Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
bruvzg
1aa6a95081
[macOS] Add missing translation file.
2022-02-12 10:25:53 +02:00
Fabio Alessandrelli
d05f0f15f3
Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width
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Tweak logo max width on the web editor
2022-02-12 02:54:06 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Fabio Alessandrelli
9c3cbc9edc
Merge pull request #56966 from Calinou/web-editor-allow-any-orientation
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Allow using the web editor on any device orientation
2022-02-12 02:43:52 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for `GeometryInstance3D.transparency`
2022-02-12 00:42:45 +01:00
Igor Kordiukiewicz
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
2022-02-11 23:32:06 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript
2022-02-11 22:57:11 +01:00
Rémi Verschelde
3e3b858814
Merge pull request #57969 from fazil47/csg-export-fbx-fix
2022-02-11 22:53:00 +01:00
Bartłomiej T. Listwon
29b6ed9283
Audio quality improvements in PitchShift
2022-02-11 20:21:28 +01:00
Bartłomiej T. Listwon
c02e979dbf
Pass audio samples untouched for pitch_scale around 1.0f
2022-02-11 20:21:26 +01:00
trollodel
e97e894aa0
Fix editor compile error when VisualScript is disabled
2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e
Hide CollisionShape2D handles when node is not visible in tree.
2022-02-11 18:44:17 +01:00
Rémi Verschelde
84d7a69570
spirv-reflect: Update to latest commit, adds SPIRV 1.6 support
2022-02-11 18:42:51 +01:00
Rémi Verschelde
26b2defe0c
vulkan: Update volk, headers and glslang to 1.3.204
2022-02-11 18:42:51 +01:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
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This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu
92f4c33492
CSG Meshes can be exported as glTF
2022-02-11 22:48:28 +05:30
Rémi Verschelde
cf13f8af64
Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3
2022-02-11 17:59:47 +01:00
Rémi Verschelde
8f4793b225
Revert "vulkan: Update volk, headers and glslang to 1.3.204"
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This reverts commit d233908fb6
.
2022-02-11 17:50:22 +01:00
Rémi Verschelde
e11f0d9bfd
Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"
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This reverts commit 912c2062e6
.
2022-02-11 17:49:45 +01:00
Rémi Verschelde
882ef8284a
Merge pull request #57973 from pycbouh/editor-remove-theme-type
2022-02-11 17:36:17 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Rémi Verschelde
ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4
2022-02-11 15:31:12 +01:00
Rémi Verschelde
36892b7fc8
Merge pull request #57948 from akien-mga/vulkan-1.3.204
2022-02-11 15:22:10 +01:00
Rémi Verschelde
275f26cb57
Merge pull request #57968 from reduz/variant-ref-assignment-fix
2022-02-11 15:10:51 +01:00
Ignacio Roldán Etcheverry
f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
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Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
BimDav
d39e416c61
has_setting now correctly returns true when the setting is present due to a feature tag
2022-02-11 14:35:30 +01:00
Rémi Verschelde
c576075972
Merge pull request #57963 from bruvzg/rtl_vis_chars
2022-02-11 14:08:02 +01:00
reduz
3ad3a43063
Fix Variant Ref<> assignment.
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-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00
Marcus Brummer
55fda17742
Deselect nodes in the 3D editor when pressing ESC
2022-02-11 11:41:51 +01:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
JFonS
3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
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Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Rémi Verschelde
2921cf6a99
Merge pull request #57888 from dusakus/depanoramize-spot-projector
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remove normal_to_panorama from spotlight projector
2022-02-11 10:41:00 +01:00
Rémi Verschelde
7a7a695b27
Merge pull request #57961 from bruvzg/fix_win_drap_drop
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[Windows] Fix drag-and-drop.
2022-02-11 09:55:08 +01:00
Marcus Brummer
3c4c73b100
Fixed issues with 3D region-select in the editor
2022-02-11 09:43:40 +01:00
Rémi Verschelde
0a4f8729d2
Merge pull request #57944 from Calinou/doc-audiostreamplayer-area-mask
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Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
2022-02-11 08:54:16 +01:00
bruvzg
65426f831f
[Windows] Fix drag-and-drop.
2022-02-11 09:34:55 +02:00
Rémi Verschelde
fd3c9db578
Merge pull request #57946 from Razoric480/raz/fix_track_select
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Fix selecting keys in Animation Track Editor
2022-02-11 08:22:20 +01:00
Rémi Verschelde
73f1312086
Merge pull request #57934 from Faless/js/4.x_fetch_creds
2022-02-11 00:06:07 +01:00
Rémi Verschelde
912c2062e6
spirv-reflect: Update to latest commit, adds SPIRV 1.6 support
2022-02-11 00:05:17 +01:00
Francois Belair
52649d5402
Fix selecting keys in Track Edit
2022-02-10 17:57:08 -05:00
Rémi Verschelde
d233908fb6
vulkan: Update volk, headers and glslang to 1.3.204
2022-02-10 23:57:03 +01:00
Hugo Locurcio
ab1eaac315
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
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The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00