Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
...
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Rémi Verschelde
26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
...
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde
ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
...
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu
65e2230f6e
Fixes min size of various editor plugins on HiDPI
...
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
b563de702c
Merge pull request #35019 from Paulb23/issue_35016_line_edit_backspace_crash
...
Fix empty LineEdit crash on ctrl+backspace
2020-01-11 20:06:38 +01:00
Rémi Verschelde
f118bd6861
Merge pull request #35015 from GodotExplorer/lsp-configs
...
Improvements for GDScript LSP server
2020-01-11 20:01:35 +01:00
Paulb23
22c15083af
Fix empty LineEdit crash on ctrl+backspace
2020-01-11 17:57:36 +00:00
geequlim
e804eebfe5
Remove completion triggers for ',' and '(' which may conflict with signature helper
2020-01-11 23:51:25 +08:00
geequlim
d901d5993b
Allow enable/disable threading for LSP server
...
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
02cd144222
Merge pull request #35004 from timothyqiu/minimap-width-hidpi
...
Fixes minimap width on HiDPI monitor
2020-01-11 13:17:20 +01:00
Haoyu Qiu
9c229cb035
Fixes minimap width on HiDPI monitor
2020-01-11 19:36:20 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
...
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Jóhannes Gunnar Þorsteinsson
083637a901
Add apply method to SpinBox
2020-01-11 10:47:51 +00:00
Bastiaan Olij
ad6d06dc21
Add option to apply an offset to obj mesh import
2020-01-11 19:27:00 +11:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
...
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
Rémi Verschelde
018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
...
Don't copy script with copy params
2020-01-10 23:57:23 +01:00
Rémi Verschelde
14c9316f45
Merge pull request #34997 from fire/loop-fbx-32678
...
Use cycle and loop hint flags in FBX.
2020-01-10 23:56:49 +01:00
Rémi Verschelde
1fe56e2bfb
Merge pull request #34994 from fire/loop-32678
...
Use cycle and loop hint flags in glTF2.
2020-01-10 23:55:47 +01:00
Rémi Verschelde
656d88fac0
Merge pull request #34977 from m4gr3d/export_hand_tracking_option
...
Add support for generating a Oculus Mobile VR apk with hand tracking support
2020-01-10 23:54:55 +01:00
Rémi Verschelde
d842557afe
Merge pull request #35001 from KoBeWi/nope
...
Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
...
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
Rémi Verschelde
f39f62954e
Merge pull request #34999 from cajallen/master
...
Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Rémi Verschelde
8c24a42ea0
Merge pull request #35000 from cbscribe/kcc_minor_docs
...
[DOCS] Corrections and clarifications to classref
2020-01-10 21:57:16 +01:00
Rémi Verschelde
1c9e71e7d0
Merge pull request #34998 from bruvzg/mac_mono_data_export
...
[macOS/Mono] Filter release/debug and rename Mono data folder on export.
2020-01-10 21:49:36 +01:00
Tomasz Chabora
60cd3df337
Add signal for LineEdit overflow event
2020-01-10 21:07:00 +01:00
Chris Bradfield
378c4895ae
[DOCS] Corrections and clarifications to classref
2020-01-10 10:46:41 -08:00
cajallen
05bbbb1225
sort_custom description and example updated
2020-01-10 12:24:49 -06:00
bruvzg
2d22b6e5c3
[macOS/Mono] Filter release/debug and rename Mono data folder on export.
2020-01-10 20:08:01 +02:00
fhuya
5b9631563c
Add support for generating a Oculus Mobile VR apk with hand tracking support.
2020-01-10 09:51:14 -08:00
Rémi Verschelde
4b3123104c
Merge pull request #34995 from bruvzg/macos_use_bundle_res_path
...
[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10 18:38:33 +01:00
K. S. Ernest (iFire) Lee
dfb713bce6
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory.
2020-01-10 18:02:29 +02:00
K. S. Ernest (iFire) Lee
0172a7f932
Use cycle and loop hint flags in glTF2.
2020-01-10 08:02:16 -08:00
Rémi Verschelde
140a31728f
Merge pull request #34957 from Calinou/add-zsh-completion
...
Add a zsh completion file for the Godot editor
2020-01-10 16:05:24 +01:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
...
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Rémi Verschelde
c460115369
Merge pull request #34992 from AndreaCatania/floor_normal
...
Exposed floor normal to the `kinematic body` node
2020-01-10 15:47:42 +01:00
Rémi Verschelde
60289beecc
Merge pull request #33630 from AlexHolly/android-doubleTap
...
Fixes Android FileDialog
2020-01-10 15:46:20 +01:00
Hugo Locurcio
74ae1ca616
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:26:47 +01:00
Alexander Holland
b1b308411a
Fixes Android FileDialog
...
- Go up was not working, simplify was used one time too much
- Added GestureHandler
- Added doubleTap to recognize open dir
- Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10 15:25:08 +01:00
Andrea Catania
9f1f4620e0
Added function to expose floor normal, useful to correctly calculate player velocity.
...
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Hugo Locurcio
8e3e41642b
Add a zsh completion file for the Godot editor
...
This provides rich autocompletion when using Godot's command line
interface.
2020-01-10 14:54:04 +01:00
Rémi Verschelde
840c60a1ea
Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32
...
Fix warning in Linux crash handler on 32-bit
2020-01-10 14:48:55 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
...
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Rémi Verschelde
3f8c93dffe
Fix warning in Linux crash handler on 32-bit
2020-01-10 14:28:21 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
Rémi Verschelde
25c024acfd
Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricter
...
Be stricter on what's considered a scene path in CLI argument parsing
2020-01-10 13:48:28 +01:00
Rémi Verschelde
f8da87c763
Merge pull request #34986 from toasteater/feature/is-instance-id-valid
...
Expose instance_from_id to GDNative
2020-01-10 13:32:24 +01:00
Hugo Locurcio
0218494e6b
Be stricter on what's considered a scene path in CLI argument parsing
...
This closes #8721 .
2020-01-10 13:18:24 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
...
This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
abefd42e84
Merge pull request #34985 from bruvzg/macos_dmg_create_folders
...
macOS DMG export: create folder structure for the extracted files.
2020-01-10 11:43:05 +01:00