Commit Graph

56515 Commits

Author SHA1 Message Date
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur 3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
MewPurPur 21739b89ef Add UndoRedo icon 2023-08-04 19:18:11 +03:00
Rémi Verschelde 0baca62734
libpng: Update to upstream 1.6.40 2023-08-04 17:04:49 +02:00
Rémi Verschelde cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde 8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde 516cb632e9
Merge pull request #79593 from KoBeWi/duck_typing_dialog
Show valid types in SceneTreeDialog
2023-08-04 16:59:16 +02:00
Rémi Verschelde b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Rémi Verschelde ad2295e35b
Merge pull request #79325 from dalexeev/gui-fix-tree-perf-regression
GUI: Fix `Tree` performance regression by using cache
2023-08-04 16:59:07 +02:00
Rémi Verschelde bf8069e801
Merge pull request #45152 from Birdulon/PAlatency4
PulseAudio: Remove `get_latency()` caching
2023-08-04 16:58:59 +02:00
Dario 77776f5313 Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
See Issue #69528. When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).
2023-08-04 11:42:06 -03:00
Chia-Hsiang Cheng 8da66412f6 Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
Danil Alexeev 5fb975e4a5
GUI: Fix `Tree` performance regression by using cache 2023-08-04 16:11:26 +03:00
Rémi Verschelde 2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
kobewi 05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
Haoyu Qiu 54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
Ivan Shakhov 7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
Haoyu Qiu 097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
bruvzg acff87ffda
[X11] Do not fail DisplayServer init if non-essential extensions are missing. 2023-08-04 10:58:14 +03:00
Luke Hubmayer-Werner 9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
MewPurPur 50f4c298e6 Improve material and mesh preview buttons 2023-08-04 01:47:32 +03:00
Aaron Franke 2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke 101442ced9
Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
Yuri Sizov eb4301b941 Merge pull request #80189 from zorbathut/pr_zeroupdateid
Fix NavMesh `map_update_id` returning 0 results in errors.
2023-08-03 22:37:49 +02:00
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov e4b8dc81b8 Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
Yuri Sizov 54c0d0ff32 Merge pull request #77625 from anvilfolk/itgrowwws
Increase vertical size of `CurveEdit` when `Inspector` widens
2023-08-03 22:37:33 +02:00
Yuri Sizov a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
ocean (they/them) bf3af190c3 Increase vertical size of `CurveEdit` when `Inspector` widens
This should allow users to edit points in a less constrained space,
which feels like a UX improvement.

That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
smix8 744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm d0564f2466
Fix NavMesh `map_update_id` returning 0 results in errors 2023-08-03 18:57:35 +02:00
ajreckof 4da9927faf Fix replace node deleting `Node` properties.
Update editor/scene_tree_dock.cpp

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
Rémi Verschelde f9f5041675
Merge pull request #80222 from clayjohn/Shader-rid-init
Initialize shader placeholders up front
2023-08-03 18:33:59 +02:00
Rémi Verschelde ddd14a65f1
Merge pull request #80220 from akien-mga/ci-api-compat-mandatory
CI: Make extension API compatibility check mandatory
2023-08-03 18:33:56 +02:00
Rémi Verschelde df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde 1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde 2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Rémi Verschelde bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde 179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof 4909396cfc Fix batch rename for unique name and empty name. 2023-08-03 18:26:58 +02:00
Raul Santos 03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke 2d13a9651c
GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
clayjohn 558f4b7559 Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs
This fixes a false positive that reported leaked shaders
2023-08-03 16:13:33 +02:00
Rémi Verschelde a890457693
CI: Make extension API compatibility check mandatory
This means that any PR which breaks the extension API should
handle it properly, that is:

- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
2023-08-03 15:56:34 +02:00
Rémi Verschelde 725beaa7af
Merge pull request #80219 from YeldhamDev/override_all_the_things
Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 15:33:37 +02:00
Michael Alexsander 6d2453425b
Improve `Window._get_contents_minimum_size()`'s code 2023-08-03 10:25:05 -03:00