
2019-02-27 22:39:31 +01:00
Juan Linietsky d8f12c4343 Avoid docks to be overriden while scanning, fixes #26359 2019-02-27 18:14:59 -03:00
Gilles Roudiere 04fb1069cd Fixes layout loading 2019-02-27 21:36:12 +01:00
Juan Linietsky a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Juan Linietsky eb2b9b88a9 Make sure restoring opened scenes happens after scanning is done. 2019-02-27 11:00:32 -03:00
Juan Linietsky caa42667e8 If resources on disk have subresources and they are edited, also save the resource on ctrl-s 2019-02-26 23:48:30 -03:00
Rémi Verschelde 68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Gilles Roudiere de95493de2 Move the FileSystem dock layout properties to the per-project layout file 2019-02-25 23:39:49 +01:00
Eric Rybicki 747b9ac870 Fix editor crash after disabling plugin that used forward_spatial_gui_input
Fixes #26124.
2019-02-25 17:11:04 +01:00
Juan Linietsky 7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Juan Linietsky 8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Michael Alexsander Silva Dias 0de15955ad Add small spacing between top bars in main editor and project manager 2019-02-20 12:08:52 -03:00
qarmin 2f0c4de1f0 Fix res:// error when dragging file to other file 2019-02-19 17:21:05 +01:00
Rémi Verschelde f5f2b5d4af
Merge pull request #25962 from willnationsdev/fix-missing-addon
Auto-cleanup missing addons
2019-02-18 10:09:58 +01:00
Will Nations 2d0fcd5c4a Auto-cleanup missing addons 2019-02-17 22:57:45 -06:00
Michael Alexsander Silva Dias da45f1bf85 Minor cleanup in the Project Manager 2019-02-12 08:25:09 -02:00
Michael Alexsander Silva Dias 3a70020c98 Cleanup editor's top bar of old nodes 2019-02-11 02:18:54 -02:00
QbieShay fe046de216 Root node of a scene is now selected when the scene is opened. 2019-02-08 22:50:39 +01:00
Rémi Verschelde 4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Juan Linietsky a089061120 Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
Michael Alexsander Silva Dias 182f26fe5e Make some small enhancements to the ColorPicker 2019-01-27 12:44:39 -02:00
Juan Linietsky 5bd3f72878 Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874 2019-01-25 17:23:56 -03:00
Juan Linietsky 32fa136cc7 Ability to keep images in ImageTexture cached while using editor, fixes #25243 2019-01-25 13:40:23 -03:00
Juan Linietsky e8d31cc765 Perform a cleaner exit for resource preview, fixes #24206 2019-01-17 09:09:39 -03:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Chaosus b26d2ac190 Fix "method not found" error when script is removed from object 2018-12-31 12:09:08 +03:00
Rémi Verschelde ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS 6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Alexandre LittleWhite Laurent ca90dd302b Change global timestamp behaviour earlier 2018-12-16 23:39:17 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Michael Alexsander Silva Dias bc9cb0e6cd Cleanup some unused controls in the editor's top bar 2018-12-09 17:51:30 -02:00
Rémi Verschelde e4a2003b98
Merge pull request #22323 from williamd1k0/ignore-main-scene
Editor: Skip loading main scene if restore_scenes_on_load is used
2018-12-07 15:08:34 +01:00
Juan Linietsky ab9bbce311 Disable progress dialog on export from command line, stab at fixing #24031 2018-11-28 08:46:26 -03:00
Juan Linietsky 616b91b498 Added test to avoid saving cyclic scene instancing, fixes #9686 2018-11-27 18:56:31 -03:00
Juan Linietsky e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 2018-11-27 18:05:20 -03:00
Juan Linietsky 0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Rémi Verschelde da31d63f76
Merge pull request #23680 from YeldhamDev/unified_help_search_revived
Unified Class and Reference Search 2: Resurrection
2018-11-22 16:16:52 +01:00
Max Hilbrunner 998d3a30a5
Merge pull request #22983 from Ashafix/master
Better error message for malformed plugins
2018-11-21 12:18:15 +01:00
Juan Linietsky da0ec37aa9 Reworked how non-imported resources are reloaded on change, fixes #19852 2018-11-20 21:48:48 -03:00
Ray Koopa fddffa9eb8 Unify editor class and reference search
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2018-11-20 20:52:27 -02:00
Michael Alexsander Silva Dias da7d3c5a58 Make opening menus with the same parent on mouse focus explicit 2018-11-20 20:37:45 -02:00
Rémi Verschelde 90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
Michael Alexsander Silva Dias 6ba94d5ca0 Add argument to UndoRedo's "clear_history()" to not increase the version 2018-11-18 19:46:35 -02:00
JFonS dbca3b81ba Add Save option to resource property menu 2018-11-18 15:17:04 +01:00
Rémi Verschelde 8dfe786406
Merge pull request #23649 from willnationsdev/fix-scene-icons
Fix scene dock not showing custom icons
2018-11-12 08:19:40 +01:00
Juan Linietsky d16ce4a8ed Many fixes to script editor remote debugger, closes #13346 2018-11-11 09:16:27 -03:00
Will Nations 33e18ab2b5 Fix scene dock not showing custom icons 2018-11-10 22:46:20 -06:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Pedro J. Estébanez d2b0f69a64 Let user fix dependencies in resources 2018-11-02 04:44:40 +01:00
Rémi Verschelde 91e5782795
Merge pull request #23311 from YeldhamDev/editor_capitalization_fix
Small capitalization fixes across the editor
2018-11-01 21:37:33 +01:00
Juan Linietsky 4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
Juan Linietsky e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
Juan Linietsky 6cc116d415 Ability to revert any property, not just from inherited scenes or scripts. 2018-10-29 12:25:56 -03:00
Michael Alexsander Silva Dias f3835282c4 Small capitalization fixes across the editor 2018-10-26 16:11:36 -03:00
groud 5536e7a8d4 Fixes the editor layout 2018-10-26 12:44:49 +02:00
Ashafix 9e36f5f6f8 Better error message for malformed plugins 2018-10-25 22:46:01 +02:00
Michael Alexsander Silva Dias 9765a8dc21 Fix default layout dock sizes 2018-10-25 17:21:23 -03:00
Rémi Verschelde ece9a0f400
Merge pull request #23114 from groud/allow_smaller_dock_width
Allow the editor dock to have a lower width
2018-10-25 15:06:41 +02:00
Paulb23 642ba881ea Don't create scene thumbnail before its saved, issue 22890 2018-10-21 15:55:58 +01:00
groud 6cf13e881c Allow the editor dock to have a lower width 2018-10-18 15:23:04 +02:00
Rémi Verschelde 32ee3bf092 Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
This reverts commit 2ae2735a7a.

