Commit Graph

2406 Commits

Author SHA1 Message Date
Rémi Verschelde 85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki 2af4f7f762 Keep GDScriptAnalyzer alive for whole parse()
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.

Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky 20660bb23a Fix completion for the raw `get_node` call 2022-12-06 10:42:44 +03:00
rune-scape e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Dmitrii Maganov 97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
rune-scape 6f8ffd5591 GDScript: preload should make native type 2022-12-04 05:36:17 -05:00
Adam Scott 7bcaa9df9e Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
rune-scape d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
Yuri Sizov bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
souplamp 369c7d2422 Update docs to mention `@icon` only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
Rémi Verschelde 4821de146e
Merge pull request #69423 from KoBeWi/parenture
Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde 2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
kobewi d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
Rémi Verschelde eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
VolTer bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
Rémi Verschelde c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Yuri Rubinsky 8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
Rémi Verschelde 4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
Yuri Rubinsky afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
Rémi Verschelde 166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
Adam Scott 4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) 2022-11-27 15:50:19 -05:00
rune-scape 847c9bd248 GDScript: Avoid using `get_global_class_native_base` 2022-11-27 03:55:53 -05:00
Rémi Verschelde c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Adam Scott 69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Rémi Verschelde 8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown 5fd382c2ab GDScript: Properly respect `int` type hint for `@export_range`
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn 075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Rémi Verschelde 910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Adam Scott 2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde 4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde 0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Rémi Verschelde c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde 17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde 28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00
souplamp 5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Adam Scott e86e15571f [godot#68971] Fetch cached scene if it exists in `GDScriptCache` 2022-11-21 15:57:45 -05:00
Yuri Rubinsky 4a8276a773 Fix GDScript completion crash 2022-11-21 16:34:03 +03:00
Rémi Verschelde 190226098b
Merge pull request #68929 from adamscott/add-rename-check
Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde 15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Adam Scott 98ceb7ecf5 Add move_script check before executing logic 2022-11-20 15:21:57 -05:00
rune-scape 5ef971da1a GDScript: Cache scripts after parse error 2022-11-20 13:06:14 -05:00
Rémi Verschelde f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
rune-scape a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
Adam Scott 6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Rémi Verschelde 5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them) ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
ocean (they/them) 13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Yuri Rubinsky 95a85c9058
Merge pull request #68717 from rune-scape/rune-compiler-regression
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-16 08:32:00 +03:00
Rune 61df8f4484 GDScript Compiler: regression fix 2022-11-15 22:20:49 -06:00
Rémi Verschelde 2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Yuri Rubinsky e2b60798fe
Merge pull request #68663 from Chaosus/gds_fix_completion 2022-11-15 18:21:20 +03:00
Rémi Verschelde 80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Yuri Rubinsky 65d14679e7 Fix completion popup for the variables created with `get_node` call 2022-11-14 23:27:59 +03:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Danil Alexeev 0f8e28f818
GDScript 2.0: Fix shift due to skip of non-constant default argument values 2022-11-10 19:22:52 +03:00
Yuri Rubinsky f11b66b084 Fix named enums to use int64 type 2022-11-08 11:20:28 +03:00
Rémi Verschelde 7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
Rémi Verschelde b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde 7c0e46f1c1
Merge pull request #68040 from adamscott/fix-property-getter-return-type
Fix property getter with custom return type
2022-11-02 14:16:37 +01:00
kleonc c268e3a235 GDScript Fix type mismatch in optimized single arg `range` 2022-11-02 13:20:47 +01:00
Rafał Mikrut d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde 1e0edc48b5
Merge pull request #67826 from Chaosus/gds_fix_enum
Fix enum type to use int64_t instead of int in GDScript
2022-10-31 13:10:28 +01:00
Rémi Verschelde f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
Added custom node export
2022-10-31 11:11:07 +01:00
Rémi Verschelde 213ba46672
Merge pull request #68065 from zCubed3/fix_min_max_crash
`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed
2022-10-31 10:59:27 +01:00
Rémi Verschelde b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
zCubed3 b7f0ab13a4
Fix math utility functions crashing when invalid args passed 2022-10-30 15:18:03 -07:00
Adam Scott 26f0afdce2 [godot#68001] Fix property getter with custom return type 2022-10-29 20:38:26 -04:00
Yuri Rubinsky 9e04531938 Fix enum type to use int64_t instead of int in GDScript 2022-10-25 09:06:08 +03:00
Wei Guo d0edd36f80 Fix built-in script path of GDScript 2022-10-25 03:41:18 +08:00
Max Hilbrunner 13138b307b
Merge pull request #67656 from MewPurPur/instance🧹
Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
VolTer 05a9637d5d Fix small mistakes throughout much of the documentation 2022-10-21 00:20:59 +02:00
Max Hilbrunner cb36006f9e
Merge pull request #67100 from Mickeon/doc-peeves
Tweak `@GDScript` documentation overall
2022-10-19 21:45:35 +02:00
Micky a34cf161aa Tweak `@GDScript` documentation overall
- Made use of [param] more frequently,
- Link to other classes' documentation more often, improve the examples.
- Made the writing style closer to how the rest of the documentation is formatted.
- Ensure these are called "functions", not "methods".
- Add [b]Warning:[/b] where more appropriate than [b]Note:[/b]

Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug.
2022-10-18 22:54:46 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
João Martins a0c4002520 Clarified reason why a resource cannot be loaded. 2022-10-16 17:27:00 -04:00
clayjohn 0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
Guilherme Sousa 5d06843fcf Added custom node export 2022-10-14 17:31:00 +02:00
Rémi Verschelde 343bb9c07f Merge pull request #67361 from clayjohn/GDScript-unused-return-warning
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-14 10:19:55 +02:00
clayjohn be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rune 624af7e032 GDScript: fix highlighting '.' after global class name 2022-10-11 22:18:19 -07:00
Rémi Verschelde 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer ac1761c8cd Fix outdated keywords autocompletion 2022-10-06 23:47:19 +02:00
Rémi Verschelde 9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde 52f5a58c38 Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde 8590721450 Merge pull request #66885 from atirut-w/lsp-doc-fix
LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Atirut Wattanamongkol f2522adb89 LSP: Fix GDScript doc comments 2022-10-05 11:25:52 +07:00
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Rémi Verschelde 5bf95518fd GDScript/C#: Tweak error message for invalid script type for object
See #66870.
2022-10-04 12:56:49 +02:00
Rindbee ab0314938e Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Aaron Franke 094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Yuri Rubinsky 321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion 2022-10-03 17:44:20 +03:00
Rémi Verschelde 6609f1b09f Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
VolTer 2d48bf0b88 Fix more highlighting bugs 2022-10-02 17:44:39 +02:00
Yuri Rubinsky 7822378293 Fix completion of parameters in function call (2) 2022-10-02 13:30:15 +03:00
Yuri Rubinsky 6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion 2022-09-30 18:34:33 +03:00
Yuri Rubinsky 5d4853f8ca Fix completion of parameters in function call 2022-09-30 15:42:05 +03:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Hugo Locurcio 530e31d4a3
Document `print_stack()` and `get_stack()` requiring a debugger connection 2022-09-28 12:24:39 +02:00
Rémi Verschelde cb39d7d08b Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde a587c0a45a Merge pull request #66366 from asmaloney/script-fix-redundant-if
_parse_function()
2022-09-26 15:50:46 +02:00
Rindbee 412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde 15ac442247 Merge pull request #63224 from Rindbee/update-GDScript-cache
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-25 11:28:45 +02:00
Andy Maloney 127e2333f4 Remove redundant "if" condition in GDScriptCompiler::_parse_function()
Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
Rindbee f1a4041f52 Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
Francois Belair 03e41d21e0 Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
Rémi Verschelde 0aea7f2f0f Merge pull request #62411 from willnationsdev/gdres-gdscript
Add GDScript resource export.
2022-09-18 10:53:42 +02:00
willnationsdev 339aba1656 Add GDScript resource export. 2022-09-17 17:10:30 -05:00
I Woithe 4c785ae3f8
Spelling correction: change "no" to "not" 2022-09-17 21:02:54 +09:30
Abdelhafidh Belalia 4dca9975e7 Fix GDScript `preload` fails in standalone build unless files are present in directory
Fixes #56343.
2022-09-15 13:52:37 +02:00
Rémi Verschelde b2875d1acc
Merge pull request #65643 from voylin/fix_recurring_check_in_gdscript_cache.cpp 2022-09-13 10:45:50 +02:00
Rémi Verschelde 967938d15e
Merge pull request #65637 from Jummit/assert-example 2022-09-13 10:40:53 +02:00
Yuri Rubinsky b20aed2812 Fix completion for variables initialized by `get_node` call 2022-09-12 19:54:55 +03:00
Yuri Rubinsky 213bd4199b Fix last_modified_time on scripts 2022-09-12 09:35:46 +03:00
Voylin e5814c3f81 Fix for recurring check in gdscript_cach.cpp 2022-09-11 16:56:49 +09:00
Jummit 899b73e01d Remove outdated assert example 2022-09-11 07:55:03 +02:00
Micky dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky 19571a8f44 Fix "Treat Warnings as Errors" Project Setting not working 2022-09-05 18:42:46 +02:00
Rémi Verschelde e64eb120a8 Merge pull request #65264 from MewPurPur/all-hail-icon-annotation 2022-09-02 23:15:31 +02:00
VolTer 126901cfce Remove old syntax for custom class icon 2022-09-02 22:06:47 +02:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Rémi Verschelde 181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Juan Linietsky ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde 73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde 8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
VolTer 54bb9c3dd5 Fixed a case for global function highlighting 2022-08-31 23:12:23 +02:00
Rémi Verschelde 10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde 818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode 2022-08-31 17:06:55 +02:00
Rémi Verschelde 6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up 2022-08-31 16:51:53 +02:00
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
VolTer ff362f8586 Add missing values to binary operator highlighter check exceptions 2022-08-31 08:51:26 +02:00
Lamia 2ff69d6181 fix: add uri_decode to root_uri #63388 2022-08-31 13:48:37 +10:00
Atlinx 6b5640c88c Fix inferred GDScript enum values not appearing in inspector
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Rémi Verschelde 432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
VolTer 1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
Rémi Verschelde c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring 2022-08-29 15:20:32 +02:00
VolTer a33ed6c046 Fix number highlighting 2022-08-29 11:35:46 +02:00