Commit Graph

281 Commits

Author SHA1 Message Date
Haoyu Qiu e8a9d77e4b Tree: Don't draw selection background of individual cells in Row mode
(cherry picked from commit 4c47c6ab75)
2022-08-29 17:06:00 +02:00
Haoyu Qiu 20d3632268 Fix tree button icon not centered vertically 2022-05-09 10:53:02 +08:00
Michael Alexsander b6c501f9b0 Draw relationship lines for items offscreen 2022-04-15 16:31:15 -03:00
Haoyu Qiu a3f6033513 Improve TreeItem button API 2022-02-08 23:56:19 +08:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov 2f333d6059
Fix an incorrect exposed property type in Tree
(cherry picked from commit f1bc5c976a)
2022-01-06 00:36:12 +01:00
Christoph Nelles 72133365f4 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW. Fixes #36047

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:31:46 +00:00
kobewi 9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
Bastien JAUNY e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Yuri Sizov 020807dc0f Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:35 +03:00
kleonc 92ea0f7dd9 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 12:03:05 +02:00
Tomasz Chabora d966f00954
Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
kobewi 557a1f6232 [3.x] Update Tree when modified 2021-07-15 18:19:29 +02:00
voxelv e6f420aabf
Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 09:47:07 +02:00
Yuri Sizov b91e3237c6 Make relationship lines draw on top of TreeItems 2021-06-21 16:54:59 +03:00
Haoyu Qiu 1866a605e1
Fix Tree::get_column_at_position crash
(cherry picked from commit c8efcf81d2)
2021-05-17 13:07:39 +02:00
Hugo Locurcio 0c424abe3c
Fix Tree's background focus outline displaying behind section headings
(cherry picked from commit 63897f16b1)
2021-05-09 17:51:36 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Justin Ho 672fdb7af2
Check for null pointer in get_column_width(0)
(cherry picked from commit fa6fd3a2d0)
2021-03-19 10:51:09 +01:00
kobewi b82d5688b9 Deselect column only if belongs to deselected item
(cherry picked from commit 5cd5722f6a)
2021-03-04 12:20:35 +01:00
Jummit 0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
kobewi 6440b7fcae
Select TreeItem if none is selected
(cherry picked from commit 282639d653)
2021-02-16 14:27:40 +01:00
Rémi Verschelde daa0fe101e
Merge pull request #45813 from RandomShaper/keep_selected_visible_3.2
Keep selected node visible after filter change (3.2)
2021-02-09 10:43:37 +01:00
kobewi 2863c6117e
Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
(cherry picked from commit ef8ec59f2f)
2021-02-08 22:36:37 +01:00
Pedro J. Estébanez e1054a17b5 Expose Tree::scroll_to_item() 2021-02-08 02:19:23 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
volzhs 78143ee93e
Respect Tree.set_icon_max_width size for drawing selection box
(cherry picked from commit cac4fedb2a)
2020-10-19 16:10:00 +02:00
Dashcell c43e8d8fbd
Dropping file on parrent dirrectory fixed
(cherry picked from commit 1ac936f035)
2020-10-19 15:14:13 +02:00
Marcel Admiraal f26131fca5
Check if old mouse column is still available.
(cherry picked from commit 79802b31a9)
2020-09-08 13:39:32 +02:00
Tomasz Chabora e511e0f16a Prevent infinite loop in Tree incremental search
(cherry picked from commit c0479496fa)
2020-07-24 10:31:57 +02:00
Michael Alexsander 32c154d297 Fix Tree's 'scroll_to_item()' not working correctly on some cases
(cherry picked from commit 144a4cc39f)
2020-07-03 13:17:57 +02:00
Haoyu Qiu 38509f1a89 Prevent dragging from SceneTree buttons
(cherry picked from commit 45d0799b5b)
2020-07-03 13:17:57 +02:00
Giuliano Barberi 221051d523 Tree: Calling update in _gui_input less frequently
(cherry picked from commit d443a13244)
2020-06-10 15:30:51 +02:00
Stanislav Labzyuk e3712cf689 Bind set_suffix/get_suffix in Tree
(cherry picked from commit ac8814624d)
2020-05-06 23:31:02 +02:00
theludovyc 58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
Haoyu Qiu 0a3bf2b627 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.

(cherry picked from commit 421ea09195)
2020-02-14 15:58:36 +01:00
Haoyu Qiu 229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Haoyu Qiu 0ee93257e8 Fixes Tree item offset when root is hidden
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Haoyu Qiu a77e869b87 Ensures cursor visible for Tree with title 2020-01-01 22:47:42 +08:00
Rémi Verschelde f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 838d9519bc Fixes behavior of right arrow key in Tree 2020-01-01 17:57:40 +08:00
PouleyKetchoupp 47a4ca0022 Fixed crash when pressing down key on empty Tree
Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
Gilles Roudiere 8eb2eeae0f Fixes the edit rect in TreeItems 2019-11-03 16:08:07 +01:00
dankan1890 b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix #32595
2019-10-06 22:07:50 +02:00