It also closes panels like the shader text editor when trying to
discard code completion tooltips. It could be readded with extra
care that modals like tooltips will take precedence and mark the
event as handled.

Fixes #17159, fixes #20738, closes #22727.
2018-10-07 11:10:13 +02:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
William Tumeo 62218ea41b Editor: Skip loading main scene if restore_scenes_on_load is used 2018-10-02 15:41:16 -03:00
Rémi Verschelde c026e3957a Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
Fixes the following Clang 7 warnings:
```
editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual]
servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual]

core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
```
2018-10-02 13:40:17 +02:00
Rémi Verschelde 7aca38e218
Merge pull request #22354 from evandropoa/resources_list_icon_issue
Fix icon issue for the resource list popup #22320.
2018-10-02 09:30:21 +02:00
Rémi Verschelde 879e4d8312
Merge pull request #22364 from YeldhamDev/rect2_inspector_singleline
Make Rect2 EditorProperty obey the horizontal setting
2018-10-02 09:27:40 +02:00
Rémi Verschelde 62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. 2018-09-28 16:42:47 -03:00
Michael Alexsander Silva Dias b8f946f118 Make Rect2 EditorProperty obey the horizontal setting 2018-09-23 16:00:48 -03:00
Evandro Bitencourt 4065b8dd28 Fix issue #22320.
When a resource item doesn´t define a icon it should not use the theme default icon, the default theme icon is an error msg.
2018-09-22 18:53:34 -03:00
Rémi Verschelde 76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
Rémi Verschelde 8e0dfe5501 EditorNode: New default dock layout
As discussed with @reduz, now that the FileSystem dock is getting
files display in tree view (#21426), we can change the docks layout
again to give more height to the new inspector.

The new layout is thus:
- Top left: Scene and Import docks
- Bottom left: FileSystem
- Right (full height): Inspector and Node docks

The 2nd left (LEFT_R) and 1st right (RIGHT_L) VSplitContainers (the
ones in use) also get an additional 40px of width compared to their
previous size (which was the minimum size).

Fixes #21480.
2018-09-20 18:35:38 +02:00
Rémi Verschelde c884b55ff0 EditorNode: Reorder and cleanup initial dock setup 2018-09-20 18:35:38 +02:00
Rémi Verschelde 69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
Add files to tree view
2018-09-20 18:32:13 +02:00
groud 5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Fabio Alessandrelli d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde d3527834f3 Fix video toggle UX issue
It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.

