Fredia Huya-Kouadio
bdbeb0772f
Implement file provider capabilities
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:03:50 -08:00
Fredia Huya-Kouadio
151233b702
Upgrade Android gradle plugin to version 7.2.1
2022-11-10 16:35:50 -08:00
Fredia Huya-Kouadio
f9c19298ce
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
Gustavo Maciel
ec6d5d6cba
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
Fredia Huya-Kouadio
d38ffda2c3
Fix the logic to restart the Godot application
2022-05-23 13:15:48 -07:00
Fredia Huya-Kouadio
bd3d99ca8a
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file
2021-11-03 21:54:19 -07:00
Fredia Huya-Kouadio
bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
PouleyKetchoupp
af424b1c7c
Vulkan rendering for Android
2020-04-03 11:18:59 +02:00
Bruno Lourenço
abe83a1c84
Add support for Android adaptive icons.
2020-01-14 16:11:07 +00:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00