Commit Graph

882 Commits

Author SHA1 Message Date
Sergey Minakov 7990c2c5e8 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 17:54:35 +03:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Rémi Verschelde 3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Fredia Huya-Kouadio 49969de221 Update the logic to sign prebuilt Godot Android apks.
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.

Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde 72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Fredia Huya-Kouadio de64b783b4 Add utility method to export the project using a preset format and sign parameter. 2020-12-29 09:04:01 -08:00
Rémi Verschelde e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Fredia Huya-Kouadio 2d492ff8ba Fix invalid invocation of `get_class_loader`.
The call was made on a `Godot` instance instead of an `Activity` instance.
2020-12-23 02:08:27 -08:00
Marcel Admiraal d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Marcel Admiraal fa435a550a Add override keywords to core/os.h derived classes. 2020-12-17 18:02:31 +00:00
Marcel Admiraal 8ef5e3201c Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
Fabio Alessandrelli 09a9712a6a Remove unused FileAccessJAndroid. 2020-12-09 10:58:36 +01:00
Rémi Verschelde e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
thebestnom d543917c03 Android: fix mouse capture relative wrong 2020-12-08 23:51:45 +02:00
thebestnom e7f259c366 Android: Allow Mouse Capture 2020-12-08 22:14:08 +02:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Fabio Alessandrelli 781efc26e0 Remove now unused FileAccessBuffered. 2020-12-06 19:37:11 +01:00
reduz 2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
alan-w-255 7fa803fa2c
fix android wrong multi-touch pointerid
Fixes #43519.
2020-12-03 13:34:04 +01:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg b9f441e81e
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
Fredia Huya-Kouadio 918b218b55 Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 18:11:54 -08:00
Rémi Verschelde 504efc5f9b
Export: Reorder options for consistency across platforms 2020-11-20 11:17:50 +01:00
Fredia Huya-Kouadio c4f2d87747 Fix zipalign command name on Windows machines. 2020-11-18 23:30:45 -08:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde 484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
Fredia Huya-Kouadio 46cc3233d8 Update the logic to query for the 'scons' command executable path. 2020-11-14 14:36:53 -08:00
Rémi Verschelde 9e7348f788
Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues
Address new custom build logic issues
2020-11-14 22:58:16 +01:00
Fredia Huya-Kouadio 5f6a44f0bb Add missing zip alignment step for generated apks. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio 3de720c11d Fix issue causing `Export all` to fail. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio 3c1a1a760e Clear unneeded assets when generating an apk expansion.
Clean up export wording to account for the different export formats.
2020-11-14 13:07:32 -08:00
Marcus Brummer e1b9be4a6b Added the .jks file extension as valid preset for Android keystore files 2020-11-14 00:29:23 +01:00
Fredia Huya-Kouadio 597d9409f3 Remove duplicate Android `orientation` settings. 2020-11-13 12:20:06 -08:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Vaughan Ling d658063833 Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
Rémi Verschelde 41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
Support mouse events on Android
2020-10-30 16:00:03 +01:00
Fredia Huya-Kouadio edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
Fredia Huya-Kouadio aff7cf4390 Update the gradle plugins 2020-10-28 23:59:33 -07:00
Rémi Verschelde 2eaedcf14e
Merge pull request #42361 from akien-mga/vulkan-layers-opt-in
Vulkan: Make validation layers optional
2020-10-28 21:43:22 +01:00
Rémi Verschelde 45da7d579a
Merge pull request #43153 from nekomatata/android-build-version-close
Release .build_version file handle in Android custom build export
2020-10-28 10:03:18 +01:00
PouleyKetchoupp b271315bac Release .build_version file handle in Android custom build export 2020-10-28 09:07:20 +01:00
Mark Riedesel 96e22bd9fb Implement OS.get_window_safe_area() for Android 2020-10-27 13:14:00 -04:00
Rémi Verschelde 54e6338c9b
Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.

When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.

Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).

Also moved VulkanContext member initializations to header.

Fixes #37102.
2020-10-27 16:19:15 +01:00
Mark Riedesel 5fe902244a Fix android apk contents having mtime 1 month in future
minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
2020-10-23 15:05:48 -04:00
thebestnom 42513f2f47 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00