Fixes #22089.
2018-09-15 01:49:59 +02:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
groud d7b638ed32 Replace the -show in filesystem- button by a RMB entry 2018-09-14 10:22:13 +02:00
groud 796418aa11 Merge the disable_split and show_files_in_tree settings 2018-09-14 10:22:07 +02:00
groud b2633a97b9 Add thumnails to the tree view 2018-09-14 10:14:33 +02:00
Rémi Verschelde 399f667911 Use plain text instead of icons for video driver toggle
Fixes #21660, supersedes and closes #21724.
2018-09-13 12:15:17 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Hugo Locurcio ff9d3e569f
Fix project and editor data paths not being opened correctly on macOS
This closes #21904.
2018-09-11 20:32:08 +02:00
Rémi Verschelde 45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde 4c37ea59be
Merge pull request #21971 from scayze/window_title_update
Update window title when switching scenes
2018-09-11 13:03:11 +02:00
Manuel Strey 909885642a update window title when switching scenes 2018-09-11 12:28:32 +02:00
Rémi Verschelde 0471386a97
Revert "Fix selection of spatial nodes after selecting a non-spatial one." 2018-09-11 11:30:48 +02:00
Rémi Verschelde fcabf95934
Merge pull request #21835 from DualMatrix/save_branch
Prevent overwriting open scenes when saving
2018-09-10 16:00:25 +02:00
DualMatrix c43ffc8917 Prevent overwriting open scenes when saving
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07 15:54:26 +02:00
JFonS b82f037818 Fix selection of spatial nodes after selecting a non-spatial one.
Fixes #13849
2018-09-07 10:49:40 +02:00
Rémi Verschelde e22f0515c9 Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
Rémi Verschelde 0e6551d8e2
Merge pull request #21274 from YeldhamDev/meshlib_editor_fixes
Fix MeshLibrary editor
2018-08-22 01:54:59 +02:00
Michael Alexsander Silva Dias d0f55ab6e4 Fix MeshLibrary editor 2018-08-21 19:06:52 -03:00
Rémi Verschelde a3fe19dd10
Merge pull request #21252 from vnen/remove-autoload-init
Disable scripting and physics early in EditorNode
2018-08-21 23:42:26 +02:00
George Marques ed3776c6a4
Disable scripting and physics early in EditorNode
This avoids issues with scripts being instanced before this is set, like
autoloads.
2018-08-20 21:55:01 -03:00
Juan Linietsky c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Rémi Verschelde 2f20836e52
Merge pull request #19837 from willnationsdev/plugin-utilities
Add PluginConfigDialog.
2018-08-15 11:42:51 +02:00
Rémi Verschelde 1e49b2d720
Merge pull request #20997 from Gamblify/add_files_to_tree_view
Add a way to disable the split view in the FileSystem dock
2018-08-14 22:50:51 +02:00
Juan Linietsky e6a64b1888 Avoid scripts from being opened in same inspector, closes #20111 2018-08-14 15:44:23 -03:00
Rémi Verschelde 7a2ad1321a
Merge pull request #20621 from YeldhamDev/bottom_panel_min
Adjust bottom panel's minimal height for the expand icon
2018-08-14 15:57:19 +02:00
groud b3f02d0840 Add a way to disable the split view
Also add a parameter as the max height before split
2018-08-14 10:17:51 +02:00
Chaosus 94cf2133d5 Add warning color to output log 2018-08-13 21:52:38 +03:00
Hugo Locurcio c541430315
Fix a typo in a TTR() call 2018-08-08 16:30:23 +02:00
Juan Linietsky 51da08856a
Merge pull request #20737 from Calinou/use-standard-button-texts
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08 09:46:22 -03:00
Juan Linietsky 254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Juan Linietsky edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Hugo Locurcio 1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
AndreaCatania b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Michael Alexsander Silva Dias 22ffaded01 Adjust bottom panel's minimal height for the expand icon 2018-07-30 19:12:31 -03:00
Juan Linietsky 317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Juan Linietsky 0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Juan Linietsky 936b5a395a Do conversion of scene preview icon at the end, improves save performance a bit. Closes #14387 2018-07-27 08:59:43 -03:00
Will Nations ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00
Ian 1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Rémi Verschelde eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Hugo Locurcio b4f6b20273
Add menu buttons to open the project and editor data folders 2018-07-25 23:41:35 +02:00
volzhs 6bdec4ffb6 Open internal visual script editor while use external editor is on 2018-07-25 11:59:31 +09:00
Max Hilbrunner b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
Open all files in script editor
2018-07-24 21:52:11 +02:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Paulb23 8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Juan Linietsky 336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Michael Alexsander Silva Dias 12b55610ed Make Update Spinner popup use radio items 2018-07-20 14:32:53 -03:00
Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky 43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Rémi Verschelde 13239cd4cc Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Rémi Verschelde afb554afdf
Merge pull request #20185 from volzhs/audio-preview
Add audio preview to Inspector dock
2018-07-18 10:38:30 +02:00
volzhs 4bb85b70e1 Fix copying ttf, otf by DND to editor
regression from d65ac7378c
2018-07-18 01:49:57 +09:00
volzhs dd2f39da53 Add audio stream preview to Inspector dock 2018-07-17 22:11:35 +09:00
Juan Linietsky af7d8fb844 Added small icon to expand the bottom panel (and shortcut too) 2018-07-15 22:38:14 -03:00
Juan Linietsky f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Max Hilbrunner dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev 2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
Max Hilbrunner fb838bf1b4
Merge pull request #19192 from marcelofg55/undo_redo_msg
Add a message when there is nothing to Undo or Redo
2018-07-03 17:32:16 +02:00
Juan Linietsky 896e250f2b -Fix in animationplayback, sound would be cut on loop
-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Rémi Verschelde 5d7f9f804a Revert "Fix saving unmodified scenes and resources"
This reverts commits 28ab60422d
and 7821b70a00.

