Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
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Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
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Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Álex Román Núñez
938a837056
Disable NVIDIA's threaded optimization on Windows
2023-06-13 11:47:40 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8
Add NavigationPolygon cell_size property
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Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
Aaron Franke
1e6f30e6bd
Set both texture format overrides to false by default
2023-06-12 11:52:02 -05:00
Rémi Verschelde
7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
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Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston
32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 16:56:31 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
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[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
bruvzg
974a7a89c6
[iOS] Fix orientation change in runtime.
2023-06-12 14:13:53 +03:00
lawnjelly
a3ef092f18
Input - fix just pressed and released with short presses
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Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-09 11:38:29 -05:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops.
2023-06-09 12:59:37 +03:00
Rémi Verschelde
8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
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Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
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Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Rémi Verschelde
e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
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Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Hugo Locurcio
0f82a0f569
Document the InitialAction enum in RenderingDevice
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This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio
b2cd6a8a95
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Michael Alexsander
c1e5001cf6
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-07 16:39:53 -03:00
David Snopek
ef9cb793d3
Remove GDExtension compatibility code for Godot 4.0
2023-06-07 13:01:42 -05:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
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Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
Ninni Pipping
6146c60cf8
Clarify use of size flags in `Control`
2023-06-07 11:35:20 +02:00
Rémi Verschelde
c75d7e6d75
Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
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Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
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Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
Rémi Verschelde
a9350d4088
Merge pull request #77761 from JustinDodemaide/typo-fixes
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NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
Eranot
4965125fce
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-06 20:33:38 +00:00
JustinDodemaide
29a228595c
NavigationAgent2D, NavigationAgent3D typo fixes
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Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
RedworkDE
7da1310952
Mark deprecated methods of MultiMesh in the docs
2023-06-05 21:17:40 +02:00
Rémi Verschelde
d0dfc01035
Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
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Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
Rémi Verschelde
9d3d2ead69
Merge pull request #77814 from RedworkDE/doc-node-queuefree
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Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters
2023-06-03 19:28:50 -03:00
RedworkDE
1d0bd2f212
Clarify the docs on Node.queue_free
2023-06-03 22:28:20 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-03 15:17:35 +03:00
Aaron Franke
8b42297d7c
Make `Viewport::gui_get_focus_owner` const
2023-06-02 12:36:10 -05:00
Rémi Verschelde
5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
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Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde
86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
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Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Hugo Locurcio
40bf95ca8e
Document GI techniques ignoring VisualInstance3D and Camera3D layers
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This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
Hugo Locurcio
922d2b7034
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
2023-06-02 13:13:06 +02:00
Yuri Sizov
eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
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Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov
2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
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Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Violet Johnson
cb7fdad3b4
Update C# code example to fix an error
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Update doc/classes/AnimationNodeStateMachinePlayback.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
Raul Santos
6723b4e8c3
C#: Fix dictionary key lookup documentation
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The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00