Fixes #19576, and likely the fact that subresources are no
longer saved when saving scenes with no change.
2018-06-29 08:38:49 +02:00
Juan Linietsky c633b770cb -Add root motion support in AnimationTree.
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Thomas Herzog 0f7c35f955 added BlendSpace1D editor plugin
This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog 1ff7aa4c9b rename BlendSpace to BlendSpace2D 2018-06-25 21:36:10 +02:00
Juan Linietsky 4f5a7ebaec State machine animation node 2018-06-25 16:22:41 -03:00
Juan Linietsky b80946ee0d Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key 2018-06-21 18:08:11 -03:00
Juan Linietsky a0719533bd Animation Blend Spaces 2018-06-21 15:46:11 -03:00
Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Guilherme Felipe 3511a7ac7e Fix path typo for editor def capitalize_properties 2018-06-15 11:51:09 -03:00
Rémi Verschelde 3f09cac267 Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.

Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.

Fixes #10761.
2018-06-11 07:53:28 +02:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Marcelo Fernandez e9db8964e3 Add a message when there is nothing to Undo or Redo 2018-05-27 12:53:52 -03:00
Max Hilbrunner 8a9e7ab6a6
Merge pull request #15489 from willnationsdev/gdnative-hook
Add EditorPlugin.build() build callbacks
2018-05-26 19:01:45 +02:00
Max Hilbrunner 23b4b7d53a
Merge pull request #18234 from flashyincceo/font-preview
Adding font preview to file browsers
2018-05-26 18:31:48 +02:00
Daniel J. Ramirez 9a365a1216 Moved inspector functionality from EditorNode to InspectorDock. 2018-05-17 16:29:26 -05:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Leon Krause af7926cf98 Allow exporting runnable presets from command line 2018-05-10 20:17:51 +02:00
Peter Folkins 365d814361 Adding font preview to file browsers 2018-05-09 13:34:30 -05:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Max Hilbrunner d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Rémi Verschelde 18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde 007d1754e3 Revert "Added a more specific error message on export"
This reverts commit 00c689d625.

Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Hein-Pieter van Braam 3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland 00c689d625 Added a more specific error message on export 2018-04-29 15:26:33 +02:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Ignacio Etcheverry 68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
ianb96 9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Pieter-Jan Briers 4954982b95 Explicitly print an error when --export fails.
Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.
2018-04-04 16:51:35 +02:00
robfram 7821b70a00 Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.

Should fix #17727. Sorry for the troubles!
2018-03-24 19:16:47 +01:00
Poommetee Ketson ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio 61bf0d10d5
Overhaul the display scaling editor settings
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Rémi Verschelde f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde 74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Ivan Vodopiviz f5147befb6 Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21 22:23:15 +01:00
robfram 28ab60422d Fix saving unmodified scenes and resources
When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.

This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).

Fix #6025.
2018-03-18 11:58:40 +01:00
Mr-Slurpy 9da18f3974 Added tool menu functions in EditorPlugin 2018-03-17 14:41:50 -04:00
robfram 8939f44f6a Fix pressing `F3` do both changing to script editor AND find next text
As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.

This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.

Fix #17334
2018-03-16 20:17:42 +01:00
Rémi Verschelde 535205196f
Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde 401a39f57e
Merge pull request #17116 from poke1024/fix16734
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde ed1fb87429
Merge pull request #17435 from poke1024/output-error-icon
Show error icon at "Output" in case of errors
2018-03-13 11:22:28 +01:00
Poommetee Ketson e12e6cacdb EditorNode: fix clicking ok keeps trying to save 2018-03-11 21:33:21 +07:00
Bernhard Liebl 5120690013 Show error icon at "Output" in case of errors 2018-03-11 14:20:32 +01:00
poke1024 899f7b125e Fix round preview getting square on "run scene" (issue 16734) 2018-02-28 20:23:40 +01:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Nathan Warden 4bfb504c2f Added an auto quit and auto build flag to the command line options. 2018-02-19 16:22:55 -05:00
Rémi Verschelde d71d78b7e7
Merge pull request #15862 from poke1024/esc-close-dock
Make KEY_ESCAPE close all output/debugger docks on bottom
2018-02-14 16:12:38 +01:00
Michael Alexsander Silva Dias 08559a68d2 Small changes to the "Recent Scenes" menu. 2018-02-02 17:18:55 -02:00
Will Nations 80595ba92b Added EditorPlugin 'resource_saved' signal 2018-01-31 09:06:09 -06:00
Juan Linietsky 1322ca6fb2 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Bernhard Liebl 2ae2735a7a Make KEY_ESCAPE close all output/debugger docks on bottom 2018-01-19 09:04:55 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky 702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Juan Linietsky e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Will Nations 732a877b21 Add EditorPlugin.build() build callbacks 2018-01-08 13:02:47 -06:00
Blazej Floch 9d3eb3d2b0 Fixes #15416 - "The deleted nodes are hanging in the inspector." 2018-01-08 03:12:41 -05:00
Rémi Verschelde 25e942d64f
Merge pull request #15438 from endragor/export-after-import
Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Juan Linietsky 061db1ca95 Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298 2018-01-05 19:02:54 -03:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde 5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
Copy resource with specific extension
2018-01-03 11:56:08 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs 4d0097e8ae Copy resource with specific extension
Fix #15169
2018-01-01 02:35:46 +09:00
Ruslan Mustakov ab12a5cf8e Perform export after import is fully complete
Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
Michael Alexsander Silva Dias 68a6edfd1b Fixed right dock dragger not disappearing when there is no docks there. 2017-12-22 17:12:13 -02:00
Rémi Verschelde 03823f12c5 EditorSettings: Move scene tab options to their dedicated category
Fixes #14870.
2017-12-20 19:41:02 +01:00
Juan Linietsky bf47b15e2c Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540 2017-12-19 15:59:32 -03:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Juan Linietsky 251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky 93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Paulb23 bdde82169d Fixed close current scene closing the wrong scene, issue 13844 2017-12-10 12:48:03 +00:00
Rémi Verschelde a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Juan Linietsky 209cb3830c Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily. 2017-12-07 15:44:20 -03:00
George Marques cac5aa498f
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
Add method on EditorPlugin to set main screen plugins icons
2017-12-07 13:16:47 -02:00
Juan Linietsky b38378dd6c Reduce some graphics memory usage by disabling unnecesary modes, closes #12831 2017-12-06 20:49:54 -03:00
Waldson Patrício c6f28925e2 Add method to set main screen plugin icon 2017-12-06 19:31:25 -03:00
Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Juan Linietsky 1587f45c25 Make sure the scene warning of changes may be lost is only for scenes, fixes #13970 2017-12-05 13:26:45 -03:00
Andreas Haas 74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
Fix stop button always enabled
2017-12-05 07:59:52 +00:00
Waldson Patrício 606401331a Fix stop button always enabled (issue #13933) 2017-12-04 16:48:46 -03:00
Dmitry Koteroff 45c5a865c2 Small fixes to #13233 2017-11-28 16:53:40 +03:00
Rémi Verschelde f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Michael Alexsander Silva Dias 8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
Paulb23 76a53aa328 Restore scenes on startup, issue 2385 2017-11-24 23:32:54 +00:00
Pedro J. Estébanez 3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde c846e49a7d Fix loop of scene tabs updates
It was a regression of f8e8b7d1a2,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde 6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Poommetee Ketson 82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian 9f308a5bf3 fix linux crash in _update_scene_tabs 2017-11-20 10:27:56 -05:00